mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-10 16:34:38 +00:00
3.1c
- Fix for custom weapons
This commit is contained in:
@@ -20,29 +20,30 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
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!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
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GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
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return;
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if (isKnife)
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switch (isKnife)
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{
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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if (newDefIndex.Key == 0) return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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case true when !HasChangedKnife(player, out var _):
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return;
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case true:
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{
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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}
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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if (newDefIndex.Key == 0) return;
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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{
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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}
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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break;
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}
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default:
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weapon.AttributeManager.Item.EntityQuality = 0;
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break;
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}
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else
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{
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weapon.AttributeManager.Item.EntityQuality = 0;
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}
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UpdatePlayerEconItemId(weapon.AttributeManager.Item);
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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@@ -54,9 +55,7 @@ namespace WeaponPaints
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bool isLegacyModel;
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if (_config.Additional.GiveRandomSkin &&
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GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
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(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
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!HasChangedPaint(player, weaponDefIndex, out _))
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{
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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@@ -89,13 +88,9 @@ namespace WeaponPaints
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return;
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}
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
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if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
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return;
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var weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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@@ -146,9 +141,7 @@ namespace WeaponPaints
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private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
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{
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
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!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
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!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
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if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
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weaponInfo.Stickers.Count <= 0) return;
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float wearIncrement = 0.001f;
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@@ -171,11 +164,8 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
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!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
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{
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if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
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return;
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}
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foreach (var sticker in weaponInfo.Stickers)
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{
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@@ -211,10 +201,7 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
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value.KeyChain == null)
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if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
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return;
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var keyChain = value.KeyChain;
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@@ -406,9 +393,7 @@ namespace WeaponPaints
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
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!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
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gloveId == 0 ||
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!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
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!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
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return;
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item.ItemDefinitionIndex = gloveId;
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@@ -583,6 +568,36 @@ namespace WeaponPaints
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return viewModel.Value == null ? null : viewModel.Value;
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}
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private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
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{
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knifeValue = null;
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// Check if player has knife info for their slot and team
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if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
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!knife.TryGetValue(player.Team, out var value) ||
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value == "weapon_knife") return false;
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knifeValue = value; // Assign the knife value to the out parameter
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return true;
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}
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private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
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{
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weaponInfo = null;
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// Check if player has weapons info for their slot and team
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons))
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{
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return false;
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}
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// Check if the specified weapon has a paint/skin change
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
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weaponInfo = value; // Assign the out variable when it exists
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return true;
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}
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private static float ViewAsFloat(uint value)
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{
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return BitConverter.Int32BitsToSingle((int)value);
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