mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
1.9a
- Removed GlobalShare - More stability
This commit is contained in:
111
Commands.cs
111
Commands.cs
@@ -1,5 +1,4 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -14,25 +13,22 @@ namespace WeaponPaints
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if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
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if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
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int playerIndex = (int)player!.Index;
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo playerInfo = new PlayerInfo
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{
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{
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UserId = player.UserId,
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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Index = (int)player.Index,
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SteamId = player?.SteamID.ToString(),
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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};
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if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
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try
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try
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{
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{
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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if (weaponSync != null)
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if (weaponSync != null)
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{
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{
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@@ -44,8 +40,8 @@ namespace WeaponPaints
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if (Config.Additional.KnifeEnabled)
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if (Config.Additional.KnifeEnabled)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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RefreshWeapons(player);
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RefreshGloves(player);
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RefreshGloves(player);
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RefreshWeapons(player);
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}
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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@@ -142,20 +138,21 @@ namespace WeaponPaints
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo playerInfo = new PlayerInfo
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{
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{
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UserId = player.UserId,
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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};
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g_playersKnife[(int)player!.Index] = knifeKey;
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g_playersKnife[player.Slot] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(player);
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if (weaponSync != null)
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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AddTimer(0.2f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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}
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};
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};
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foreach (var knifePair in knivesOnly)
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foreach (var knifePair in knivesOnly)
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@@ -168,10 +165,10 @@ namespace WeaponPaints
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if (player == null || player.UserId == null) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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giveItemMenu.PostSelectAction = PostSelectAction.Close;
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giveItemMenu.PostSelectAction = PostSelectAction.Close;
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MenuManager.OpenChatMenu(player, giveItemMenu);
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MenuManager.OpenChatMenu(player, giveItemMenu);
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return;
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return;
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@@ -187,14 +184,12 @@ namespace WeaponPaints
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{
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{
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var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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weaponSelectionMenu.PostSelectAction = PostSelectAction.Close;
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// Function to handle skin selection for a specific weapon
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// Function to handle skin selection for a specific weapon
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (!Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.Index;
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string selectedWeapon = option.Text;
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string selectedWeapon = option.Text;
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if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
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if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
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{
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{
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@@ -213,7 +208,6 @@ namespace WeaponPaints
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{
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{
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if (!Utility.IsPlayerValid(p)) return;
