mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
3.1c
- Fix for custom weapons
This commit is contained in:
11
Commands.cs
11
Commands.cs
@@ -153,18 +153,15 @@ public partial class WeaponPaints
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{
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if (player == null || !player.IsValid) return;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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if (weapon == null || !weapon.IsValid)
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return;
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if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
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if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
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return;
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teamWeapon.StatTrak = !teamWeapon.StatTrak;
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weaponInfo.StatTrak = !weaponInfo.StatTrak;
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RefreshWeapons(player);
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if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
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@@ -337,7 +334,7 @@ public partial class WeaponPaints
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value.Seed = 0;
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}
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PlayerInfo playerInfo = new PlayerInfo
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var playerInfo = new PlayerInfo
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{
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UserId = p.UserId,
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Slot = p.Slot,
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27
Events.cs
27
Events.cs
@@ -2,7 +2,6 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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@@ -194,7 +193,7 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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public HookResult OnGiveNamedItemPost(DynamicHook hook)
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private HookResult OnGiveNamedItemPost(DynamicHook hook)
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{
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try
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{
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@@ -206,15 +205,7 @@ namespace WeaponPaints
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var player = GetPlayerFromItemServices(itemServices);
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if (player != null)
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{
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var weaponServices = player.PlayerPawn.Value?.WeaponServices;
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GivePlayerWeaponSkin(player, weapon);
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if (weaponServices is { MyWeapons.Count: 1 })
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{
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// player.GiveNamedItem(CsItem.Healthshot);
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// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
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}
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}
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}
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catch { }
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@@ -222,7 +213,7 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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public void OnEntityCreated(CEntityInstance entity)
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private void OnEntityCreated(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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@@ -289,9 +280,15 @@ namespace WeaponPaints
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{
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// if (!IsWindows) return HookResult.Continue;
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
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if (!@event.Item.Contains("knife")) return HookResult.Continue;
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if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
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var weaponDefIndex = (int)@event.Defindex;
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if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
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return HookResult.Continue;
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if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
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{
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GiveOnItemPickup(player);
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}
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@@ -310,17 +307,13 @@ namespace WeaponPaints
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if (victim == null || !victim.IsValid || victim == player)
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return HookResult.Continue;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return HookResult.Continue;
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CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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if (weapon == null) return HookResult.Continue;
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
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if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
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return HookResult.Continue;
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if (!weaponInfo.StatTrak) return HookResult.Continue;
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@@ -78,7 +78,6 @@ public partial class WeaponPaints
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
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internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
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internal static List<JObject> SkinsList = [];
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internal static List<JObject> PinsList = [];
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@@ -20,27 +20,28 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
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!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
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GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
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return;
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if (isKnife)
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switch (isKnife)
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{
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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if (newDefIndex.Key == 0) return;
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case true when !HasChangedKnife(player, out var _):
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return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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case true:
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{
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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}
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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if (newDefIndex.Key == 0) return;
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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}
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else
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{
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weapon.AttributeManager.Item.EntityQuality = 0;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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{
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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}
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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break;
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}
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default:
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weapon.AttributeManager.Item.EntityQuality = 0;
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break;
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}
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UpdatePlayerEconItemId(weapon.AttributeManager.Item);
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@@ -54,9 +55,7 @@ namespace WeaponPaints
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bool isLegacyModel;
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if (_config.Additional.GiveRandomSkin &&
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GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
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(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
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!HasChangedPaint(player, weaponDefIndex, out _))
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{
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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@@ -89,13 +88,9 @@ namespace WeaponPaints
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return;
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}
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
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if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
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return;
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var weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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@@ -146,9 +141,7 @@ namespace WeaponPaints
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private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
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{
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
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!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
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!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
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if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
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weaponInfo.Stickers.Count <= 0) return;
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float wearIncrement = 0.001f;
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@@ -171,11 +164,8 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
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!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
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{
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if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
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return;
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}
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foreach (var sticker in weaponInfo.Stickers)
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{
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@@ -211,10 +201,7 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
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value.KeyChain == null)
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if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
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return;
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var keyChain = value.KeyChain;
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@@ -406,9 +393,7 @@ namespace WeaponPaints
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
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!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
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gloveId == 0 ||
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!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
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!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
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return;
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item.ItemDefinitionIndex = gloveId;
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@@ -583,6 +568,36 @@ namespace WeaponPaints
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return viewModel.Value == null ? null : viewModel.Value;
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}
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private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
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{
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knifeValue = null;
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// Check if player has knife info for their slot and team
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if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
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!knife.TryGetValue(player.Team, out var value) ||
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value == "weapon_knife") return false;
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knifeValue = value; // Assign the knife value to the out parameter
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return true;
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}
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private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
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{
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weaponInfo = null;
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// Check if player has weapons info for their slot and team
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons))
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{
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return false;
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}
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// Check if the specified weapon has a paint/skin change
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
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weaponInfo = value; // Assign the out variable when it exists
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return true;
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}
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private static float ViewAsFloat(uint value)
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{
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return BitConverter.Int32BitsToSingle((int)value);
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@@ -1,7 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using Microsoft.Extensions.Logging;
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using MySqlConnector;
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@@ -17,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "3.1b";
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public override string ModuleVersion => "3.1c";
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public override void Load(bool hotReload)
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{
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@@ -40,7 +39,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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!string.IsNullOrEmpty(player.IpAddress) && player is
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{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
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{
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GPlayersKnivesPickup[player.Slot] = 0;
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var playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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