fx float parsing to use invariant culture

This commit is contained in:
StefanX
2024-11-18 21:09:34 +02:00
parent c418de1e17
commit a89593f6a2

View File

@@ -2,6 +2,7 @@
using MySqlConnector;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils;
using System.Globalization;
namespace WeaponPaints;
@@ -197,9 +198,9 @@ internal class WeaponSynchronization
if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{
// Successfully parsed the values
@@ -246,11 +247,11 @@ internal class WeaponSynchronization
if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue;
!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
!float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
!float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
!float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo
{