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if (!Utility.IsPlayerValid(p)) return;
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playerIndex = (int)p.Index;
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string steamId = p.SteamID.ToString();
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string steamId = p.SteamID.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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@@ -248,14 +242,14 @@ namespace WeaponPaints
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p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
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if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex))
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{
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{
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo();
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}
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}
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.01f;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo playerInfo = new PlayerInfo
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{
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{
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@@ -267,7 +261,9 @@ namespace WeaponPaints
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};
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};
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if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
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if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
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AddTimer(0.2f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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{
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RefreshWeapons(player);
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}
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}
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}
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};
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};
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@@ -288,9 +284,8 @@ namespace WeaponPaints
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}
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}
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}
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}
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}
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}
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if (player != null && Utility.IsPlayerValid(player))
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// Open the submenu for skin selection of the chosen weapon
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MenuManager.OpenChatMenu(player, skinSubMenu);
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MenuManager.OpenChatMenu(player, skinSubMenu);
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}
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}
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};
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};
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@@ -307,10 +302,10 @@ namespace WeaponPaints
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if (player == null || player.UserId == null) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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return;
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return;
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}
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}
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@@ -328,9 +323,8 @@ namespace WeaponPaints
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var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (!Utility.IsPlayerValid(player) || player is null) return;
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uint playerIndex = player!.Index;
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string selectedPaintName = option.Text;
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string selectedPaintName = option.Text;
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var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
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var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
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@@ -354,6 +348,7 @@ namespace WeaponPaints
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo playerInfo = new PlayerInfo
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{
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{
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UserId = player.UserId,
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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Name = player.PlayerName,
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@@ -362,18 +357,18 @@ namespace WeaponPaints
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if (paint != 0)
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if (paint != 0)
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{
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{
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g_playersGlove[playerIndex] = (ushort)weaponDefindex;
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g_playersGlove[player.Slot] = (ushort)weaponDefindex;
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if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
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if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
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{
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{
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WeaponInfo weaponInfo = new();
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WeaponInfo weaponInfo = new();
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weaponInfo.Paint = paint;
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weaponInfo.Paint = paint;
