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https://github.com/Nereziel/cs2-WeaponPaints.git
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initial upload
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59
Config.cs
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59
Config.cs
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using CounterStrikeSharp.API.Modules.Utils;
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using System.Reflection;
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using System.Text.Json;
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namespace WeaponPaints
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{
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internal class Cfg
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{
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public static Config config = new();
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public void CheckConfig(string moduleDirectory)
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{
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string path = Path.Join(moduleDirectory, "config.json");
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if (!File.Exists(path))
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{
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CreateAndWriteFile(path);
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}
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using FileStream fs = new(path, FileMode.Open, FileAccess.Read);
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using StreamReader sr = new(fs);
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// Deserialize the JSON from the file and load the configuration.
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config = JsonSerializer.Deserialize<Config>(sr.ReadToEnd());
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}
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private static void CreateAndWriteFile(string path)
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{
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using (FileStream fs = File.Create(path))
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{
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// File is created, and fs will automatically be disposed when the using block exits.
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}
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Console.WriteLine($"File created: {File.Exists(path)}");
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config = new Config
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{
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DatabaseHost = "localhost",
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DatabasePort = 3306,
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DatabaseUser = "dbuser",
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DatabasePassword = "dbpassword",
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DatabaseName = "database"
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};
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// Serialize the config object to JSON and write it to the file.
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string jsonConfig = JsonSerializer.Serialize(config, new JsonSerializerOptions()
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{
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WriteIndented = true
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});
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File.WriteAllText(path, jsonConfig);
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}
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}
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internal class Config
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{
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public string? DatabaseHost { get; set; }
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public uint DatabasePort { get; set; }
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public string? DatabaseUser { get; set; }
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public string? DatabasePassword { get; set; }
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public string? DatabaseName { get; set; }
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}
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}
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