- Fix for custom weapons
This commit is contained in:
Dawid Bepierszcz
2024-10-28 21:13:12 +01:00
parent 475e91e779
commit ad6c7df357
6 changed files with 75 additions and 73 deletions

View File

@@ -1,7 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Logging;
using MySqlConnector;
@@ -17,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1b";
public override string ModuleVersion => "3.1c";
public override void Load(bool hotReload)
{
@@ -40,7 +39,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo
{
UserId = player.UserId,