- Minor changes
- New skins
This commit is contained in:
Dawid Bepierszcz
2024-02-08 10:49:53 +01:00
parent 63403dfc8e
commit bd93936fab
8 changed files with 50 additions and 14 deletions

View File

@@ -40,9 +40,19 @@ namespace WeaponPaints
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
if (skeleton.ModelState.MeshGroupMask != 2)
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
int fallbackPaintKit = weapon.FallbackPaintKit;
if (array.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 2;
skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
return;
@@ -61,9 +71,18 @@ namespace WeaponPaints
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
if (skeleton.ModelState.MeshGroupMask != 2)
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
int fallbackPaintKit = weapon.FallbackPaintKit;
if (array.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 2;
skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
}