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gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
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gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
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}
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}
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}
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}
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else
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else
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{
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{
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g_playersGlove.TryRemove(playerIndex, out _);
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g_playersGlove.TryRemove(player.Slot, out _);
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}
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}
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if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
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if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
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@@ -381,15 +376,15 @@ namespace WeaponPaints
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player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
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player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
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}
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}
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Server.NextFrame(() =>
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{
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RefreshGloves(player);
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});
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if (weaponSync != null)
|
if (weaponSync != null)
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{
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{
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Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
|
Task.Run(async () =>
|
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|
{
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|
await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex);
|
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|
});
|
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}
|
}
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RefreshGloves(player);
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}
|
}
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};
|
};
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};
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};
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@@ -405,23 +400,23 @@ namespace WeaponPaints
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|
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// Command to open the weapon selection menu for players
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// Command to open the weapon selection menu for players
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AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
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AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
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{
|
{
|
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
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|
|
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if (player == null || player.UserId == null) return;
|
if (player == null || player.UserId == null) return;
|
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|
|
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
|
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
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{
|
{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
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MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
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return;
|
return;
|
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}
|
}
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
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{
|
{
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player!.Print(Localizer["wp_command_cooldown"]);
|
player!.Print(Localizer["wp_command_cooldown"]);
|
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}
|
}
|
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});
|
});
|
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}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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@@ -73,9 +73,6 @@ namespace WeaponPaints
|
|||||||
[JsonPropertyName("DatabaseName")]
|
[JsonPropertyName("DatabaseName")]
|
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public string DatabaseName { get; set; } = "";
|
public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("GlobalShare")]
|
|
||||||
public bool GlobalShare { get; set; } = false;
|
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||||
|
|
||||||
|
|||||||
103
Events.cs
103
Events.cs
@@ -6,9 +6,8 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
public partial class WeaponPaints
|
public partial class WeaponPaints
|
||||||
{
|
{
|
||||||
|
|
||||||
[GameEventHandler]
|
[GameEventHandler]
|
||||||
public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info)
|
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
CCSPlayerController? player = @event.Userid;
|
CCSPlayerController? player = @event.Userid;
|
||||||
|
|
||||||
@@ -18,22 +17,32 @@ namespace WeaponPaints
|
|||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID.ToString(),
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
Task.Run(async () =>
|
try
|
||||||
{
|
{
|
||||||
// Run skin, knife, and glove tasks asynchronously
|
if (Config.Additional.SkinEnabled)
|
||||||
var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask;
|
{
|
||||||
var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask;
