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@@ -20,6 +20,11 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (isKnife)
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{
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weapon.AttributeManager.Item.EntityQuality = 3;
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}
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if (_config.Additional.GiveRandomSkin &&
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!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
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{
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@@ -280,10 +285,10 @@ namespace WeaponPaints
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}
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private static int GetRandomPaint(int defindex)
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{
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Random rnd = new Random();
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if (WeaponPaints.skinsList != null)
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if (skinsList != null)
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{
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Random rnd = new Random();
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// Filter weapons by the provided defindex
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var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
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