- Team based items
This commit is contained in:
Dawid Bepierszcz
2024-10-19 20:24:26 +02:00
parent 18051501f8
commit eba4ba08d2
8 changed files with 814 additions and 541 deletions

View File

@@ -1,7 +1,9 @@
using CounterStrikeSharp.API.Core;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Newtonsoft.Json.Linq;
namespace WeaponPaints;
@@ -150,6 +152,11 @@ public partial class WeaponPaints
{
if (!Utility.IsPlayerValid(player)) return;
var playerKnives = GPlayersKnife.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, string>());
var teamsToCheck = player.TeamNum < 2
? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
: [player.Team];
var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (string.IsNullOrEmpty(knifeKey)) return;
@@ -172,14 +179,18 @@ public partial class WeaponPaints
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
GPlayersKnife[player.Slot] = knifeKey;
foreach (var team in teamsToCheck)
{
// Attempt to get the existing knives
playerKnives[team] = knifeKey;
}
if (_gBCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (WeaponSync != null)
_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey, teamsToCheck));
};
foreach (var knifePair in knivesOnly)
{
@@ -229,7 +240,7 @@ public partial class WeaponPaints
var selectedWeapon = option.Text;
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
var skinsForSelectedWeapon = SkinsList?.Where(skin =>
var skinsForSelectedWeapon = SkinsList.Where(skin =>
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
@@ -241,8 +252,7 @@ public partial class WeaponPaints
{
if (!Utility.IsPlayerValid(p)) return;
var steamId = p.SteamID.ToString();
var firstSkin = SkinsList?.FirstOrDefault(skin =>
var firstSkin = SkinsList.FirstOrDefault(skin =>
{
if (skin.TryGetValue("weapon_name", out var weaponName))
{
@@ -259,29 +269,38 @@ public partial class WeaponPaints
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!int.TryParse(selectedPaintId, out var paintId)) return;
{
if (Config.Additional.ShowSkinImage && SkinsList != null)
if (Config.Additional.ShowSkinImage)
{
var foundSkin = SkinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintId &&
skin?["image"] != null
((int?)skin["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin["paint"] ?? 0) == paintId &&
skin["image"] != null
);
var image = foundSkin?["image"]?.ToString() ?? "";
_playerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), TimerFlags.STOP_ON_MAPCHANGE);
}
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
var playerSkins = GPlayerWeaponsInfo.GetOrAdd(p.Slot, new ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>());
if (!GPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
var teamsToCheck = p.TeamNum < 2
? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
: [p.Team];
foreach (var team in teamsToCheck)
{
value = new WeaponInfo();
GPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
}
// Ensure there's an entry for the team in playerSkins
var teamWeapons = playerSkins.GetOrAdd(team, _ => new ConcurrentDictionary<int, WeaponInfo>());
value.Paint = paintId;
value.Wear = 0.01f;
value.Seed = 0;
// Attempt to get or add the existing WeaponInfo
var value = teamWeapons.GetOrAdd(weaponDefIndex, _ => new WeaponInfo());
// Update the properties of WeaponInfo
value.Paint = paintId;
value.Wear = 0.01f;
value.Seed = 0;
}
PlayerInfo playerInfo = new PlayerInfo
{
@@ -371,6 +390,11 @@ public partial class WeaponPaints
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var playerGloves = GPlayersGlove.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, ushort>());
var teamsToCheck = player.TeamNum < 2
? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
: [player.Team];
var selectedGlove = GlovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
var image = selectedGlove?["image"]?.ToString() ?? "";
@@ -397,15 +421,32 @@ public partial class WeaponPaints
if (paint != 0)
{
GPlayersGlove[player.Slot] = (ushort)weaponDefindex;
if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
// Ensure that player weapons info exists for the player
if (!GPlayerWeaponsInfo.ContainsKey(player.Slot))
{
WeaponInfo weaponInfo = new()
GPlayerWeaponsInfo[player.Slot] = new ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>();
}
// Ensure teams are initialized
foreach (var team in teamsToCheck)
{
if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(team))
{
Paint = paint
};
GPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
GPlayerWeaponsInfo[player.Slot][team] = new ConcurrentDictionary<int, WeaponInfo>();
}
// Update the glove for the player in the specified team
