change mysql

This commit is contained in:
Nereziel
2023-11-05 20:02:12 +01:00
parent 66eb46e098
commit d3fce1c3ad
4 changed files with 31 additions and 59 deletions

View File

@@ -1,18 +1,23 @@
using CounterStrikeSharp.API.Core;
using MySqlConnector;
using Nexd.MySQL;
namespace WeaponPaints;
public class WeaponPaints : BasePlugin
{
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "0.0.1";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "0.2";
MySqlDb? MySql = null;
public override void Load(bool hotReload)
{
new Cfg().CheckConfig(ModuleDirectory);
MySql = new MySqlDb(Cfg.config.DatabaseHost!, Cfg.config.DatabaseUser!, Cfg.config.DatabasePassword!, Cfg.config.DatabaseName!, (int)Cfg.config.DatabasePort);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
}
private void OnEntitySpawned(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -27,7 +32,7 @@ public class WeaponPaints : BasePlugin
//Log($"AccountID {weapon.AttributeManager.Item.AccountID}");
//Log($"playerSteam {playerId}");
var playerId = ConvertToSteam64(weapon.AttributeManager.Item.AccountID);
int weaponPaint = Queries.GetPlayersWeaponPaint(playerId.ToString(), weapon.AttributeManager.Item.ItemDefinitionIndex);
int weaponPaint = GetPlayersWeaponPaint(playerId.ToString(), weapon.AttributeManager.Item.ItemDefinitionIndex);
if (playerId == 0) return;
if (weaponPaint == 0) return;
weapon.AttributeManager.Item.AccountID = unchecked((uint)271098320);
@@ -50,4 +55,21 @@ public class WeaponPaints : BasePlugin
Console.WriteLine(message);
Console.ResetColor();
}
public int GetPlayersWeaponPaint(string steamId, int weaponDefIndex)
{
try
{
MySqlQueryCondition conditions = new MySqlQueryCondition()
.Add("steamid", "=", steamId)
.Add("weapon_defindex", "=", weaponDefIndex);
MySqlQueryResult result = MySql!.Table("wp_player_skins").Where(conditions).Select();
int weaponPaint = result.Get<int>(0, "weapon_paint_id");
return weaponPaint;
}
catch (Exception)
{
return 0;
}
}
}