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https://github.com/Nereziel/cs2-WeaponPaints.git
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1.6c
- Fix for invalid players
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@@ -9,7 +9,8 @@ namespace WeaponPaints
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{
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CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
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if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
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weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
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PlayerInfo playerInfo = new PlayerInfo
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{
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@@ -37,8 +38,7 @@ namespace WeaponPaints
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null)
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return;
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if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.TryRemove((int)player.Index, out _);
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@@ -134,7 +134,7 @@ namespace WeaponPaints
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CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
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if (player == null || player.IsBot || player.IsHLTV ||
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player.SteamID.ToString() == "" || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
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player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
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!g_playersKnife.ContainsKey((int)player.Index))
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{
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return HookResult.Continue;
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