stickers, charms, nametag

This commit is contained in:
StefanX
2024-10-18 19:48:42 +03:00
parent b6cac17197
commit c55a40ecb1
7 changed files with 225 additions and 18 deletions

View File

@@ -2,6 +2,7 @@
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints
{
internal class WeaponSynchronization
@@ -20,7 +21,7 @@ namespace WeaponPaints
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
@@ -127,14 +128,85 @@ namespace WeaponPaints
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo();
if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{
// Successfully parsed the values
keyChainInfo.Id = keyChainId;
keyChainInfo.OffsetX = keyChainOffsetX;
keyChainInfo.OffsetY = keyChainOffsetY;
keyChainInfo.OffsetZ = keyChainOffsetZ;
keyChainInfo.Seed = keyChainSeed;
}
else
{
// Failed to parse the values, default to 0
keyChainInfo.Id = 0;
keyChainInfo.OffsetX = 0f;
keyChainInfo.OffsetY = 0f;
keyChainInfo.OffsetZ = 0f;
keyChainInfo.Seed = 0;
}
// Create the WeaponInfo object
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
Wear = weaponWear,
Nametag = weaponNameTag,
KeyChain = keyChainInfo
};
// Retrieve and parse sticker data (up to 5 slots)
for (int i = 0; i <= 4; i++)
{
// Access the sticker data dynamically using reflection
string stickerColumn = $"weapon_sticker_{i}";
var stickerData = ((IDictionary<string, object>)row!)[stickerColumn]; // Safely cast row to a dictionary
if (stickerData != null && !string.IsNullOrEmpty(stickerData.ToString()))
{
var parts = stickerData.ToString()!.Split(';');
//"id;schema;x;y;wear;scale;rotation"
if (parts.Length == 7 &&
uint.TryParse(parts[0], out uint stickerId) &&
uint.TryParse(parts[1], out uint stickerSchema) &&
float.TryParse(parts[2], out float stickerOffsetX) &&
float.TryParse(parts[3], out float stickerOffsetY) &&
float.TryParse(parts[4], out float stickerWear) &&
float.TryParse(parts[5], out float stickerScale) &&
float.TryParse(parts[6], out float stickerRotation))
{
StickerInfo stickerInfo = new StickerInfo
{
Id = stickerId,
Schema = stickerSchema,
OffsetX = stickerOffsetX,
OffsetY = stickerOffsetY,
Wear = stickerWear,
Scale = stickerScale,
Rotation = stickerRotation
};
weaponInfo.Stickers.Add(stickerInfo);
}
}
}
weaponInfos[weaponDefIndex] = weaponInfo;
}
@@ -167,14 +239,12 @@ namespace WeaponPaints
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();