mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
2.2e
- Changed data loading to non-block main thread - Additional check for empty agent
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@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "2.2d";
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public override string ModuleVersion => "2.2e";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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@@ -197,19 +197,19 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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if (Config.Additional.SkinEnabled)
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{
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Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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}
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if (Config.Additional.KnifeEnabled)
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{
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Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
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_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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}
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if (Config.Additional.GloveEnabled)
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{
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Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
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_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
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}
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if (Config.Additional.AgentEnabled)
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{
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Task.Run(() => weaponSync.GetAgentFromDatabase(playerInfo));
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_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
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}
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}
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}
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