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3 Commits

Author SHA1 Message Date
Dawid Bepierszcz
323c74b49c Merge pull request #261 from daffyyyy/main
2.5a
2024-05-25 15:32:04 +02:00
Dawid Bepierszcz
ee1dffa06b Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-05-25 15:30:49 +02:00
Dawid Bepierszcz
d90055ad89 2.5a
- Minor changes
- New gloves applied only on spawn (probably new cs2 update issue)
2024-05-25 15:30:47 +02:00
9 changed files with 233 additions and 212 deletions

1
.gitignore vendored
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@@ -2,3 +2,4 @@
bin/
obj/
website/getskins.php
.idea/

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@@ -1,4 +1,5 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
using Newtonsoft.Json.Linq;
@@ -34,30 +35,8 @@ namespace WeaponPaints
if (weaponSync != null)
{
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
if (Config.Additional.MusicEnabled)
{
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
}
*/
RefreshGloves(player);
GivePlayerGloves(player);
RefreshWeapons(player);
}
@@ -358,14 +337,11 @@ namespace WeaponPaints
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
var image = selectedGlove?["image"]?.ToString() ?? "";
if (
selectedGlove != null &&
selectedGlove.ContainsKey("weapon_defindex") &&
selectedGlove.ContainsKey("paint") &&
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out var weaponDefindex) &&
int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)
)
{
if (selectedGlove == null ||
!selectedGlove.ContainsKey("weapon_defindex") ||
!selectedGlove.ContainsKey("paint") ||
!int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out var weaponDefindex) ||
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
if (Config.Additional.ShowSkinImage)
{
PlayerWeaponImage[player.Slot] = image;
@@ -405,8 +381,8 @@ namespace WeaponPaints
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
if (weaponSync != null)
{
if (weaponSync == null) return;
_ = Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
@@ -423,11 +399,9 @@ namespace WeaponPaints
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
}
RefreshGloves(player);
}
;
AddTimer(0.1f, () => GivePlayerGloves(player));
AddTimer(0.15f, () => GivePlayerGloves(player));
};
// Add weapon options to the weapon selection menu

118
Events.cs
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@@ -15,10 +15,10 @@ namespace WeaponPaints
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
if (player is null || !player.IsValid || player.IsBot ||
weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo? playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
@@ -64,20 +64,9 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
CCSPlayerController player = @event.Userid;
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (Config.Additional.SkinEnabled)
{
@@ -105,79 +94,6 @@ namespace WeaponPaints
return HookResult.Continue;
}
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
@@ -202,11 +118,7 @@ namespace WeaponPaints
GivePlayerMusicKit(player);
GivePlayerAgent(player);
Server.NextFrame(() =>
{
RefreshGloves(player);
});
GivePlayerGloves(player);
return HookResult.Continue;
}
@@ -294,8 +206,8 @@ namespace WeaponPaints
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
&& !p.IsBot && p is { IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected }
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
)
)
{
@@ -306,6 +218,20 @@ namespace WeaponPaints
}
}
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
@@ -318,7 +244,7 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}

View File

@@ -91,7 +91,7 @@ namespace WeaponPaints
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
{
string json = File.ReadAllText(filePath);
var json = File.ReadAllText(filePath);
try
{
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);

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@@ -1 +1 @@
2.4e
2.5a

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@@ -11,6 +11,87 @@ namespace WeaponPaints
{
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
@@ -178,12 +259,12 @@ namespace WeaponPaints
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static void RefreshGloves(CCSPlayerController player)
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
@@ -218,7 +299,7 @@ namespace WeaponPaints
item.Initialized = true;
CBaseModelEntitySetBodygroup.Invoke(pawn, "default_gloves", 1);
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
@@ -303,9 +384,36 @@ namespace WeaponPaints
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
Console.WriteLine(value);
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)

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@@ -7,10 +7,11 @@ using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
namespace WeaponPaints;
[MinimumApiVersion(215)]
[MinimumApiVersion(230)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
@@ -96,8 +97,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionVoid<CBaseModelEntity, string, ulong> CBaseModelEntitySetBodygroup =
new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
@@ -158,16 +161,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.4e";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
return _config;
}
public override string ModuleVersion => "2.5a";
public override void Load(bool hotReload)
{
@@ -177,7 +179,11 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
OnMapStart(string.Empty);
foreach (var player in Enumerable.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null)).Where(player => player.IsValid && player.SteamID.ToString().Length == 17 && !string.IsNullOrEmpty(player.IpAddress) && player is { IsBot: false, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected }))
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
@@ -226,9 +232,16 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in config!");
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
//throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
return;
}
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
{
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
Unload(false);
return;
}
var builder = new MySqlConnectionStringBuilder
@@ -240,7 +253,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Port = (uint)config.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
ConnectionReset = false
};
_database = new Database(builder.ConnectionString);

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@@ -9,7 +9,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.218" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />

View File

@@ -3,7 +3,7 @@
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x20\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\xC0\\x74\\x2A\\x41\\xB0\\x01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xA8\\x00\\x00\\x00"
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00 48 85 F6 74 ? 80 3E 00 49 89 F5 75 ? 48 81 C4 98 00 00 00 44 89 E6 4C 89 F7 5B 41 5C 41 5D 41 5E 41 5F 5D E9 ? ? ? ? 0F 1F 44 00 00 4C 8D BD 40 FF FF FF 48 89 F7 E8 ? ? ? ? 45 31 C0 4C 89 EA 31 F6 49 89 C4 4C 89 FF 89 C3 48 C7 85 48 FF FF FF 00 00 00 00 48 B8 00 00 00 00 80 00 00 C0 44 89 E1 48 89 85 40 FF FF FF E8 ? ? ? ? 31 F6 4C 89 FF E8 ? ? ? ? 48 8D 8D 48 FF FF FF F6 85 47 FF FF FF 40 75 ? F7 85 44 FF FF FF FF FF FF 3F 48 8D 0D F3 D1 C7 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {