mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-08 07:44:13 +00:00
Improved player index
The latest version of cssharp adds player.Index instead of entityIndex and does not allow to compile
This commit is contained in:
@@ -9,9 +9,9 @@ namespace WeaponPaints
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{
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internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
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{
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if (weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player.Index;
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if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
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@@ -55,7 +55,7 @@ namespace WeaponPaints
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
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{
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player.GiveNamedItem(knife);
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}
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@@ -77,7 +77,7 @@ namespace WeaponPaints
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}
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internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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@@ -88,16 +88,16 @@ namespace WeaponPaints
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!force)
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{
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if (!weapon.Value.EntityIndex.HasValue) return;
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int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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if ((int)weapon.Index <= 0) return;
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int weaponEntityIndex = (int)weapon.Index;
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
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AddTimer(1.0f, () =>
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@@ -123,35 +123,35 @@ namespace WeaponPaints
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internal void RefreshPlayerKnife(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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{
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!weapon.Value.EntityIndex.HasValue) return;
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int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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if (weapon.Index <= 0) return;
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int weaponEntityIndex = (int)weapon.Index;
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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AddTimer(0.22f, () =>
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{
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if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("knife")
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if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
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player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("bayonet")
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player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
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)
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{
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if (player.PawnIsAlive)
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{
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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service.DropActivePlayerWeapon(weapon.Value);
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GiveKnifeToPlayer(player);
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}
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@@ -164,7 +164,7 @@ namespace WeaponPaints
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{
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CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
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if (knife != null && knife.IsValid && knife.Handle != -1 && knife.EntityIndex.HasValue)
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if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
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{
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knife.Remove();
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}
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@@ -183,14 +183,14 @@ namespace WeaponPaints
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{
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if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
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}
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internal void RefreshWeapons(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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@@ -201,9 +201,9 @@ namespace WeaponPaints
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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if (!weapon.Value.EntityIndex.HasValue || !weapon.Value.DesignerName.Contains("weapon_")) continue;
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if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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try
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{
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@@ -249,14 +249,14 @@ namespace WeaponPaints
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return false;
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}
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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return false;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons == null || weapons.Count <= 0) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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