Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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d9166253b3 | ||
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4e90506645 | ||
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bd93936fab | ||
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63403dfc8e | ||
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b24a2bd04e |
2
.gitignore
vendored
@@ -1,4 +1,4 @@
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.vs/
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.vs/
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bin/
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bin/
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obj/
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obj/
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website/getskins.php
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@@ -161,7 +161,7 @@ namespace WeaponPaints
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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ChatMenus.OpenMenu(player, giveItemMenu);
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MenuManager.OpenChatMenu(player, giveItemMenu);
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return;
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return;
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}
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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@@ -268,7 +268,7 @@ namespace WeaponPaints
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}
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}
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// Open the submenu for skin selection of the chosen weapon
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// Open the submenu for skin selection of the chosen weapon
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ChatMenus.OpenMenu(player, skinSubMenu);
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MenuManager.OpenChatMenu(player, skinSubMenu);
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}
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}
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};
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};
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@@ -289,7 +289,7 @@ namespace WeaponPaints
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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ChatMenus.OpenMenu(player, weaponSelectionMenu);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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return;
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return;
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}
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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16
Events.cs
@@ -31,7 +31,6 @@ namespace WeaponPaints
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});
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});
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}
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}
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}
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}
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private void OnClientDisconnect(int playerSlot)
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private void OnClientDisconnect(int playerSlot)
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{
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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@@ -305,7 +304,20 @@ namespace WeaponPaints
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)
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)
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{
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{
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var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
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var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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int fallbackPaintKit = weapon.FallbackPaintKit;
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if (array.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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}
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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@@ -89,6 +89,7 @@ Disregard if the config is **`GlobalShare = true`**
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## Known issues
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## Known issues
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- Issue on Windows servers, no knives are given.
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- Issue on Windows servers, no knives are given.
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- You can't change knife if it's equpied in cs2 inventory
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- Can cause incompatibility with plugins/maps which manipulates weapons and knives
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- Can cause incompatibility with plugins/maps which manipulates weapons and knives
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## Troubleshooting
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## Troubleshooting
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@@ -101,6 +102,9 @@ Plugin is not loaded or configured with mysql credentials. Tables are auto-creat
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**Knives are disappearing:**
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**Knives are disappearing:**
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Set in config GiveKnifeAfterRemove to true
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Set in config GiveKnifeAfterRemove to true
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**Knives are not changing for players:**
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You can't change knife if you have your own equipped
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</details>
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</details>
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### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
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### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
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@@ -40,9 +40,19 @@ namespace WeaponPaints
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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if (skeleton.ModelState.MeshGroupMask != 2)
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int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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int fallbackPaintKit = weapon.FallbackPaintKit;
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if (array.Contains(fallbackPaintKit))
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{
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{
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skeleton.ModelState.MeshGroupMask = 2;
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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}
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}
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return;
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return;
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@@ -61,9 +71,18 @@ namespace WeaponPaints
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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if (skeleton.ModelState.MeshGroupMask != 2)
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int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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int fallbackPaintKit = weapon.FallbackPaintKit;
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if (array.Contains(fallbackPaintKit))
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{
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{
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skeleton.ModelState.MeshGroupMask = 2;
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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}
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}
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}
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}
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@@ -36,6 +36,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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{"weapon_negev", "Negev"},
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{"weapon_negev", "Negev"},
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{"weapon_sawedoff", "Sawed-Off"},
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{"weapon_sawedoff", "Sawed-Off"},
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{"weapon_tec9", "Tec-9"},
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{"weapon_tec9", "Tec-9"},
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{"weapon_taser", "Zeus x27"},
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{"weapon_hkp2000", "P2000"},
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{"weapon_hkp2000", "P2000"},
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{"weapon_mp7", "MP7"},
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{"weapon_mp7", "MP7"},
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{"weapon_mp9", "MP9"},
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{"weapon_mp9", "MP9"},
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@@ -67,7 +68,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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{ "weapon_knife_cord", "Paracord Knife" },
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{ "weapon_knife_cord", "Paracord Knife" },
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{ "weapon_knife_canis", "Survival Knife" },
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{ "weapon_knife_canis", "Survival Knife" },
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{ "weapon_knife_outdoor", "Nomad Knife" },
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{ "weapon_knife_outdoor", "Nomad Knife" },
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{ "weapon_knife_skeleton", "Skeleton Knife" }
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{ "weapon_knife_skeleton", "Skeleton Knife" },
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{ "weapon_knife_kukri", "Kukri Knife" }
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};
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};
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internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
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internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
