- Removed GlobalShare
- More stability
This commit is contained in:
Dawid Bepierszcz
2024-02-22 21:07:52 +01:00
parent fa48245b34
commit e75d48bd0d
11 changed files with 260 additions and 372 deletions

View File

@@ -1,5 +1,4 @@
using Dapper;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints
@@ -8,68 +7,25 @@ namespace WeaponPaints
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
private readonly Uri _globalShareApi;
private readonly int _globalShareServerId;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
_globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId;
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
if (!_config.Additional.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "knife", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string result = await response.Content.ReadAsStringAsync();
if (!string.IsNullOrEmpty(result))
{
WeaponPaints.g_playersKnife[player.Index] = result;
}
else
{
return;
}
}
else
{
return;
}
}
return;
}
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
if (!string.IsNullOrEmpty(playerKnife))
{
WeaponPaints.g_playersKnife[player.Index] = playerKnife;
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
}
}
catch (Exception e)
@@ -82,6 +38,7 @@ namespace WeaponPaints
internal async Task GetGloveFromDatabase(PlayerInfo player)
{
if (!_config.Additional.GloveEnabled) return;
try
{
// Ensure proper disposal of resources using "using" statement
@@ -97,7 +54,7 @@ namespace WeaponPaints
if (gloveData != null)
{
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
}
catch (Exception e)
@@ -109,96 +66,46 @@ namespace WeaponPaints
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
if (!_config.Additional.SkinEnabled) return;
if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
}
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
JArray jsonArray = JArray.Parse(responseBody);
if (jsonArray != null && jsonArray.Count > 0)
{
foreach (var weapon in jsonArray)
{
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.Value,
Seed = weaponSeed.Value,
Wear = weaponWear.Value
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
}
}
}
return;
}
else
{
return;
}
}
}
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (playerSkins == null) return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
foreach (var row in playerSkins)
{
int? weaponDefIndex = row.weapon_defindex;
int? weaponPaintId = row.weapon_paint_id;
float? weaponWear = row.weapon_wear;
int? weaponSeed = row.weapon_seed;
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.HasValue ? weaponPaintId.Value : 0,
Seed = weaponSeed.HasValue ? weaponSeed.Value : 0,
Wear = weaponWear.HasValue ? weaponWear.Value : 0f
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.GetValueOrDefault()] = weaponInfo;
weaponInfos[weaponDefIndex] = weaponInfo;
}
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception e)
{
Utility.Log(e.Message);
return;
Utility.Log($"Database error occurred: {e.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled) return;
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
try
{
@@ -208,13 +115,14 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log(e.Message);
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
{
if (!_config.Additional.GloveEnabled) return;
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
try
{
@@ -224,37 +132,41 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log(e.Message);
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (player == null || player.Index <= 0 || player.SteamId == null) return;
await using var connection = await _database.GetConnectionAsync();
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index])
try
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
await using var connection = await _database.GetConnectionAsync();
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
foreach (var weaponInfoPair in weaponsInfo)
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " +
"`weapon_wear` = @wear, `weapon_seed` = @seed";
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
await connection.ExecuteAsync(updateSql, updateParams);
var parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
}
}