|
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||||
var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask;
|
}
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
// Await all tasks to complete
|
{
|
||||||
await Task.WhenAll(skinTask, knifeTask, gloveTask);
|
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||||
});
|
}
|
||||||
|
if (Config.Additional.GloveEnabled)
|
||||||
|
{
|
||||||
|
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
@@ -49,6 +58,7 @@ namespace WeaponPaints
|
|||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID.ToString(),
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
@@ -56,16 +66,30 @@ namespace WeaponPaints
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (weaponSync != null)
|
if (weaponSync != null)
|
||||||
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
{
|
||||||
|
// Run weapon sync tasks asynchronously
|
||||||
|
Task.Run(async () =>
|
||||||
|
{
|
||||||
|
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove player's command cooldown
|
||||||
|
commandsCooldown.Remove(player.Slot);
|
||||||
|
// Remove player data
|
||||||
if (Config.Additional.SkinEnabled)
|
if (Config.Additional.SkinEnabled)
|
||||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
{
|
||||||
|
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||||
|
}
|
||||||
if (Config.Additional.KnifeEnabled)
|
if (Config.Additional.KnifeEnabled)
|
||||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
{
|
||||||
|
g_playersKnife.TryRemove(player.Slot, out _);
|
||||||
|
}
|
||||||
if (Config.Additional.GloveEnabled)
|
if (Config.Additional.GloveEnabled)
|
||||||
g_playersGlove.TryRemove(player.Index, out _);
|
{
|
||||||
|
g_playersGlove.TryRemove(player.Slot, out _);
|
||||||
|
}
|
||||||
|
|
||||||
commandsCooldown.Remove((int)player.UserId);
|
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
@@ -92,8 +116,7 @@ namespace WeaponPaints
|
|||||||
if (weapon.OwnerEntity.Value == null) return;
|
if (weapon.OwnerEntity.Value == null) return;
|
||||||
if (weapon.OwnerEntity.Index <= 0) return;
|
if (weapon.OwnerEntity.Index <= 0) return;
|
||||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||||
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner);
|
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
|
||||||
//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
|
||||||
if (!pawn.IsValid) return;
|
if (!pawn.IsValid) return;
|
||||||
|
|
||||||
var playerIndex = (int)pawn.Controller.Index;
|
var playerIndex = (int)pawn.Controller.Index;
|
||||||
@@ -108,11 +131,14 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.GiveKnifeAfterRemove)
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
||||||
|
|
||||||
if (player == null || player.IsBot || player.IsHLTV ||
|
if (player == null || player.IsBot || player.IsHLTV ||
|
||||||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
|
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
|
||||||
!g_playersKnife.ContainsKey((int)player.Index))
|
!g_playersKnife.ContainsKey(player.Slot))
|
||||||
{
|
{
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
@@ -129,18 +155,12 @@ namespace WeaponPaints
|
|||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_playersKnife[(int)player.Index] != "weapon_knife")
|
if (g_playersKnife[player.Slot] != "weapon_knife")
|
||||||
{
|
{
|
||||||
pickupCount++;
|
pickupCount++;
|
||||||
g_knifePickupCount[(int)player.Index] = pickupCount;
|
g_knifePickupCount[player.Slot] = pickupCount;
|
||||||
|
|
||||||
if (Config.Additional.GiveKnifeAfterRemove)
|
RefreshWeapons(player);
|
||||||
{
|
|
||||||
AddTimer(0.10f, () =>
|
|
||||||
{
|
|
||||||
RefreshWeapons(player);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
@@ -151,7 +171,7 @@ namespace WeaponPaints
|
|||||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||||
|
|
||||||
if (_database != null)
|
if (_database != null)
|
||||||
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
|
weaponSync = new WeaponSynchronization(_database, Config);
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
// needed for now
|
// needed for now
|
||||||
@@ -160,9 +180,6 @@ namespace WeaponPaints
|
|||||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||||
|
|
||||||
if (Config.GlobalShare)
|
|
||||||
GlobalShareConnect();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -175,8 +192,9 @@ namespace WeaponPaints
|
|||||||
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
|
|
||||||
g_knifePickupCount[(int)player.Index] = 0;
|
g_knifePickupCount[player.Slot] = 0;
|
||||||
GiveKnifeToPlayer(player);
|
if (!PlayerHasKnife(player))
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
Server.NextFrame(() =>
|
Server.NextFrame(() =>
|
||||||
{
|
{
|
||||||
@@ -189,6 +207,7 @@ namespace WeaponPaints
|
|||||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
g_bCommandsAllowed = false;
|
g_bCommandsAllowed = false;
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -244,20 +263,28 @@ namespace WeaponPaints
|
|||||||
if (skeleton == null)
|
if (skeleton == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
bool skeletonChange = false;
|
||||||
|
|
||||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||||
if (newPaints.Contains(weapon.FallbackPaintKit))
|
if (newPaints.Contains(weapon.FallbackPaintKit))
|
||||||
{
|
{
|
||||||
skeleton.ModelState.MeshGroupMask = 1;
|
if (skeleton.ModelState.MeshGroupMask != 1)
|
||||||
|
{
|
||||||
|
skeleton.ModelState.MeshGroupMask = 1;
|
||||||
|
skeletonChange = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||||
{
|
{
|
||||||
skeleton.ModelState.MeshGroupMask = 2;
|
skeleton.ModelState.MeshGroupMask = 2;
|
||||||
|
skeletonChange = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
if (skeletonChange)
|
||||||
|
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
@@ -267,7 +294,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
private void RegisterListeners()
|
private void RegisterListeners()
|
||||||
{
|
{
|
||||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
|
||||||
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||||
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
public class PlayerInfo
|
public class PlayerInfo
