- Removed GlobalShare
- More stability
This commit is contained in:
Dawid Bepierszcz
2024-02-22 21:07:52 +01:00
parent fa48245b34
commit e75d48bd0d
11 changed files with 260 additions and 372 deletions

View File

@@ -1,5 +1,4 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands; using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu; using CounterStrikeSharp.API.Modules.Menu;
@@ -14,25 +13,22 @@ namespace WeaponPaints
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return; if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
int playerIndex = (int)player!.Index;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.SteamID.ToString(), SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
try try
{ {
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) || if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null) if (weaponSync != null)
{ {
@@ -44,8 +40,8 @@ namespace WeaponPaints
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo)); Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player);
RefreshGloves(player); RefreshGloves(player);
RefreshWeapons(player);
} }
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"])) if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
@@ -142,20 +138,21 @@ namespace WeaponPaints
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player.SteamID.ToString(), SteamId = player.SteamID.ToString(),
Name = player.PlayerName, Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
g_playersKnife[(int)player!.Index] = knifeKey; g_playersKnife[player.Slot] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync != null) if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey)); Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.2f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
} }
}; };
foreach (var knifePair in knivesOnly) foreach (var knifePair in knivesOnly)
@@ -168,10 +165,10 @@ namespace WeaponPaints
if (player == null || player.UserId == null) return; if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) || if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close; giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu); MenuManager.OpenChatMenu(player, giveItemMenu);
return; return;
@@ -187,14 +184,12 @@ namespace WeaponPaints
{ {
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key); var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]); var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
weaponSelectionMenu.PostSelectAction = PostSelectAction.Close;
// Function to handle skin selection for a specific weapon // Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) => var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{ {
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.Index;
string selectedWeapon = option.Text; string selectedWeapon = option.Text;
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname)) if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
{ {
@@ -213,7 +208,6 @@ namespace WeaponPaints
{ {
if (!Utility.IsPlayerValid(p)) return; if (!Utility.IsPlayerValid(p)) return;
playerIndex = (int)p.Index;
string steamId = p.SteamID.ToString(); string steamId = p.SteamID.ToString();
var firstSkin = skinsList?.FirstOrDefault(skin => var firstSkin = skinsList?.FirstOrDefault(skin =>
@@ -248,14 +242,14 @@ namespace WeaponPaints
p.Print(Localizer["wp_skin_menu_select", selectedSkin]); p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex))
{ {
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo(); gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo();
} }
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID; gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.01f; gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0; gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
@@ -267,7 +261,9 @@ namespace WeaponPaints
}; };
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE) if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.2f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE); {
RefreshWeapons(player);
}
} }
}; };
@@ -288,9 +284,8 @@ namespace WeaponPaints
} }
} }
} }
if (player != null && Utility.IsPlayerValid(player))
// Open the submenu for skin selection of the chosen weapon MenuManager.OpenChatMenu(player, skinSubMenu);
MenuManager.OpenChatMenu(player, skinSubMenu);
} }
}; };
@@ -307,10 +302,10 @@ namespace WeaponPaints
if (player == null || player.UserId == null) return; if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) || if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu); MenuManager.OpenChatMenu(player, weaponSelectionMenu);
return; return;
} }
@@ -328,9 +323,8 @@ namespace WeaponPaints
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) => var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{ {
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player) || player is null) return;
uint playerIndex = player!.Index;
string selectedPaintName = option.Text; string selectedPaintName = option.Text;
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName); var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
@@ -354,6 +348,7 @@ namespace WeaponPaints
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player.SteamID.ToString(), SteamId = player.SteamID.ToString(),
Name = player.PlayerName, Name = player.PlayerName,
@@ -362,18 +357,18 @@ namespace WeaponPaints
if (paint != 0) if (paint != 0)
{ {
g_playersGlove[playerIndex] = (ushort)weaponDefindex; g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex)) if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
{ {
WeaponInfo weaponInfo = new(); WeaponInfo weaponInfo = new();
weaponInfo.Paint = paint; weaponInfo.Paint = paint;
gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo; gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
} }
} }
else else
{ {
g_playersGlove.TryRemove(playerIndex, out _); g_playersGlove.TryRemove(player.Slot, out _);
} }
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"])) if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
@@ -381,15 +376,15 @@ namespace WeaponPaints
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]); player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
} }
Server.NextFrame(() =>
{
RefreshGloves(player);
});
if (weaponSync != null) if (weaponSync != null)
{ {
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex)); Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex);
});
} }
RefreshGloves(player);
} }
}; };
}; };
@@ -405,23 +400,23 @@ namespace WeaponPaints
// Command to open the weapon selection menu for players // Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) => AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return; if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return; if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) || if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu); MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return; return;
} }
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"])) if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{ {
player!.Print(Localizer["wp_command_cooldown"]); player!.Print(Localizer["wp_command_cooldown"]);
} }
}); });
} }
} }
} }

