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13 Commits

Author SHA1 Message Date
Dawid Bepierszcz
22337b6c69 Merge pull request #319 from originalaidn/main
fixing give player pin after connect
2024-10-19 13:11:57 +02:00
Dawid Bepierszcz
5b543fcd2c Merge pull request #320 from daffyyyy/main
2.8c
2024-10-19 13:10:49 +02:00
Dawid Bepierszcz
55702903ad Merge branch 'Nereziel:main' into main 2024-10-19 13:09:19 +02:00
Dawid Bepierszcz
c26093593f 2.8c
- Removed hardcoded legacy models
- A newly created data for resources
2024-10-19 13:09:06 +02:00
originalaidn
3af80fbe8f fixing give player pin after connect 2024-10-19 12:58:22 +02:00
Dawid Bepierszcz
a521b63608 Merge pull request #318 from daffyyyy/main
2.8b
2024-10-19 10:37:14 +02:00
Dawid Bepierszcz
8d8b2c34c7 2.8b
- Stickers fix
2024-10-19 10:36:33 +02:00
Dawid Bepierszcz
7dffaee088 Merge pull request #315 from daffyyyy/main
Missing data
2024-10-19 03:47:18 +02:00
Dawid Bepierszcz
ba04889a42 Merge branch 'Nereziel:main' into main 2024-10-19 03:46:56 +02:00
Dawid Bepierszcz
1e5ad85ad0 Missing data 2024-10-19 03:46:40 +02:00
Dawid Bepierszcz
d518a410fc Merge pull request #314 from daffyyyy/main
2.8a
2024-10-19 02:11:15 +02:00
Dawid Bepierszcz
ff095198a1 Update Config.cs 2024-10-19 02:10:08 +02:00
Dawid Bepierszcz
ffd0623a52 2.8a
- Pins menu added
2024-10-19 02:05:15 +02:00
243 changed files with 1544252 additions and 821 deletions

File diff suppressed because it is too large Load Diff

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@@ -34,6 +34,9 @@ namespace WeaponPaints
[JsonPropertyName("CommandMusic")]
public List<string> CommandMusic { get; set; } = ["music"];
[JsonPropertyName("CommandPin")]
public List<string> CommandPin { get; set; } = ["pin", "pins", "coin", "coins"];
[JsonPropertyName("CommandGlove")]
public List<string> CommandGlove { get; set; } = ["gloves"];
@@ -65,7 +68,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig
{
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 9;
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";

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@@ -137,6 +137,7 @@ namespace WeaponPaints
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
GivePlayerPin(player);
return HookResult.Continue;
}

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@@ -17,6 +17,8 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
- Added command **`!music`** to show menu with music
- Translations support, submit a PR if you want to share your translation
## ⚙️ Requirements

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@@ -18,7 +18,6 @@ namespace WeaponPaints
try
{
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
try
@@ -118,6 +117,20 @@ namespace WeaponPaints
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadPinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedPins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.PinsList = deserializedPins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"pins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{

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@@ -1 +1 @@
2.7a
2.8c

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@@ -79,6 +79,7 @@ public partial class WeaponPaints
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];
internal static List<JObject> GlovesList = [];
internal static List<JObject> AgentsList = [];
internal static List<JObject> MusicList = [];

View File

@@ -7,6 +7,7 @@ using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
@@ -21,8 +22,6 @@ namespace WeaponPaints
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
@@ -43,6 +42,9 @@ namespace WeaponPaints
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
List<JObject> skinInfo;
bool isLegacyModel;
if (_config.Additional.GiveRandomSkin &&
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
@@ -67,8 +69,14 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
skinInfo = SkinsList
.Where(w =>
w["weapon_defindex"]?.ToObject<int>() == weaponDefIndex &&
w["paint"]?.ToObject<int>() == fallbackPaintKit)
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
return;
}
@@ -101,11 +109,18 @@ namespace WeaponPaints
return;
if (isKnife) return;
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
skinInfo = SkinsList
.Where(w =>
w["weapon_defindex"]?.ToObject<int>() == weaponDefIndex &&
w["paint"]?.ToObject<int>() == fallbackPaintKit)
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
// silly method to update sticker when call RefreshWeapons()
@@ -145,15 +160,18 @@ namespace WeaponPaints
foreach (var sticker in weaponInfo.Stickers)
{
int stickerSlot = weaponInfo.Stickers.IndexOf(sticker);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", sticker.Schema);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// $"sticker slot {stickerSlot} schema", stickerSlot);
// if (stickerSlot == 5)
// {
// // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// // $"sticker slot {stickerSlot} offset x", 0.05f);
// // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// // $"sticker slot {stickerSlot} offset y", 0.02f);
// }
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -161,7 +179,7 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
}
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
{
@@ -463,14 +481,10 @@ namespace WeaponPaints
private static void GivePlayerPin(CCSPlayerController player)
{
if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
if (player.InventoryServices == null) return;
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
{
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
player.InventoryServices.Rank[5] = pin > 0 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private void GiveOnItemPickup(CCSPlayerController player)
@@ -493,8 +507,8 @@ namespace WeaponPaints
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}

View File

@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.7a";
public override string ModuleVersion => "2.8c";
public override void Load(bool hotReload)
{
@@ -53,28 +53,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
});
}
AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
}
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
Utility.LoadPinsFromFile(ModuleDirectory + $"/data/collectibles_{_config.SkinsLanguage}.json", Logger);
RegisterListeners();
RegisterCommands();
}
public void OnConfigParsed(WeaponPaintsConfig config)
@@ -122,6 +109,21 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
try
{
MenuApi = MenuCapability.Get();
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
if (Config.Additional.PinsEnabled)
SetupPinsMenu();
RegisterCommands();
}
catch (Exception)
{

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@@ -131,6 +131,8 @@ namespace WeaponPaints
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
@@ -167,7 +169,9 @@ namespace WeaponPaints
Seed = weaponSeed,
Wear = weaponWear,
Nametag = weaponNameTag,
KeyChain = keyChainInfo
KeyChain = keyChainInfo,
StatTrak = weaponStatTrak,
StatTrakCount = weaponStatTrakCount,
};
// Retrieve and parse sticker data (up to 5 slots)
@@ -371,6 +375,22 @@ namespace WeaponPaints
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
internal async Task SyncPinToDatabase(PlayerInfo player, ushort pin)
{
if (!_config.Additional.PinsEnabled || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_pins` (`steamid`, `id`) VALUES(@steamid, @newPin) ON DUPLICATE KEY UPDATE `id` = @newPin";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newPin = pin });
}
catch (Exception e)
{
Utility.Log($"Error syncing pin to database: {e.Message}");
}
}
internal async Task SyncStatTrakToDatabase(PlayerInfo player, ConcurrentDictionary<int,WeaponInfo> weaponInfos)

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@@ -6,6 +6,7 @@
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_info_pin": "Type {lime}!pins{default} to open pins menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_pins_menu_title": "Pins Menu",
"wp_pins_menu_select": "You have chosen {lime}{0}{default} as your pin",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",

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@@ -6,6 +6,7 @@
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_info_pin": "Ierakstiet {lime}!pins{default}, lai atvērtu piespraudes izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_pins_menu_title": "Piespraužu izvēlne",
"wp_pins_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu piespraudi",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_info_pin": "Wpisz {lime}!pins{default}, aby otworzyć menu pinów",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_pins_menu_title": "Menu Pinów",
"wp_pins_menu_select": "Wybrałeś {lime}{0}{default} jako swój pin",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",

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@@ -6,6 +6,7 @@
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Digite {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",

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@@ -6,6 +6,7 @@
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Escreva {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",

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@@ -6,6 +6,7 @@
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_info_pin": "Введите {lime}!pins{default}, чтобы открыть меню пинов",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_pins_menu_title": "Меню пинов",
"wp_pins_menu_select": "Вы выбрали {lime}{0}{default} в качестве своего пина",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",

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@@ -6,6 +6,7 @@
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_info_pin": "{lime}!pins{default} yazarak pinler menüsünü açın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_pins_menu_title": "Pinler Menüsü",
"wp_pins_menu_select": "{lime}{0}{default} pinini seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_info_pin": "Введіть {lime}!pins{default}, щоб відкрити меню пінів",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_pins_menu_title": "Меню пінів",
"wp_pins_menu_select": "Ви вибрали {lime}{0}{default} як свій пін",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_info_pin": "输入 {lime}!pins{default} 来打开固定项菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
@@ -17,6 +18,8 @@
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_pins_menu_title": "固定项菜单",
"wp_pins_menu_select": "您已选择 {lime}{0}{default} 作为您的固定项",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",

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@@ -1 +1,440 @@
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10007.png",
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10008.png",
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{
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10039.png",
"paint_name": "★ Ръкавици „Хрътка“ | Партизански"
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{
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10018.png",
"paint_name": "★ Спортни ръкавици | Свръхпроводник"
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{
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10019.png",
"paint_name": "★ Спортни ръкавици | Суша"
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{
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10037.png",
"paint_name": "★ Спортни ръкавици | Кутията на Пандора"
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"paint_name": "★ Спортни ръкавици | Лабиринт от жив плет"
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10045.png",
"paint_name": "★ Спортни ръкавици | Амфибийно"
},
{
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"paint": "10046",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10046.png",
"paint_name": "★ Спортни ръкавици | Бронзово преобразуване"
},
{
"weapon_defindex": 5030,
"paint": "10047",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10047.png",
"paint_name": "★ Спортни ръкавици | Омега"
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{
"weapon_defindex": 5030,
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10048.png",
"paint_name": "★ Спортни ръкавици | Поквара"
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"weapon_defindex": 5030,
"paint": "10073",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10073.png",
"paint_name": "★ Спортни ръкавици | Прашка"
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"weapon_defindex": 5030,
"paint": "10074",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10074.png",
"paint_name": "★ Спортни ръкавици | Едър дивеч"
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"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10075.png",
"paint_name": "★ Спортни ръкавици | Ален шемаг"
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"paint_name": "★ Спортни ръкавици | Нощни"
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"paint_name": "★ Шофьорски ръкавици | Лунно вплитане"
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"paint_name": "★ Шофьорски ръкавици | Конвой"
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"paint_name": "★ Шофьорски ръкавици | Пурпурно вплитане"
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"paint_name": "★ Шофьорски ръкавици | Диамантена гърмяща змия"
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View File

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View File

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View File

@@ -1 +1,440 @@
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View File

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