|
||||||
{
|
{
|
||||||
public int Index { get; set; }
|
public int Index { get; set; }
|
||||||
|
public int Slot { get; set; }
|
||||||
public int? UserId { get; set; }
|
public int? UserId { get; set; }
|
||||||
public string? SteamId { get; set; }
|
public string? SteamId { get; set; }
|
||||||
public string? Name { get; set; }
|
public string? Name { get; set; }
|
||||||
|
|||||||
18
README.md
18
README.md
@@ -10,7 +10,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
|
|
||||||
## Features
|
## Features
|
||||||
- Changes only paint, seed and wear on weapons and knives
|
- Changes only paint, seed and wear on weapons and knives
|
||||||
- MySQL based or global website, so you dont need MySQL/Website
|
- MySQL based
|
||||||
- Data syncs on player connect
|
- Data syncs on player connect
|
||||||
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
|
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
|
||||||
- Added command **`!ws`** to show website
|
- Added command **`!ws`** to show website
|
||||||
@@ -18,13 +18,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
|
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
|
||||||
- Translations support, submit a PR if you want to share your translation
|
- Translations support, submit a PR if you want to share your translation
|
||||||
|
|
||||||
**GlobalShare** - global website accessible at [weaponpaints.fun](https://weaponpaints.fun/)
|
|
||||||
|
|
||||||
## CS2 Server
|
## CS2 Server
|
||||||
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
||||||
- Download from Release and copy plugin to plugins
|
- Download from Release and copy plugin to plugins
|
||||||
- Run server with plugin, **it will generate config if installed correctly!**
|
- Run server with plugin, **it will generate config if installed correctly!**
|
||||||
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
|
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
|
||||||
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||||
|
|
||||||
## Plugin Configuration
|
## Plugin Configuration
|
||||||
@@ -32,12 +30,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
<summary>Click to expand</summary>
|
<summary>Click to expand</summary>
|
||||||
<code><pre>{
|
<code><pre>{
|
||||||
"Version": 4, // Don't touch
|
"Version": 4, // Don't touch
|
||||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
"DatabaseHost": "", // MySQL host
|
||||||
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
|
"DatabasePort": 3306, // MySQL port
|
||||||
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
|
"DatabaseUser": "", // MySQL username
|
||||||
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
|
"DatabasePassword": "", // MySQL user password
|
||||||
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
|
"DatabaseName": "", // MySQL database name
|
||||||
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
|
|
||||||
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||||
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||||
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||||
@@ -74,7 +71,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
</details>
|
</details>
|
||||||
|
|
||||||
## Web install
|
## Web install
|
||||||
Disregard if the config is **`GlobalShare = true`**
|
|
||||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||||
- Copy website to web server ***(Folder `img` not needed)***
|
- Copy website to web server ***(Folder `img` not needed)***
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
if (player is null) return false;
|
if (player is null) return false;
|
||||||
|
|
||||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
|
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
|
||||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
108
WeaponAction.cs
108
WeaponAction.cs
@@ -14,11 +14,9 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||||
|
|
||||||
int playerIndex = (int)player.Index;
|
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
|
||||||
|
|
||||||
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
|
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||||
|
|
||||||
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
|
|
||||||
|
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
@@ -30,7 +28,7 @@ namespace WeaponPaints
|
|||||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||||
|
|
||||||
if (_config.Additional.GiveRandomSkin &&
|
if (_config.Additional.GiveRandomSkin &&
|
||||||
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||||
{
|
{
|
||||||
// Random skins
|
// Random skins
|
||||||
weapon.AttributeManager.Item.ItemID = 16384;
|
weapon.AttributeManager.Item.ItemID = 16384;
|
||||||
@@ -87,8 +85,8 @@ namespace WeaponPaints
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return;
|
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
|
||||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex];
|
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
|
||||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
weapon.AttributeManager.Item.ItemID = 16384;
|
weapon.AttributeManager.Item.ItemID = 16384;
|
||||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
@@ -145,7 +143,7 @@ namespace WeaponPaints
|
|||||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||||
|
|
||||||
string knifeToGive;
|
string knifeToGive;
|
||||||
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
|
if (g_playersKnife.TryGetValue(player.Slot, out var knife))
|
||||||
{
|
{
|
||||||
knifeToGive = knife;
|
knifeToGive = knife;
|
||||||
}
|
}
|
||||||
@@ -214,9 +212,6 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||||
bool bomb = false;
|
|
||||||
bool defuser = player.PawnHasDefuser;
|
|
||||||
bool healthshot = false;
|
|
||||||
|
|
||||||
// Iterate through each weapon
|
// Iterate through each weapon
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
@@ -225,37 +220,29 @@ namespace WeaponPaints
|
|||||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||||
|
|
||||||
|
if (weapon.Value.Entity == null) continue;
|
||||||
|
if (weapon.Value.OwnerEntity == null) continue;
|
||||||
|
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||||
|
if (gun == null) continue;
|