View File

@@ -73,9 +73,6 @@ namespace WeaponPaints
[JsonPropertyName("DatabaseName")] [JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = ""; public string DatabaseName { get; set; } = "";
[JsonPropertyName("GlobalShare")]
public bool GlobalShare { get; set; } = false;
[JsonPropertyName("CmdRefreshCooldownSeconds")] [JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60; public int CmdRefreshCooldownSeconds { get; set; } = 60;

103
Events.cs
View File

@@ -6,9 +6,8 @@ namespace WeaponPaints
{ {
public partial class WeaponPaints public partial class WeaponPaints
{ {
[GameEventHandler] [GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info) public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{ {
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
@@ -18,22 +17,32 @@ namespace WeaponPaints
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player.SteamID.ToString(), SteamId = player.SteamID.ToString(),
Name = player.PlayerName, Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
Task.Run(async () => try
{ {
// Run skin, knife, and glove tasks asynchronously if (Config.Additional.SkinEnabled)
var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask; {
var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask; Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask; }
if (Config.Additional.KnifeEnabled)
// Await all tasks to complete {
await Task.WhenAll(skinTask, knifeTask, gloveTask); Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
}); }
if (Config.Additional.GloveEnabled)
{
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
}
}
catch (Exception ex)
{
Console.WriteLine($"An error occurred: {ex.Message}");
}
return HookResult.Continue; return HookResult.Continue;
} }
@@ -49,6 +58,7 @@ namespace WeaponPaints
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player.SteamID.ToString(), SteamId = player.SteamID.ToString(),
Name = player.PlayerName, Name = player.PlayerName,
@@ -56,16 +66,30 @@ namespace WeaponPaints
}; };
if (weaponSync != null) if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo)); {
// Run weapon sync tasks asynchronously
Task.Run(async () =>
{
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
}
// Remove player's command cooldown
commandsCooldown.Remove(player.Slot);
// Remove player data
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _); {
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _); {
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled) if (Config.Additional.GloveEnabled)
g_playersGlove.TryRemove(player.Index, out _); {
g_playersGlove.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove((int)player.UserId);
return HookResult.Continue; return HookResult.Continue;
} }
@@ -92,8 +116,7 @@ namespace WeaponPaints
if (weapon.OwnerEntity.Value == null) return; if (weapon.OwnerEntity.Value == null) return;
if (weapon.OwnerEntity.Index <= 0) return; if (weapon.OwnerEntity.Index <= 0) return;
int weaponOwner = (int)weapon.OwnerEntity.Index; int weaponOwner = (int)weapon.OwnerEntity.Index;
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner); CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
if (!pawn.IsValid) return; if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Index; var playerIndex = (int)pawn.Controller.Index;
@@ -108,11 +131,14 @@ namespace WeaponPaints
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay) public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{ {
if (!Config.Additional.GiveKnifeAfterRemove)
return HookResult.Continue;
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value; CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
if (player == null || player.IsBot || player.IsHLTV || if (player == null || player.IsBot || player.IsHLTV ||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) || player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
!g_playersKnife.ContainsKey((int)player.Index)) !g_playersKnife.ContainsKey(player.Slot))
{ {
return HookResult.Continue; return HookResult.Continue;
} }
@@ -129,18 +155,12 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
if (g_playersKnife[(int)player.Index] != "weapon_knife") if (g_playersKnife[player.Slot] != "weapon_knife")
{ {
pickupCount++; pickupCount++;
g_knifePickupCount[(int)player.Index] = pickupCount; g_knifePickupCount[player.Slot] = pickupCount;
if (Config.Additional.GiveKnifeAfterRemove) RefreshWeapons(player);
{
AddTimer(0.10f, () =>
{
RefreshWeapons(player);
});
}
} }
return HookResult.Continue; return HookResult.Continue;
@@ -151,7 +171,7 @@ namespace WeaponPaints
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return; if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
if (_database != null) if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId); weaponSync = new WeaponSynchronization(_database, Config);
// TODO // TODO
// needed for now // needed for now
@@ -160,9 +180,6 @@ namespace WeaponPaints
NativeAPI.IssueServerCommand("mp_t_default_melee \"\""); NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\""); NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0"); NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (Config.GlobalShare)
GlobalShareConnect();
}); });
} }
@@ -175,8 +192,9 @@ namespace WeaponPaints
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled) || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
return HookResult.Continue; return HookResult.Continue;
g_knifePickupCount[(int)player.Index] = 0; g_knifePickupCount[player.Slot] = 0;
GiveKnifeToPlayer(player); if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
Server.NextFrame(() => Server.NextFrame(() =>
{ {
@@ -189,6 +207,7 @@ namespace WeaponPaints
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info) private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{ {
g_bCommandsAllowed = false; g_bCommandsAllowed = false;
return HookResult.Continue; return HookResult.Continue;
} }
@@ -244,20 +263,28 @@ namespace WeaponPaints
if (skeleton == null) if (skeleton == null)
continue; continue;
bool skeletonChange = false;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 }; int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(weapon.FallbackPaintKit)) if (newPaints.Contains(weapon.FallbackPaintKit))
{ {
skeleton.ModelState.MeshGroupMask = 1; if (skeleton.ModelState.MeshGroupMask != 1)
{
skeleton.ModelState.MeshGroupMask = 1;
skeletonChange = true;
}
} }
else else
{ {
if (skeleton.ModelState.MeshGroupMask != 2) if (skeleton.ModelState.MeshGroupMask != 2)
{ {
skeleton.ModelState.MeshGroupMask = 2; skeleton.ModelState.MeshGroupMask = 2;
skeletonChange = true;
} }
} }
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent"); if (skeletonChange)
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
} }
catch (Exception) catch (Exception)
{ {
@@ -267,7 +294,7 @@ namespace WeaponPaints
private void RegisterListeners() private void RegisterListeners()
{ {
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated); RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer); //RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect); //RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart); RegisterListener<Listeners.OnMapStart>(OnMapStart);