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@@ -108,6 +110,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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{ 28, "weapon_negev" },
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{ 28, "weapon_negev" },
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{ 29, "weapon_sawedoff" },
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{ 29, "weapon_sawedoff" },
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{ 30, "weapon_tec9" },
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{ 30, "weapon_tec9" },
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{ 31, "weapon_taser" },
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{ 32, "weapon_hkp2000" },
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{ 32, "weapon_hkp2000" },
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{ 33, "weapon_mp7" },
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{ 33, "weapon_mp7" },
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{ 34, "weapon_mp9" },
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{ 34, "weapon_mp9" },
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@@ -138,14 +141,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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{ 521, "weapon_knife_outdoor" },
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{ 521, "weapon_knife_outdoor" },
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{ 522, "weapon_knife_stiletto" },
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{ 522, "weapon_knife_stiletto" },
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{ 523, "weapon_knife_widowmaker" },
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{ 523, "weapon_knife_widowmaker" },
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{ 525, "weapon_knife_skeleton" }
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{ 525, "weapon_knife_skeleton" },
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{ 526, "weapon_knife_kukri" }
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};
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};
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public WeaponPaintsConfig Config { get; set; } = new();
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public WeaponPaintsConfig Config { get; set; } = new();
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
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public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "1.4c";
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public override string ModuleVersion => "1.5a";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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{
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@@ -168,8 +172,13 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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foreach (CCSPlayerController player in players)
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foreach (CCSPlayerController player in players)
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{
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{
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) continue;
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if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
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//if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
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if (gPlayerWeaponsInfo.ContainsKey((int)player.Index))
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gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
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if (g_playersKnife.ContainsKey((int)player.Index))
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g_playersKnife.TryRemove((int)player.Index, out _);
|
||||||
|
|
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,9 +9,9 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" />
|
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.163" />
|
||||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||||
<PackageReference Include="MySqlConnector" Version="2.3.4" />
|
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|||||||
@@ -62,7 +62,8 @@ class UtilsClass
|
|||||||
521,
|
521,
|
||||||
522,
|
522,
|
||||||
523,
|
523,
|
||||||
525
|
525,
|
||||||
|
526
|
||||||
])
|
])
|
||||||
)
|
)
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
BIN
website/img/skins/weapon_ak47-1004.png
Normal file
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After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47-1018.png
Normal file
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After Width: | Height: | Size: 93 KiB |
BIN
website/img/skins/weapon_ak47-1035.png
Normal file
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After Width: | Height: | Size: 71 KiB |
BIN
website/img/skins/weapon_ak47-1070.png
Normal file
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After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47-1087.png
Normal file
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After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-1141.png
Normal file
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After Width: | Height: | Size: 102 KiB |
BIN
website/img/skins/weapon_ak47-1143.png
Normal file
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After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47-1171.png
Normal file
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After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-122.png
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After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47-1221.png
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After Width: | Height: | Size: 95 KiB |
BIN
website/img/skins/weapon_ak47-1238.png
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After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47-14.png
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After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47-170.png
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After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47-172.png
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After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-180.png
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After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-226.png
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After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47-282.png
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After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47-300.png
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After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47-302.png
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After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-316.png
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After Width: | Height: | Size: 91 KiB |
BIN
website/img/skins/weapon_ak47-340.png
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After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-341.png
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After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47-380.png
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After Width: | Height: | Size: 90 KiB |
BIN
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After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47-422.png
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After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47-44.png
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After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-456.png
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After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47-474.png
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After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-490.png
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After Width: | Height: | Size: 96 KiB |
BIN
website/img/skins/weapon_ak47-506.png
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After Width: | Height: | Size: 91 KiB |
BIN
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After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47-600.png
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After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-639.png
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After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47-656.png
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After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47-675.png
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After Width: | Height: | Size: 89 KiB |
BIN
website/img/skins/weapon_ak47-707.png
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After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_ak47-72.png
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After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47-724.png
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After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-745.png
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After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47-795.png
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After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-801.png
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After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47-836.png
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After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47-885.png
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After Width: | Height: | Size: 89 KiB |
BIN
website/img/skins/weapon_ak47-921.png
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After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-941.png
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After Width: | Height: | Size: 89 KiB |
BIN
website/img/skins/weapon_ak47-959.png
Normal file
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After Width: | Height: | Size: 81 KiB |
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Before Width: | Height: | Size: 77 KiB |
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Before Width: | Height: | Size: 82 KiB |
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Before Width: | Height: | Size: 82 KiB |
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Before Width: | Height: | Size: 81 KiB |
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Before Width: | Height: | Size: 87 KiB |
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Before Width: | Height: | Size: 80 KiB |
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Before Width: | Height: | Size: 92 KiB |
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Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 75 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 71 KiB |
|
Before Width: | Height: | Size: 70 KiB |