||||||
|
if (gun.Entity == null) continue;
|
||||||
|
if (!gun.IsValid) continue;
|
||||||
|
if (!gun.VisibleinPVS) continue;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string? weaponByDefindex = null;
|
string? weaponByDefindex = null;
|
||||||
|
|
||||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||||
|
|
||||||
if (weaponData != null)
|
if (weaponData == null) continue;
|
||||||
|
|
||||||
|
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||||
{
|
{
|
||||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
|
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
|
||||||
bomb = true;
|
continue;
|
||||||
|
|
||||||
if (weaponData.Name.Equals("weapon_healtshot"))
|
|
||||||
healthshot = true;
|
|
||||||
|
|
||||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
|
|
||||||
{
|
|
||||||
int clip1 = weapon.Value.Clip1;
|
|
||||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
|
||||||
|
|
||||||
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!weapon.Value.DesignerName.Contains("knife")
|
|
||||||
&&
|
|
||||||
!weapon.Value.DesignerName.Contains("bayonet")
|
|
||||||
&&
|
|
||||||
!weapon.Value.DesignerName.Contains("kukri")
|
|
||||||
&&
|
|
||||||
WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
|
||||||
{
|
|
||||||
int clip1 = weapon.Value.Clip1;
|
int clip1 = weapon.Value.Clip1;
|
||||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||||
|
|
||||||
@@ -266,6 +253,8 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -274,27 +263,31 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player.RemoveWeapons();
|
for (int i = 0; i < 3; i++)
|
||||||
AddTimer(0.3f, () =>
|
{
|
||||||
|
player.ExecuteClientCommand($"slot {i}");
|
||||||
|
player.ExecuteClientCommand($"slot {i}");
|
||||||
|
|
||||||
|
AddTimer(0.1f, () =>
|
||||||
|
{
|
||||||
|
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
|
||||||
|
CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
|
||||||
|
player.DropActiveWeapon();
|
||||||
|
|
||||||
|
AddTimer(0.22f, () =>
|
||||||
|
{
|
||||||
|
if (gun != null && gun.IsValid && gun.State == CSWeaponState_t.WEAPON_NOT_CARRIED)
|
||||||
|
{
|
||||||
|
weapon?.Remove();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AddTimer(1.2f, () =>
|
||||||
{
|
{
|
||||||
GiveKnifeToPlayer(player);
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
if (bomb)
|
|
||||||
player.GiveNamedItem("weapon_c4");
|
|
||||||
|
|
||||||
if (defuser)
|
|
||||||
{
|
|
||||||
var itemServ = player.PlayerPawn?.Value?.ItemServices;
|
|
||||||
if (itemServ != null)
|
|
||||||
{
|
|
||||||
var items = new CCSPlayer_ItemServices(itemServ.Handle);
|
|
||||||
items.HasDefuser = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (healthshot)
|
|
||||||
player.GiveNamedItem("weapon_healtshot");
|
|
||||||
|
|
||||||
foreach (var entry in weaponsWithAmmo)
|
foreach (var entry in weaponsWithAmmo)
|
||||||
{
|
{
|
||||||
foreach (var ammo in entry.Value)
|
foreach (var ammo in entry.Value)
|
||||||
@@ -369,20 +362,23 @@ namespace WeaponPaints
|
|||||||
pawn.SetModel(model);
|
pawn.SetModel(model);
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance.AddTimer(0.06f, () =>
|
Instance.AddTimer(0.2f, () =>
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!player.IsValid)
|
if (player == null || !player.IsValid)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
|
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
|
||||||
{
|
{
|
||||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
|
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||||
|
|
||||||
CEconItemView item = pawn.EconGloves;
|
CEconItemView item = pawn.EconGloves;
|
||||||
item.ItemDefinitionIndex = gloveInfo;
|
item.ItemDefinitionIndex = gloveInfo;
|
||||||
|
|||||||
102
WeaponPaints.cs
102
WeaponPaints.cs
@@ -1,7 +1,6 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Modules.Cvars;
|
|
||||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||||
using Microsoft.Extensions.Localization;
|
using Microsoft.Extensions.Localization;
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
@@ -79,7 +78,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
internal static IStringLocalizer? _localizer;
|
internal static IStringLocalizer? _localizer;
|
||||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
|
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
|
||||||
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
|
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
|
||||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
|
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
|
||||||
internal static List<JObject> skinsList = new List<JObject>();
|
internal static List<JObject> skinsList = new List<JObject>();
|
||||||
internal static List<JObject> glovesList = new List<JObject>();
|
internal static List<JObject> glovesList = new List<JObject>();
|
||||||
@@ -87,8 +86,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
public static bool g_bCommandsAllowed = true;
|
public static bool g_bCommandsAllowed = true;
|
||||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||||
|
|
||||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
|
||||||
internal int GlobalShareServerId = 0;
|
|
||||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||||
internal static Database? _database;
|
internal static Database? _database;
|
||||||
|
|
||||||
@@ -158,7 +155,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||||
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleVersion => "1.8d";
|
public override string ModuleVersion => "1.9a";
|
||||||
|
|
||||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||||
{
|
{
|
||||||
@@ -179,25 +176,32 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
g_knifePickupCount[(int)player.Index] = 0;
|
g_knifePickupCount[(int)player.Slot] = 0;
|
||||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
|
||||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
g_playersKnife.TryRemove((int)player.Slot, out _);
|
||||||
|
|
||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Index = (int)player.Index,
|
Slot = player.Slot,
|
||||||
|
Index = (int)player.Slot,
|
||||||
SteamId = player?.SteamID.ToString(),
|
SteamId = player?.SteamID.ToString(),
