- Fix for custom weapons
This commit is contained in:
Dawid Bepierszcz
2024-10-28 21:13:12 +01:00
parent 475e91e779
commit ad6c7df357
6 changed files with 75 additions and 73 deletions

View File

@@ -2,7 +2,6 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -194,7 +193,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
private HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
@@ -206,15 +205,7 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
}
}
catch { }
@@ -222,7 +213,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
private void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -289,9 +280,15 @@ namespace WeaponPaints
{
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
@@ -309,20 +306,16 @@ namespace WeaponPaints
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;