View File

@@ -3,6 +3,7 @@
public class PlayerInfo public class PlayerInfo
{ {
public int Index { get; set; } public int Index { get; set; }
public int Slot { get; set; }
public int? UserId { get; set; } public int? UserId { get; set; }
public string? SteamId { get; set; } public string? SteamId { get; set; }
public string? Name { get; set; } public string? Name { get; set; }

View File

@@ -10,7 +10,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
## Features ## Features
- Changes only paint, seed and wear on weapons and knives - Changes only paint, seed and wear on weapons and knives
- MySQL based or global website, so you dont need MySQL/Website - MySQL based
- Data syncs on player connect - Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)*** - Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website - Added command **`!ws`** to show website
@@ -18,13 +18,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`** - Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation - Translations support, submit a PR if you want to share your translation
**GlobalShare** - global website accessible at [weaponpaints.fun](https://weaponpaints.fun/)
## CS2 Server ## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**) - Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins - Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!** - Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials - Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`** - In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
## Plugin Configuration ## Plugin Configuration
@@ -32,12 +30,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
<summary>Click to expand</summary> <summary>Click to expand</summary>
<code><pre>{ <code><pre>{
"Version": 4, // Don't touch "Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host (required if GlobalShare = false) "DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false) "DatabasePort": 3306, // MySQL port
"DatabaseUser": "", // MySQL username (required if GlobalShare = false) "DatabaseUser": "", // MySQL username
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false) "DatabasePassword": "", // MySQL user password
"DatabaseName": "", // MySQL database name (required if GlobalShare = false) "DatabaseName": "", // MySQL database name
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command) "CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message "Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command) "Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
@@ -74,7 +71,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details> </details>
## Web install ## Web install
Disregard if the config is **`GlobalShare = true`**
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)*** - Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website. - **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)*** - Copy website to web server ***(Folder `img` not needed)***

