Recompile, small change in ontick

This commit is contained in:
Dawid Bepierszcz
2025-10-18 00:55:05 +02:00
parent 1ef12ed6b2
commit ae8fb3b677
4 changed files with 16 additions and 10 deletions

View File

@@ -59,6 +59,8 @@ namespace WeaponPaints
catch
{
}
Players.Add(player);
return HookResult.Continue;
}
@@ -114,6 +116,7 @@ namespace WeaponPaints
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
Players.Remove(player);
return HookResult.Continue;
}
@@ -239,7 +242,7 @@ namespace WeaponPaints
if (steamid != null && steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
player = Players.FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
@@ -266,11 +269,7 @@ namespace WeaponPaints
{
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true, IsBot: false } and
{ Connected: PlayerConnectedState.PlayerConnected }
)
)
foreach (var player in Players)
{
if (_playerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
{