using transaction to sync killstreaks

This commit is contained in:
originalaidn
2024-10-18 23:25:37 +02:00
parent 7172dc344f
commit c43f4bde80
2 changed files with 56 additions and 45 deletions

View File

@@ -5,6 +5,7 @@ using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
using System.Collections.Concurrent;
namespace WeaponPaints
{
@@ -68,6 +69,21 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
return HookResult.Continue;
_ = Task.Run(async () => await SyncStatTrakForPlayer(playerInfo, weaponInfos));
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
@@ -97,36 +113,28 @@ namespace WeaponPaints
CommandsCooldown.Remove(player.Slot);
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
return HookResult.Continue;
foreach (var weapon in weaponInfos)
{
var weaponDefIndex = weapon.Key;
var weaponInfo = weapon.Value;
if (weaponInfo.StatTrak)
{
if (WeaponSync != null)
{
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfo.StatTrakCount, weaponDefIndex));
}
}
}
return HookResult.Continue;
}
public async Task SyncStatTrakForPlayer(PlayerInfo playerInfo, ConcurrentDictionary<int, WeaponInfo> weaponInfos)
{
if (WeaponSync == null || weaponInfos == null || weaponInfos.Count == 0) return;
var statTrakWeapons = weaponInfos
.Where(w => w.Value.StatTrak)
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
if (statTrakWeapons.Count == 0) return;
try
{
await WeaponSync.SyncStatTrakToDatabase(playerInfo, statTrakWeapons);
}
catch (Exception ex)
{
Utility.Log($"Error syncing StatTrak for player {playerInfo.SteamId}: {ex.Message}");
}
}
private void OnMapStart(string mapName)
{