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https://github.com/Nereziel/cs2-WeaponPaints.git
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2.9a
- Team based items
This commit is contained in:
11
Variables.cs
11
Variables.cs
@@ -3,6 +3,7 @@ using System.Runtime.InteropServices;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Capabilities;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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using MenuManager;
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using Microsoft.Extensions.Localization;
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using Newtonsoft.Json.Linq;
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@@ -72,12 +73,12 @@ public partial class WeaponPaints
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};
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public static IStringLocalizer? _localizer;
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internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
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internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
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internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, string>> GPlayersKnife = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
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public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
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internal static List<JObject> SkinsList = [];
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internal static List<JObject> PinsList = [];
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internal static List<JObject> GlovesList = [];
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