mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-09 16:18:48 +00:00
2.4d
- Updated for latest css
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@@ -65,7 +65,7 @@ namespace WeaponPaints
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int playerTeam = player.TeamNum;
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int playerTeam = player.TeamNum;
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Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
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Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
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foreach (var weapon in weapons)
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foreach (var weapon in weapons)
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{
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{
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@@ -101,7 +101,7 @@ namespace WeaponPaints
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if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value))
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if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value))
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{
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{
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value = new List<(int, int)>();
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value = [];
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weaponsWithAmmo.Add(weaponByDefindex, value);
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weaponsWithAmmo.Add(weaponByDefindex, value);
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}
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}
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@@ -121,8 +121,8 @@ namespace WeaponPaints
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try
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try
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{
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{
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player.ExecuteClientCommand("slot 3");
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player.ExecuteClientCommandFromServer("slot 3");
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player.ExecuteClientCommand("slot 3");
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player.ExecuteClientCommandFromServer("slot 3");
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
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if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
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if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
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@@ -10,7 +10,7 @@ using System.Collections.Concurrent;
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namespace WeaponPaints;
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namespace WeaponPaints;
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[MinimumApiVersion(201)]
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[MinimumApiVersion(215)]
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public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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{
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internal static WeaponPaints Instance { get; private set; } = new();
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internal static WeaponPaints Instance { get; private set; } = new();
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@@ -160,7 +160,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "2.4c";
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public override string ModuleVersion => "2.4d";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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{
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@@ -9,9 +9,9 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.203" />
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.215" />
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<PackageReference Include="Dapper" Version="2.1.35" />
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<PackageReference Include="Dapper" Version="2.1.35" />
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<PackageReference Include="MySqlConnector" Version="2.3.6" />
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<PackageReference Include="MySqlConnector" Version="2.3.7" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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</ItemGroup>
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