playerGloves[team] = (ushort)weaponDefindex;
// Check if the glove information already exists for the player
if (!GPlayerWeaponsInfo[player.Slot][team].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new()
{
Paint = paint
};
GPlayerWeaponsInfo[player.Slot][team][weaponDefindex] = weaponInfo;
}
}
}
else
@@ -413,28 +454,30 @@ public partial class WeaponPaints
GPlayersGlove.TryRemove(player.Slot, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
if (WeaponSync == null) return;
_ = Task.Run(async () =>
{
await WeaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!GPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
// Sync glove to database for all teams
foreach (var team in teamsToCheck)
{
value = new WeaponInfo();
GPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
await WeaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, teamsToCheck);
// Check if the weapon info exists for the glove
if (!GPlayerWeaponsInfo[playerInfo.Slot][team].TryGetValue(weaponDefindex, out var value))
{
value = new WeaponInfo();
GPlayerWeaponsInfo[playerInfo.Slot][team][weaponDefindex] = value;
}
// Update weapon info
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
// Sync weapon paints to database
await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
}
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
AddTimer(0.1f, () => GivePlayerGloves(player));
@@ -596,6 +639,11 @@ public partial class WeaponPaints
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var playerMusic = GPlayersMusic.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, ushort>());
var teamsToCheck = player.TeamNum < 2
? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
: [player.Team]; // Corrected array initializer
var selectedMusic = MusicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
if (selectedMusic != null)
@@ -607,7 +655,7 @@ public partial class WeaponPaints
if (Config.Additional.ShowSkinImage)
{
_playerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
@@ -619,14 +667,20 @@ public partial class WeaponPaints
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
GPlayersMusic[player.Slot] = (ushort)paint;
foreach (var team in teamsToCheck)
{
playerMusic[team] = (ushort)paint;
}
}
else
{
GPlayersMusic[player.Slot] = 0;
foreach (var team in teamsToCheck)
{
playerMusic[team] = 0;
}
}
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
@@ -638,11 +692,9 @@ public partial class WeaponPaints
{
_ = Task.Run(async () =>
{
await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint, teamsToCheck);
});
}
//RefreshGloves(player);
}
else
{
@@ -656,7 +708,10 @@ public partial class WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0]
};
GPlayersMusic[player.Slot] = 0;
foreach (var team in teamsToCheck)
{
playerMusic[team] = 0;
}
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
@@ -667,7 +722,7 @@ public partial class WeaponPaints
{
_ = Task.Run(async () =>
{
await WeaponSync.SyncMusicToDatabase(playerInfo, 0);
await WeaponSync.SyncMusicToDatabase(playerInfo, 0, teamsToCheck);
});
}
}
@@ -716,6 +771,11 @@ public partial class WeaponPaints
var selectedPaintName = option.Text;
var playerPins = GPlayersPin.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, ushort>());
var teamsToCheck = player.TeamNum < 2
? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
: [player.Team];
var selectedPin = PinsList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
if (selectedPin != null)
{
@@ -738,14 +798,20 @@ public partial class WeaponPaints
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
GPlayersPin[player.Slot] = (ushort)paint;
foreach (var team in teamsToCheck)
{
playerPins[team] = (ushort)paint; // Set pin for each team
}
}
else
{
GPlayersPin[player.Slot] = 0;
foreach (var team in teamsToCheck)
{
playerPins[team] = 0; // Set pin for each team
}
}
if (!string.IsNullOrEmpty(Localizer["wp_pins_menu_select"]))
@@ -759,7 +825,7 @@ public partial class WeaponPaints
{
_ = Task.Run(async () =>
{
await WeaponSync.SyncPinToDatabase(playerInfo, (ushort)paint);
await WeaponSync.SyncPinToDatabase(playerInfo, (ushort)paint, teamsToCheck);
});
}
}
@@ -775,7 +841,10 @@ public partial class WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0]
};
GPlayersPin[player.Slot] = 0;
foreach (var team in teamsToCheck)
{
playerPins[team] = 0; // Set music for each team
}
if (!string.IsNullOrEmpty(Localizer["wp_pins_menu_select"]))
{
@@ -788,7 +857,7 @@ public partial class WeaponPaints
{
_ = Task.Run(async () =>
{
await WeaponSync.SyncPinToDatabase(playerInfo, 0);
await WeaponSync.SyncPinToDatabase(playerInfo, 0, teamsToCheck);
});
}
}