- Fixed hotreloading
- Minor changes
This commit is contained in:
Dawid Bepierszcz
2024-02-16 14:04:36 +01:00
parent 63869f4c94
commit c9d8bb9b5f
10 changed files with 12231 additions and 242 deletions

View File

@@ -26,6 +26,8 @@ namespace WeaponPaints
weapon.AttributeManager.Item.EntityQuality = 3;
}
int fallbackPaintKit = weapon.FallbackPaintKit;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{
@@ -36,13 +38,29 @@ namespace WeaponPaints
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
int fallbackPaintKit = weapon.FallbackPaintKit;
if (array.Contains(fallbackPaintKit))
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 1;
}
@@ -54,6 +72,17 @@ namespace WeaponPaints
}
}
}
var viewModels = GetPlayerViewModels(player);
if (viewModels == null || viewModels.Length == 0)
return;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
return;
}
@@ -67,12 +96,26 @@ namespace WeaponPaints
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
var foundSkin1 = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName1))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
int fallbackPaintKit = weapon.FallbackPaintKit;
if (array.Contains(fallbackPaintKit))
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 1;
}
@@ -84,6 +127,16 @@ namespace WeaponPaints
}
}
}
var viewModels1 = GetPlayerViewModels(player);
if (viewModels1 == null || viewModels1.Length == 0)
return;
var viewModel1 = viewModels1[0];
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
}
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
@@ -144,79 +197,6 @@ namespace WeaponPaints
return false;
}
/*
internal void RefreshPlayerKnife(CCSPlayerController? player)
{
return;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
if (weapon.Index <= 0) return;
int weaponEntityIndex = (int)weapon.Index;
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
AddTimer(0.22f, () =>
{
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
)
{
if (player.PawnIsAlive)
{
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
service.DropActivePlayerWeapon(weapon.Value);
GiveKnifeToPlayer(player);
}
}
});
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ =>
{
try
{
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
{
knife.Remove();
}
}
catch (Exception) { }
});
break;
}
}
}
}
}
*/
/*
internal void RefreshSkins(CCSPlayerController? player)
{
return;
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
}
*/
internal void RefreshWeapons(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
@@ -229,9 +209,6 @@ namespace WeaponPaints
if (weapons == null || weapons.Count == 0)
return;
// Dictionary to store weapons and their ammo
if (weapons != null && weapons.Count > 0)
{
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
@@ -270,7 +247,7 @@ namespace WeaponPaints
}
}
if (!weapon.Value.DesignerName.Contains("knife") && weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
if (!weapon.Value.DesignerName.Contains("knife") && WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
@@ -418,6 +395,5 @@ namespace WeaponPaints
return values;
}
}
}