View File

@@ -85,7 +85,7 @@ namespace WeaponPaints
{ {
if (player is null) return false; if (player is null) return false;
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17); && WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
} }

View File

@@ -1 +1 @@
1.8d 1.9a

View File

@@ -14,11 +14,9 @@ namespace WeaponPaints
{ {
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return; if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player.Index; if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return; if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
@@ -30,7 +28,7 @@ namespace WeaponPaints
int fallbackPaintKit = weapon.FallbackPaintKit; int fallbackPaintKit = weapon.FallbackPaintKit;
if (_config.Additional.GiveRandomSkin && if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) !gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{ {
// Random skins // Random skins
weapon.AttributeManager.Item.ItemID = 16384; weapon.AttributeManager.Item.ItemID = 16384;
@@ -87,8 +85,8 @@ namespace WeaponPaints
return; return;
} }
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return; if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex]; WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}"); //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384; weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF; weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -145,7 +143,7 @@ namespace WeaponPaints
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return; if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
string knifeToGive; string knifeToGive;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife)) if (g_playersKnife.TryGetValue(player.Slot, out var knife))
{ {
knifeToGive = knife; knifeToGive = knife;
} }
@@ -214,9 +212,6 @@ namespace WeaponPaints
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>(); //Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>(); Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
bool bomb = false;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
// Iterate through each weapon // Iterate through each weapon
foreach (var weapon in weapons) foreach (var weapon in weapons)
@@ -225,37 +220,29 @@ namespace WeaponPaints
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_")) !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue; continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (weapon.Value.OwnerEntity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun == null) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try try
{ {
string? weaponByDefindex = null; string? weaponByDefindex = null;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData; CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData != null) if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{ {
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4) if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
bomb = true; continue;
if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
}
}
if (!weapon.Value.DesignerName.Contains("knife")
&&
!weapon.Value.DesignerName.Contains("bayonet")
&&
!weapon.Value.DesignerName.Contains("kukri")
&&
WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{
int clip1 = weapon.Value.Clip1; int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0]; int reservedAmmo = weapon.Value.ReserveAmmo[0];
@@ -266,6 +253,8 @@ namespace WeaponPaints
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo)); weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
} }
//player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -274,27 +263,31 @@ namespace WeaponPaints
} }
} }
player.RemoveWeapons(); for (int i = 0; i < 3; i++)
AddTimer(0.3f, () => {
player.ExecuteClientCommand($"slot {i}");
player.ExecuteClientCommand($"slot {i}");
AddTimer(0.1f, () =>
{
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.22f, () =>
{
if (gun != null && gun.IsValid && gun.State == CSWeaponState_t.WEAPON_NOT_CARRIED)
{
weapon?.Remove();
}
});
});
}
AddTimer(1.2f, () =>
{ {
GiveKnifeToPlayer(player); GiveKnifeToPlayer(player);
if (bomb)
player.GiveNamedItem("weapon_c4");
if (defuser)
{
var itemServ = player.PlayerPawn?.Value?.ItemServices;
if (itemServ != null)
{
var items = new CCSPlayer_ItemServices(itemServ.Handle);
items.HasDefuser = true;
}
}
if (healthshot)
player.GiveNamedItem("weapon_healtshot");
foreach (var entry in weaponsWithAmmo) foreach (var entry in weaponsWithAmmo)
{ {
foreach (var ammo in entry.Value) foreach (var ammo in entry.Value)
@@ -369,20 +362,23 @@ namespace WeaponPaints
pawn.SetModel(model); pawn.SetModel(model);
} }
Instance.AddTimer(0.06f, () => Instance.AddTimer(0.2f, () =>
{ {
try try
{ {
if (!player.IsValid) if (player == null || !player.IsValid)
return; return;
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0) if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
{ {
CCSPlayerPawn? pawn = player.PlayerPawn.Value; CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return; return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo]; WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
CEconItemView item = pawn.EconGloves; CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo; item.ItemDefinitionIndex = gloveInfo;