|
||||||
Name = player?.PlayerName,
|
Name = player?.PlayerName,
|
||||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
if (Config.Additional.SkinEnabled)
|
if (Config.Additional.SkinEnabled)
|
||||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
{
|
||||||
|
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||||
|
}
|
||||||
if (Config.Additional.KnifeEnabled)
|
if (Config.Additional.KnifeEnabled)
|
||||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
{
|
||||||
|
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||||
|
}
|
||||||
if (Config.Additional.GloveEnabled)
|
if (Config.Additional.GloveEnabled)
|
||||||
_ = weaponSync.GetGloveFromDatabase(playerInfo);
|
{
|
||||||
|
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,29 +221,26 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
|
|
||||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||||
{
|
{
|
||||||
if (!config.GlobalShare)
|
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||||
{
|
{
|
||||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
Logger.LogError("You need to setup Database credentials in config!");
|
||||||
{
|
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||||
Logger.LogError("You need to setup Database credentials in config!");
|
|
||||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
|
||||||
}
|
|
||||||
|
|
||||||
var builder = new MySqlConnectionStringBuilder
|
|
||||||
{
|
|
||||||
Server = config.DatabaseHost,
|
|
||||||
UserID = config.DatabaseUser,
|
|
||||||
Password = config.DatabasePassword,
|
|
||||||
Database = config.DatabaseName,
|
|
||||||
Port = (uint)config.DatabasePort,
|
|
||||||
Pooling = true
|
|
||||||
};
|
|
||||||
|
|
||||||
_database = new(builder.ConnectionString);
|
|
||||||
|
|
||||||
_ = Utility.CheckDatabaseTables();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var builder = new MySqlConnectionStringBuilder
|
||||||
|
{
|
||||||
|
Server = config.DatabaseHost,
|
||||||
|
UserID = config.DatabaseUser,
|
||||||
|
Password = config.DatabasePassword,
|
||||||
|
Database = config.DatabaseName,
|
||||||
|
Port = (uint)config.DatabasePort,
|
||||||
|
Pooling = true
|
||||||
|
};
|
||||||
|
|
||||||
|
_database = new(builder.ConnectionString);
|
||||||
|
|
||||||
|
_ = Utility.CheckDatabaseTables();
|
||||||
|
|
||||||
Config = config;
|
Config = config;
|
||||||
_config = config;
|
_config = config;
|
||||||
_localizer = Localizer;
|
_localizer = Localizer;
|
||||||
@@ -253,41 +254,4 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
{
|
{
|
||||||
base.Unload(hotReload);
|
base.Unload(hotReload);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GlobalShareConnect()
|
|
||||||
{
|
|
||||||
if (!Config.GlobalShare) return;
|
|
||||||
|
|
||||||
var values = new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
|
||||||
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
|
||||||
};
|
|
||||||
|
|
||||||
using (var httpClient = new HttpClient())
|
|
||||||
{
|
|
||||||
httpClient.BaseAddress = GlobalShareApi;
|
|
||||||
var formContent = new FormUrlEncodedContent(values);
|
|
||||||
|
|
||||||
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
|
||||||
responseTask.Wait();
|
|
||||||
HttpResponseMessage response = responseTask.Result;
|
|
||||||
|
|
||||||
if (response.IsSuccessStatusCode)
|
|
||||||
{
|
|
||||||
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
|
||||||
responseBodyTask.Wait();
|
|
||||||
string responseBody = responseBodyTask.Result;
|
|
||||||
GlobalShareServerId = int.Parse(responseBody);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.LogError("Unable to retrieve serverid from GlobalShare!");
|
|
||||||
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Logger.LogInformation("GlobalShare ONLINE!");
|
|
||||||
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
using Dapper;
|
using Dapper;
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
|
||||||
namespace WeaponPaints
|
namespace WeaponPaints
|
||||||
@@ -8,68 +7,25 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
private readonly WeaponPaintsConfig _config;
|
private readonly WeaponPaintsConfig _config;
|
||||||
private readonly Database _database;
|
private readonly Database _database;
|
||||||
private readonly Uri _globalShareApi;
|
|
||||||
private readonly int _globalShareServerId;
|
|
||||||
|
|
||||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||||
{
|
{
|
||||||
_database = database;
|
_database = database;
|
||||||
_config = config;
|
_config = config;
|
||||||
_globalShareApi = globalShareApi;
|
|
||||||
_globalShareServerId = globalShareServerId;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.KnifeEnabled) return;
|
if (!_config.Additional.KnifeEnabled) return;
|
||||||
if (player.SteamId == null || player.Index == 0) return;
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_config.GlobalShare)
|
|
||||||
{
|
|
||||||
var values = new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "server_id", _globalShareServerId.ToString() },
|
|
||||||
{ "steamid", player.SteamId },
|
|
||||||
{ "knife", "1" }
|
|
||||||
};
|
|
||||||
|
|
||||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
|
||||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
|
||||||
|
|
||||||
using (var httpClient = new HttpClient())
|
|
||||||
{
|
|
||||||
httpClient.BaseAddress = _globalShareApi;
|
|
||||||
var formContent = new FormUrlEncodedContent(values);
|
|
||||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
|
||||||
|
|
||||||
if (response.IsSuccessStatusCode)
|
|
||||||
{
|
|
||||||
string result = await response.Content.ReadAsStringAsync();
|
|
||||||
if (!string.IsNullOrEmpty(result))
|
|
||||||
{
|
|
||||||
WeaponPaints.g_playersKnife[player.Index] = result;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(playerKnife))
|
if (!string.IsNullOrEmpty(playerKnife))
|
||||||
{
|
{
|
||||||
WeaponPaints.g_playersKnife[player.Index] = playerKnife;
|
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@@ -82,6 +38,7 @@ namespace WeaponPaints
|
|||||||
internal async Task GetGloveFromDatabase(PlayerInfo player)
|
internal async Task GetGloveFromDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.GloveEnabled) return;
|
