using transaction to sync killstreaks

This commit is contained in:
originalaidn
2024-10-18 23:25:37 +02:00
parent 7172dc344f
commit c43f4bde80
2 changed files with 56 additions and 45 deletions

View File

@@ -373,34 +373,37 @@ namespace WeaponPaints
}
}
internal async Task SyncStatTrakToDatabase(PlayerInfo player, int StatTrakCount, int defindex)
internal async Task SyncStatTrakToDatabase(PlayerInfo player, Dictionary<int, int> weaponStatTrakCounts)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
if (string.IsNullOrEmpty(player.SteamId) || weaponStatTrakCounts == null || weaponStatTrakCounts.Count == 0)
return;
try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
foreach (var weapon in weaponStatTrakCounts)
{
int defindex = weapon.Key;
int statTrakCount = weapon.Value;
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = defindex });
const string query = @"
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
string query = string.Empty;
object? parameters = null;
if (existingRecordCount > 0)
var parameters = new
{
query = "UPDATE `wp_player_skins` SET `weapon_stattrak_count` = @StatTrakCount WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex = defindex, StatTrakCount };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`) VALUES (@steamid, @weaponDefIndex, @StatTrakCount)";
parameters = new { steamid = player.SteamId, weaponDefIndex = defindex, StatTrakCount };
}
steamid = player.SteamId,
weaponDefIndex = defindex,
StatTrakCount = statTrakCount
};
await connection.ExecuteAsync(query, parameters);
await connection.ExecuteAsync(query, parameters, transaction);
}
await transaction.CommitAsync();
}
catch (Exception e)
{