View File

@@ -1,7 +1,6 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Localization; using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
@@ -79,7 +78,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static IStringLocalizer? _localizer; internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>(); internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>(); internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>(); internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>(); internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>(); internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>(); internal static List<JObject> glovesList = new List<JObject>();
@@ -87,8 +86,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public static bool g_bCommandsAllowed = true; public static bool g_bCommandsAllowed = true;
internal Dictionary<int, string> PlayerWeaponImage = new(); internal Dictionary<int, string> PlayerWeaponImage = new();
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
internal int GlobalShareServerId = 0;
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>(); internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
internal static Database? _database; internal static Database? _database;
@@ -158,7 +155,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.8d"; public override string ModuleVersion => "1.9a";
public static WeaponPaintsConfig GetWeaponPaintsConfig() public static WeaponPaintsConfig GetWeaponPaintsConfig()
{ {
@@ -179,25 +176,32 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected) player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue; continue;
g_knifePickupCount[(int)player.Index] = 0; g_knifePickupCount[(int)player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _); gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
g_playersKnife.TryRemove((int)player.Index, out _); g_playersKnife.TryRemove((int)player.Slot, out _);
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Slot = player.Slot,
Index = (int)player.Slot,
SteamId = player?.SteamID.ToString(), SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo); {
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
_ = weaponSync.GetKnifeFromDatabase(playerInfo); {
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled) if (Config.Additional.GloveEnabled)
_ = weaponSync.GetGloveFromDatabase(playerInfo); {
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
}
} }
} }
@@ -217,29 +221,26 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public void OnConfigParsed(WeaponPaintsConfig config) public void OnConfigParsed(WeaponPaintsConfig config)
{ {
if (!config.GlobalShare) if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{ {
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1) Logger.LogError("You need to setup Database credentials in config!");
{ throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true
};
_database = new(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
} }
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true
};
_database = new(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
Config = config; Config = config;
_config = config; _config = config;
_localizer = Localizer; _localizer = Localizer;
@@ -253,41 +254,4 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ {
base.Unload(hotReload); base.Unload(hotReload);
} }
private void GlobalShareConnect()
{
if (!Config.GlobalShare) return;
var values = new Dictionary<string, string>
{
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
};
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = GlobalShareApi;
var formContent = new FormUrlEncodedContent(values);
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
responseTask.Wait();
HttpResponseMessage response = responseTask.Result;
if (response.IsSuccessStatusCode)
{
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
responseBodyTask.Wait();
string responseBody = responseBodyTask.Result;
GlobalShareServerId = int.Parse(responseBody);
}
else
{
Logger.LogError("Unable to retrieve serverid from GlobalShare!");
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
}
}
Logger.LogInformation("GlobalShare ONLINE!");
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
}
} }