if (!_config.Additional.GloveEnabled) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Ensure proper disposal of resources using "using" statement
|
// Ensure proper disposal of resources using "using" statement
|
||||||
@@ -97,7 +54,7 @@ namespace WeaponPaints
|
|||||||
if (gloveData != null)
|
if (gloveData != null)
|
||||||
{
|
{
|
||||||
// Update g_playersGlove dictionary with glove data
|
// Update g_playersGlove dictionary with glove data
|
||||||
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
|
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@@ -109,96 +66,46 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.SkinEnabled) return;
|
if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
|
||||||
|
|
||||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
|
|
||||||
{
|
|
||||||
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
|
|
||||||
}
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_config.GlobalShare)
|
|
||||||
{
|
|
||||||
var values = new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "server_id", _globalShareServerId.ToString() },
|
|
||||||
{ "steamid", player.SteamId },
|
|
||||||
{ "skins", "1" }
|
|
||||||
};
|
|
||||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
|
||||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
|
||||||
|
|
||||||
using (var httpClient = new HttpClient())
|
|
||||||
{
|
|
||||||
httpClient.BaseAddress = _globalShareApi;
|
|
||||||
var formContent = new FormUrlEncodedContent(values);
|
|
||||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
|
||||||
|
|
||||||
if (response.IsSuccessStatusCode)
|
|
||||||
{
|
|
||||||
string responseBody = await response.Content.ReadAsStringAsync();
|
|
||||||
JArray jsonArray = JArray.Parse(responseBody);
|
|
||||||
if (jsonArray != null && jsonArray.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var weapon in jsonArray)
|
|
||||||
{
|
|
||||||
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
|
|
||||||
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
|
|
||||||
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
|
|
||||||
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
|
|
||||||
|
|
||||||
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
|
|
||||||
{
|
|
||||||
WeaponInfo weaponInfo = new WeaponInfo
|
|
||||||
{
|
|
||||||
Paint = weaponPaintId.Value,
|
|
||||||
Seed = weaponSeed.Value,
|
|
||||||
Wear = weaponWear.Value
|
|
||||||
};
|
|
||||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
|
if (playerSkins == null) return;
|
||||||
|
|
||||||
|
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||||
|
|
||||||
foreach (var row in playerSkins)
|
foreach (var row in playerSkins)
|
||||||
{
|
{
|
||||||
int? weaponDefIndex = row.weapon_defindex;
|
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||||
int? weaponPaintId = row.weapon_paint_id;
|
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||||
float? weaponWear = row.weapon_wear;
|
float weaponWear = row?.weapon_wear ?? 0f;
|
||||||
int? weaponSeed = row.weapon_seed;
|
int weaponSeed = row?.weapon_seed ?? 0;
|
||||||
|
|
||||||
WeaponInfo weaponInfo = new WeaponInfo
|
WeaponInfo weaponInfo = new WeaponInfo
|
||||||
{
|
{
|
||||||
Paint = weaponPaintId.HasValue ? weaponPaintId.Value : 0,
|
Paint = weaponPaintId,
|
||||||
Seed = weaponSeed.HasValue ? weaponSeed.Value : 0,
|
Seed = weaponSeed,
|
||||||
Wear = weaponWear.HasValue ? weaponWear.Value : 0f
|
Wear = weaponWear
|
||||||
};
|
};
|
||||||
|
|
||||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.GetValueOrDefault()] = weaponInfo;
|
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Utility.Log(e.Message);
|
Utility.Log($"Database error occurred: {e.Message}");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.KnifeEnabled) return;
|
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -208,13 +115,14 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Utility.Log(e.Message);
|
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
|
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.GloveEnabled) return;
|
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -224,37 +132,41 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Utility.Log(e.Message);
|
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||||
|
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
|
||||||
|
|
||||||
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index])
|
try
|
||||||
{
|
{
|
||||||
int weaponDefIndex = weaponInfoPair.Key;
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
|
||||||
|
|
||||||
int paintId = weaponInfo.Paint;
|
foreach (var weaponInfoPair in weaponsInfo)
|
||||||
float wear = weaponInfo.Wear;
|
{
|
||||||
int seed = weaponInfo.Seed;
|
int weaponDefIndex = weaponInfoPair.Key;
|
||||||
|
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||||
|
|
||||||
string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
int paintId = weaponInfo.Paint;
|
||||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
float wear = weaponInfo.Wear;
|
||||||
|
int seed = weaponInfo.Seed;
|
||||||
|
|
||||||
|
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " +
|
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||||
"`weapon_wear` = @wear, `weapon_seed` = @seed";
|
|
||||||
|
|
||||||
var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
var parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||||
await connection.ExecuteAsync(updateSql, updateParams);
|
await connection.ExecuteAsync(query, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
|
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
|
||||||
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
|
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
|
||||||
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
||||||
"wp_knife_menu_kill": "",
|
"wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
|
||||||
"wp_knife_menu_title": "Menu Noży",
|
"wp_knife_menu_title": "Menu Noży",
|
||||||
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
|
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
|
||||||
"wp_glove_menu_title": "Menu Rękawiczek",
|
"wp_glove_menu_title": "Menu Rękawiczek",
|
||||||
|
|||||||
Reference in New Issue
Block a user