mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-11 08:48:51 +00:00
using transaction to sync killstreaks
This commit is contained in:
64
Events.cs
64
Events.cs
@@ -5,6 +5,7 @@ using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Collections.Concurrent;
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namespace WeaponPaints
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namespace WeaponPaints
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{
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{
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@@ -68,6 +69,21 @@ namespace WeaponPaints
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if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
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if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
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var playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
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return HookResult.Continue;
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_ = Task.Run(async () => await SyncStatTrakForPlayer(playerInfo, weaponInfos));
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if (Config.Additional.SkinEnabled)
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if (Config.Additional.SkinEnabled)
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{
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{
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GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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@@ -97,36 +113,28 @@ namespace WeaponPaints
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CommandsCooldown.Remove(player.Slot);
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CommandsCooldown.Remove(player.Slot);
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var playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
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return HookResult.Continue;
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foreach (var weapon in weaponInfos)
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{
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var weaponDefIndex = weapon.Key;
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var weaponInfo = weapon.Value;
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if (weaponInfo.StatTrak)
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{
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if (WeaponSync != null)
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{
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_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfo.StatTrakCount, weaponDefIndex));
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}
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}
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}
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return HookResult.Continue;
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return HookResult.Continue;
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}
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}
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public async Task SyncStatTrakForPlayer(PlayerInfo playerInfo, ConcurrentDictionary<int, WeaponInfo> weaponInfos)
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{
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if (WeaponSync == null || weaponInfos == null || weaponInfos.Count == 0) return;
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var statTrakWeapons = weaponInfos
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.Where(w => w.Value.StatTrak)
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.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
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if (statTrakWeapons.Count == 0) return;
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try
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{
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await WeaponSync.SyncStatTrakToDatabase(playerInfo, statTrakWeapons);
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}
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catch (Exception ex)
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{
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Utility.Log($"Error syncing StatTrak for player {playerInfo.SteamId}: {ex.Message}");
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}
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}
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private void OnMapStart(string mapName)
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private void OnMapStart(string mapName)
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{
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{
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@@ -373,34 +373,37 @@ namespace WeaponPaints
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}
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}
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}
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}
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internal async Task SyncStatTrakToDatabase(PlayerInfo player, int StatTrakCount, int defindex)
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internal async Task SyncStatTrakToDatabase(PlayerInfo player, Dictionary<int, int> weaponStatTrakCounts)
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{
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{
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if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
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if (string.IsNullOrEmpty(player.SteamId) || weaponStatTrakCounts == null || weaponStatTrakCounts.Count == 0)
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return;
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return;
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try
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try
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{
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{
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await using var connection = await _database.GetConnectionAsync();
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await using var connection = await _database.GetConnectionAsync();
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await using var transaction = await connection.BeginTransactionAsync();
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const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
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foreach (var weapon in weaponStatTrakCounts)
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{
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int defindex = weapon.Key;
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int statTrakCount = weapon.Value;
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var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = defindex });
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const string query = @"
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INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
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VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
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ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
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string query = string.Empty;
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var parameters = new
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object? parameters = null;
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if (existingRecordCount > 0)
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{
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{
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query = "UPDATE `wp_player_skins` SET `weapon_stattrak_count` = @StatTrakCount WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
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steamid = player.SteamId,
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parameters = new { steamid = player.SteamId, weaponDefIndex = defindex, StatTrakCount };
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weaponDefIndex = defindex,
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}
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StatTrakCount = statTrakCount
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else
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};
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{
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query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`) VALUES (@steamid, @weaponDefIndex, @StatTrakCount)";
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parameters = new { steamid = player.SteamId, weaponDefIndex = defindex, StatTrakCount };
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}
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await connection.ExecuteAsync(query, parameters);
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await connection.ExecuteAsync(query, parameters, transaction);
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}
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await transaction.CommitAsync();
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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