View File

@@ -1,5 +1,4 @@
using Dapper; using Dapper;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent; using System.Collections.Concurrent;
namespace WeaponPaints namespace WeaponPaints
@@ -8,68 +7,25 @@ namespace WeaponPaints
{ {
private readonly WeaponPaintsConfig _config; private readonly WeaponPaintsConfig _config;
private readonly Database _database; private readonly Database _database;
private readonly Uri _globalShareApi;
private readonly int _globalShareServerId;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId) internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{ {
_database = database; _database = database;
_config = config; _config = config;
_globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId;
} }
internal async Task GetKnifeFromDatabase(PlayerInfo player) internal async Task GetKnifeFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.KnifeEnabled) return; if (!_config.Additional.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try try
{ {
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "knife", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string result = await response.Content.ReadAsStringAsync();
if (!string.IsNullOrEmpty(result))
{
WeaponPaints.g_playersKnife[player.Index] = result;
}
else
{
return;
}
}
else
{
return;
}
}
return;
}
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid"; string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId }); string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
if (!string.IsNullOrEmpty(playerKnife)) if (!string.IsNullOrEmpty(playerKnife))
{ {
WeaponPaints.g_playersKnife[player.Index] = playerKnife; WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
} }
} }
catch (Exception e) catch (Exception e)
@@ -82,6 +38,7 @@ namespace WeaponPaints
internal async Task GetGloveFromDatabase(PlayerInfo player) internal async Task GetGloveFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.GloveEnabled) return; if (!_config.Additional.GloveEnabled) return;
try try
{ {
// Ensure proper disposal of resources using "using" statement // Ensure proper disposal of resources using "using" statement
@@ -97,7 +54,7 @@ namespace WeaponPaints
if (gloveData != null) if (gloveData != null)
{ {
// Update g_playersGlove dictionary with glove data // Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value; WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
} }
} }
catch (Exception e) catch (Exception e)
@@ -109,96 +66,46 @@ namespace WeaponPaints
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player) internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.SkinEnabled) return; if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
}
try try
{ {
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
JArray jsonArray = JArray.Parse(responseBody);
if (jsonArray != null && jsonArray.Count > 0)
{
foreach (var weapon in jsonArray)
{
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.Value,
Seed = weaponSeed.Value,
Wear = weaponWear.Value
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
}
}
}
return;
}
else
{
return;
}
}
}
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId }); var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (playerSkins == null) return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
foreach (var row in playerSkins) foreach (var row in playerSkins)
{ {
int? weaponDefIndex = row.weapon_defindex; int weaponDefIndex = row?.weapon_defindex ?? 0;
int? weaponPaintId = row.weapon_paint_id; int weaponPaintId = row?.weapon_paint_id ?? 0;
float? weaponWear = row.weapon_wear; float weaponWear = row?.weapon_wear ?? 0f;
int? weaponSeed = row.weapon_seed; int weaponSeed = row?.weapon_seed ?? 0;
WeaponInfo weaponInfo = new WeaponInfo WeaponInfo weaponInfo = new WeaponInfo
{ {
Paint = weaponPaintId.HasValue ? weaponPaintId.Value : 0, Paint = weaponPaintId,
Seed = weaponSeed.HasValue ? weaponSeed.Value : 0, Seed = weaponSeed,
Wear = weaponWear.HasValue ? weaponWear.Value : 0f Wear = weaponWear
}; };
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.GetValueOrDefault()] = weaponInfo; weaponInfos[weaponDefIndex] = weaponInfo;
} }
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
} }
catch (Exception e) catch (Exception e)
{ {
Utility.Log(e.Message); Utility.Log($"Database error occurred: {e.Message}");
return;
} }
} }
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife) internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{ {
if (!_config.Additional.KnifeEnabled) return; if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
try try
{ {
@@ -208,13 +115,14 @@ namespace WeaponPaints
} }
catch (Exception e) catch (Exception e)
{ {
Utility.Log(e.Message); Utility.Log($"Error syncing knife to database: {e.Message}");
} }
} }
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex) internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
{ {
if (!_config.Additional.GloveEnabled) return; if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
try try
{ {
@@ -224,37 +132,41 @@ namespace WeaponPaints
} }
catch (Exception e) catch (Exception e)
{ {
Utility.Log(e.Message); Utility.Log($"Error syncing glove to database: {e.Message}");
} }
} }
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player) internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{ {
if (player == null || player.Index <= 0 || player.SteamId == null) return; if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
await using var connection = await _database.GetConnectionAsync();
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
return; return;
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index]) try
{ {
int weaponDefIndex = weaponInfoPair.Key; await using var connection = await _database.GetConnectionAsync();
WeaponInfo weaponInfo = weaponInfoPair.Value;
int paintId = weaponInfo.Paint; foreach (var weaponInfoPair in weaponsInfo)
float wear = weaponInfo.Wear; {
int seed = weaponInfo.Seed; int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " + int paintId = weaponInfo.Paint;
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " + float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " + "VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " + "ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
"`weapon_wear` = @wear, `weapon_seed` = @seed";
var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed }; var parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
await connection.ExecuteAsync(updateSql, updateParams); await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
} }
} }
} }
} }

View File

@@ -7,7 +7,7 @@
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni", "wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni", "wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż", "wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "", "wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
"wp_knife_menu_title": "Menu Noży", "wp_knife_menu_title": "Menu Noży",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki", "wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
"wp_glove_menu_title": "Menu Rękawiczek", "wp_glove_menu_title": "Menu Rękawiczek",