mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-05-18 21:21:56 +00:00
1.6a
- Major changes - Better sql stuff - Temp fix for crashes on skins reload
This commit is contained in:
@@ -1,5 +1,4 @@
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using Dapper;
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using MySqlConnector;
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using Newtonsoft.Json.Linq;
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using System.Collections.Concurrent;
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@@ -8,13 +7,13 @@ namespace WeaponPaints
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internal class WeaponSynchronization
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{
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private readonly WeaponPaintsConfig _config;
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private readonly string _databaseConnectionString;
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private readonly Database _database;
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private readonly Uri _globalShareApi;
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private readonly int _globalShareServerId;
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internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
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internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
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{
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_databaseConnectionString = databaseConnectionString;
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_database = database;
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_config = config;
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_globalShareApi = globalShareApi;
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_globalShareServerId = globalShareServerId;
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@@ -64,21 +63,16 @@ namespace WeaponPaints
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return;
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}
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using (var connection = new MySqlConnection(_databaseConnectionString))
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{
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await connection.OpenAsync();
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string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
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string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
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if (PlayerKnife != null)
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await using (var connection = await _database.GetConnectionAsync())
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{
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string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
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string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
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if (playerKnife != null)
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{
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WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
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WeaponPaints.g_playersKnife[player.Index] = playerKnife;
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}
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else
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{
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return;
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}
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await connection.CloseAsync();
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}
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}
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catch (Exception e)
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@@ -150,36 +144,26 @@ namespace WeaponPaints
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}
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}
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using (var connection = new MySqlConnection(_databaseConnectionString))
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await using (var connection = await _database.GetConnectionAsync())
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{
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await connection.OpenAsync();
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string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
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IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
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var playerSkins = await connection.QueryAsync(query, new { steamid = player.SteamId });
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if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
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foreach (var row in playerSkins)
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{
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PlayerSkins.ToList().ForEach(row =>
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int weaponDefIndex = row.weapon_defindex ?? default;
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int weaponPaintId = row.weapon_paint_id ?? default;
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float weaponWear = row.weapon_wear ?? default;
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int weaponSeed = row.weapon_seed ?? default;
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WeaponInfo weaponInfo = new WeaponInfo
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{
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int weaponDefIndex = row.weapon_defindex ?? default(int);
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int weaponPaintId = row.weapon_paint_id ?? default(int);
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float weaponWear = row.weapon_wear ?? default(float);
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int weaponSeed = row.weapon_seed ?? default(int);
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WeaponInfo weaponInfo = new WeaponInfo
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{
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Paint = weaponPaintId,
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Seed = weaponSeed,
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Wear = weaponWear
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};
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WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
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});
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Paint = weaponPaintId,
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Seed = weaponSeed,
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Wear = weaponWear
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};
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WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
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}
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else
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{
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return;
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}
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await connection.CloseAsync();
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}
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}
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catch (Exception e)
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@@ -192,28 +176,24 @@ namespace WeaponPaints
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internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
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{
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if (!_config.Additional.KnifeEnabled) return;
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if (player.SteamId == null || player.Index == 0) return;
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try
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{
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if (player.SteamId == null || player.Index == 0) return;
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using var connection = new MySqlConnection(_databaseConnectionString);
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await connection.OpenAsync();
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await using var connection = await _database.GetConnectionAsync();
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string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
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await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
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await connection.CloseAsync();
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}
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catch (Exception e)
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{
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Utility.Log(e.Message);
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return;
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}
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}
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internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
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{
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if (player == null || player.Index <= 0 || player.SteamId == null) return;
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using var connection = new MySqlConnection(_databaseConnectionString);
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await connection.OpenAsync();
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await using var connection = await _database.GetConnectionAsync();
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if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
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return;
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@@ -227,23 +207,15 @@ namespace WeaponPaints
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float wear = weaponInfo.Wear;
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int seed = weaponInfo.Seed;
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string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
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"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
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"AND `weapon_defindex` = @weaponDefIndex";
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string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
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"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
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"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
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"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " +
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"`weapon_wear` = @wear, `weapon_seed` = @seed";
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var updateParams = new { paintId, wear, seed, steamid = player.SteamId, weaponDefIndex };
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int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
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if (rowsAffected == 0)
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{
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string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
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"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
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"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
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await connection.ExecuteAsync(insertSql, updateParams);
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}
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var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
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await connection.ExecuteAsync(updateSql, updateParams);
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}
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await connection.CloseAsync();
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}
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}
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}
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