- Minor changes
- Fixed tables creation
This commit is contained in:
Dawid Bepierszcz
2024-02-10 12:23:56 +01:00
parent deac9bab97
commit aae6f7e260
14 changed files with 200 additions and 129 deletions

View File

@@ -11,7 +11,7 @@ namespace WeaponPaints
{
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player.Index;
@@ -144,6 +144,7 @@ namespace WeaponPaints
return false;
}
/*
internal void RefreshPlayerKnife(CCSPlayerController? player)
{
return;
@@ -202,7 +203,9 @@ namespace WeaponPaints
}
}
}
*/
/*
internal void RefreshSkins(CCSPlayerController? player)
{
return;
@@ -212,10 +215,11 @@ namespace WeaponPaints
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
}
*/
internal void RefreshWeapons(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || !player.PawnIsAlive)
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
@@ -225,40 +229,101 @@ namespace WeaponPaints
if (weapons == null || weapons.Count == 0)
return;
var itemServices = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
// Dictionary to store weapons and their ammo
foreach (var weapon in weapons)
if (weapons != null && weapons.Count > 0)
{
if (weapon == null || !weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid || weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
bool bomb = false;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
try
// Iterate through each weapon
foreach (var weapon in weapons)
{
string? weaponByDefindex = null;
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
try
{
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
GiveKnifeToPlayer(player);
}
else
{
if (weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
string? weaponByDefindex = null;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData != null)
{
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
bomb = true;
if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
}
}
if (!weapon.Value.DesignerName.Contains("knife") && weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weaponByDefindex));
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
player.RemoveWeapons();
AddTimer(0.2f, () =>
{
if (bomb)
player.GiveNamedItem("weapon_c4");
if (defuser)
{
var itemServ = player.PlayerPawn?.Value?.ItemServices;
if (itemServ != null)
{
var items = new CCSPlayer_ItemServices(itemServ.Handle);
items.HasDefuser = true;
}
}
if (healthshot)
player.GiveNamedItem("weapon_healtshot");
GiveKnifeToPlayer(player);
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
if (newWeapon != null)
{
newWeapon.Clip1 = clip1;
newWeapon.ReserveAmmo[0] = reservedAmmo;
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
}
catch (Exception ex)
@@ -267,62 +332,46 @@ namespace WeaponPaints
}
});
}
else
{
Logger.LogWarning("Unable to find weapon by defindex.");
}
}
}
catch (Exception ex)
{
Logger.LogWarning("Refreshing weapons exception: " + ex.Message);
}
});
}
}
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
internal void RefreshKnife(CCSPlayerController? player, bool force = false)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
try
{
if (!force)
{
if ((int)weapon.Index <= 0) return;
int weaponEntityIndex = (int)weapon.Index;
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
AddTimer(1.0f, () =>
{
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
if (knife != null && knife.IsValid)
{
knife.Remove();
}
});
}
else
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value.Remove();
player.RemoveItemByDesignerName(weapon.Value.DesignerName, weapon.Value.Entity?.EntityInstance.IsValid ?? false);
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
break;
}
break;
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
}
}
}
}
private static int GetRandomPaint(int defindex)
{
if (skinsList == null || skinsList.Count == 0)