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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-09 16:18:48 +00:00
2.9a
- Team based items
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@@ -20,11 +20,12 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
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if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
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isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
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if (isKnife)
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{
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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if (newDefIndex.Key == 0) return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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@@ -47,7 +48,7 @@ namespace WeaponPaints
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bool isLegacyModel;
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if (_config.Additional.GiveRandomSkin &&
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!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
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{
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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@@ -80,7 +81,7 @@ namespace WeaponPaints
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return;
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}
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if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
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if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
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var weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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@@ -131,7 +132,8 @@ namespace WeaponPaints
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{
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
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!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
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!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
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!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
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weaponInfo.Stickers.Count <= 0) return;
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float wearIncrement = 0.001f;
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@@ -155,7 +157,7 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
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!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
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!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
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{
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return;
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}
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@@ -197,7 +199,7 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
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!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
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value.KeyChain == null) return;
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var keyChain = value.KeyChain;
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@@ -263,8 +265,6 @@ namespace WeaponPaints
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if (player.Team is CsTeam.None or CsTeam.Spectator)
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return;
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int playerTeam = player.TeamNum;
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Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
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foreach (var weapon in weapons)
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@@ -376,11 +376,12 @@ namespace WeaponPaints
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if (!player.PawnIsAlive)
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return;
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
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!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
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WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
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WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
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item.ItemDefinitionIndex = gloveInfo;
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item.ItemDefinitionIndex = gloveId;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDHigh = 16384;
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@@ -472,21 +473,24 @@ namespace WeaponPaints
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private static void GivePlayerMusicKit(CCSPlayerController player)
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{
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if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
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if (GPlayersMusic.TryGetValue(player.Slot, out var musicInfo) || musicInfo == null ||
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!musicInfo.TryGetValue(player.Team, out var musicId) || musicId == 0) return;
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if (player.InventoryServices == null) return;
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player.InventoryServices.MusicID = value;
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player.InventoryServices.MusicID = musicId;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
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player.MusicKitID = value;
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player.MusicKitID = musicId;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
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}
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private static void GivePlayerPin(CCSPlayerController player)
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{
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if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
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if (!GPlayersPin.TryGetValue(player.Slot, out var pinInfo) ||
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!pinInfo.TryGetValue(player.Team, out var pinId)) return;
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if (player.InventoryServices == null) return;
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player.InventoryServices.Rank[5] = pin > 0 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
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player.InventoryServices.Rank[5] = pinId > 0 ? (MedalRank_t)pinId : MedalRank_t.MEDAL_RANK_NONE;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
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}
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