- Removed GlobalShare
- More stability
This commit is contained in:
Dawid Bepierszcz
2024-02-22 21:07:52 +01:00
parent fa48245b34
commit e75d48bd0d
11 changed files with 260 additions and 372 deletions

103
Events.cs
View File

@@ -6,9 +6,8 @@ namespace WeaponPaints
{
public partial class WeaponPaints
{
[GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info)
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
@@ -18,22 +17,32 @@ namespace WeaponPaints
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
Task.Run(async () =>
try
{
// Run skin, knife, and glove tasks asynchronously
var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask;
var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask;
var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask;
// Await all tasks to complete
await Task.WhenAll(skinTask, knifeTask, gloveTask);
});
if (Config.Additional.SkinEnabled)
{
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
}
}
catch (Exception ex)
{
Console.WriteLine($"An error occurred: {ex.Message}");
}
return HookResult.Continue;
}
@@ -49,6 +58,7 @@ namespace WeaponPaints
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
@@ -56,16 +66,30 @@ namespace WeaponPaints
};
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
{
// Run weapon sync tasks asynchronously
Task.Run(async () =>
{
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
}
// Remove player's command cooldown
commandsCooldown.Remove(player.Slot);
// Remove player data
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _);
{
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
g_playersGlove.TryRemove(player.Index, out _);
{
g_playersGlove.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove((int)player.UserId);
return HookResult.Continue;
}
@@ -92,8 +116,7 @@ namespace WeaponPaints
if (weapon.OwnerEntity.Value == null) return;
if (weapon.OwnerEntity.Index <= 0) return;
int weaponOwner = (int)weapon.OwnerEntity.Index;
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner);
//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Index;
@@ -108,11 +131,14 @@ namespace WeaponPaints
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
if (!Config.Additional.GiveKnifeAfterRemove)
return HookResult.Continue;
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
if (player == null || player.IsBot || player.IsHLTV ||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
!g_playersKnife.ContainsKey((int)player.Index))
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
!g_playersKnife.ContainsKey(player.Slot))
{
return HookResult.Continue;
}
@@ -129,18 +155,12 @@ namespace WeaponPaints
return HookResult.Continue;
}
if (g_playersKnife[(int)player.Index] != "weapon_knife")
if (g_playersKnife[player.Slot] != "weapon_knife")
{
pickupCount++;
g_knifePickupCount[(int)player.Index] = pickupCount;
g_knifePickupCount[player.Slot] = pickupCount;
if (Config.Additional.GiveKnifeAfterRemove)
{
AddTimer(0.10f, () =>
{
RefreshWeapons(player);
});
}
RefreshWeapons(player);
}
return HookResult.Continue;
@@ -151,7 +171,7 @@ namespace WeaponPaints
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
weaponSync = new WeaponSynchronization(_database, Config);
// TODO
// needed for now
@@ -160,9 +180,6 @@ namespace WeaponPaints
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (Config.GlobalShare)
GlobalShareConnect();
});
}
@@ -175,8 +192,9 @@ namespace WeaponPaints
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
return HookResult.Continue;
g_knifePickupCount[(int)player.Index] = 0;
GiveKnifeToPlayer(player);
g_knifePickupCount[player.Slot] = 0;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
Server.NextFrame(() =>
{
@@ -189,6 +207,7 @@ namespace WeaponPaints
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
g_bCommandsAllowed = false;
return HookResult.Continue;
}
@@ -244,20 +263,28 @@ namespace WeaponPaints
if (skeleton == null)
continue;
bool skeletonChange = false;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(weapon.FallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 1;
if (skeleton.ModelState.MeshGroupMask != 1)
{
skeleton.ModelState.MeshGroupMask = 1;
skeletonChange = true;
}
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
skeletonChange = true;
}
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
if (skeletonChange)
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
catch (Exception)
{
@@ -267,7 +294,7 @@ namespace WeaponPaints
private void RegisterListeners()
{
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);