add config for darkmode

lazy to make toggle for player
This commit is contained in:
Nereziel
2023-12-13 19:25:13 +01:00
parent 1a9f7ad108
commit ed24eb0dfc
2 changed files with 143 additions and 136 deletions

View File

@@ -5,6 +5,8 @@ define('DB_NAME', '');
define('DB_USER', '');
define('DB_PASS', '');
define('WEB_STYLE_DARK', true);
define('STEAM_API_KEY', '');
define('STEAM_DOMAIN_NAME', '');
define('STEAM_LOGOUT_PAGE', '');

View File

@@ -7,22 +7,22 @@ require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
include('steamauth/userInfo.php');
$steamid = $steamprofile['steamid'];
include('steamauth/userInfo.php');
$steamid = $steamprofile['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
$knifes = UtilsClass::getKnifeTypes();
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
@@ -32,24 +32,21 @@ if (isset($_SESSION['steamid'])) {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
header("Location: index.php");
}
}
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>
<!DOCTYPE html>
<html lang="en">
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>>
<head>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"
integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL"
crossorigin="anonymous"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
</head>
@@ -62,9 +59,9 @@ if (isset($_SESSION['steamid'])) {
loginbutton("rectangle");
echo "</h2></div>";
} else {
echo "<div class='bg-primary'>Your current weapon skin loadout<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form></div>";
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}'>Logout</a></h2> </div>";
echo "<div class='card-group mt-2'>";
?>
?>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
@@ -135,124 +132,132 @@ if (isset($_SESSION['steamid'])) {
}
?>
</select>
<br></br>
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
$defindex = $defindex; // get defindex here, correct if not
$queryCheck = $db->select("SELECT 1 FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :defindex", ["steamid" => $steamid, "defindex" => $defindex]);
$hasSkinData = !empty($queryCheck);
<br></br>
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
$defindex = $defindex; // get defindex here, correct if not
$queryCheck = $db->select("SELECT 1 FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :defindex", ["steamid" => $steamid, "defindex" => $defindex]);
$hasSkinData = !empty($queryCheck);
if ($selectedSkinInfo && $hasSkinData):
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else: ?>
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// wear value
$queryWear = $db->select("SELECT `weapon_wear` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0]['weapon_wear'] : 0);
// seed value
$querySeed = $db->select("SELECT `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : (isset($querySeed[0]['weapon_seed']) ? $querySeed[0]['weapon_seed'] : 0);
?>
if ($selectedSkinInfo && $hasSkinData) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<div class="modal-body">
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
<?php
// wear value
$queryWear = $db->select("SELECT `weapon_wear` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0]['weapon_wear'] : 0);
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
// seed value
$querySeed = $db->select("SELECT `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : (isset($querySeed[0]['weapon_seed']) ? $querySeed[0]['weapon_seed'] : 0);
?>
input.value = numericValue;
}
}
</script>
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<div class="modal-body">
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php } ?>
<?php } ?>
</div>
</div>
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
</body>
</html>
</html>