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https://github.com/Nereziel/cs2-WeaponPaints.git
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Merge pull request #356 from stefanx111/fix-invariant
fix float parsing to use invariant culture
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@@ -2,6 +2,7 @@
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using MySqlConnector;
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using MySqlConnector;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Modules.Utils;
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using System.Globalization;
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namespace WeaponPaints;
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namespace WeaponPaints;
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@@ -197,9 +198,9 @@ internal class WeaponSynchronization
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if (keyChainParts!.Length == 5 &&
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if (keyChainParts!.Length == 5 &&
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uint.TryParse(keyChainParts[0], out uint keyChainId) &&
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uint.TryParse(keyChainParts[0], out uint keyChainId) &&
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float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
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float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
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float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
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float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
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float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
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float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
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uint.TryParse(keyChainParts[4], out uint keyChainSeed))
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uint.TryParse(keyChainParts[4], out uint keyChainSeed))
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{
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{
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// Successfully parsed the values
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// Successfully parsed the values
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@@ -246,11 +247,11 @@ internal class WeaponSynchronization
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if (parts.Length != 7 ||
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if (parts.Length != 7 ||
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!uint.TryParse(parts[0], out uint stickerId) ||
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!uint.TryParse(parts[0], out uint stickerId) ||
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!uint.TryParse(parts[1], out uint stickerSchema) ||
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!uint.TryParse(parts[1], out uint stickerSchema) ||
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!float.TryParse(parts[2], out float stickerOffsetX) ||
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!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
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!float.TryParse(parts[3], out float stickerOffsetY) ||
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!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
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!float.TryParse(parts[4], out float stickerWear) ||
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!float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
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!float.TryParse(parts[5], out float stickerScale) ||
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!float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
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!float.TryParse(parts[6], out float stickerRotation)) continue;
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!float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
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StickerInfo stickerInfo = new StickerInfo
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StickerInfo stickerInfo = new StickerInfo
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{
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{
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