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18 Commits

Author SHA1 Message Date
Dawid Bepierszcz
eae091b59a Merge pull request #356 from stefanx111/fix-invariant
fix float parsing to use invariant culture
2024-11-19 17:02:43 +01:00
StefanX
a89593f6a2 fx float parsing to use invariant culture 2024-11-18 21:09:34 +02:00
Dawid Bepierszcz
c418de1e17 Merge pull request #349 from daffyyyy/main
3.1c
2024-10-28 21:15:27 +01:00
Dawid Bepierszcz
82e73e764e Merge branch 'Nereziel:main' into main 2024-10-28 21:13:38 +01:00
Dawid Bepierszcz
ad6c7df357 3.1c
- Fix for custom weapons
2024-10-28 21:13:12 +01:00
Dawid Bepierszcz
a1fa8f37c7 Merge pull request #345 from daffyyyy/main
Website fix
2024-10-24 21:06:49 +02:00
Dawid Bepierszcz
475e91e779 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 21:00:59 +02:00
Dawid Bepierszcz
a136f5472e Website fix
- Website fix (still missing new features)
2024-10-24 21:00:44 +02:00
Dawid Bepierszcz
b5d7f12024 Merge pull request #344 from daffyyyy/main
3.2b
2024-10-24 18:04:32 +02:00
Dawid Bepierszcz
9ec64e346f Merge branch 'Nereziel:main' into main 2024-10-24 18:02:40 +02:00
Dawid Bepierszcz
b4dc20523c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 18:02:28 +02:00
Dawid Bepierszcz
8891ce815e 3.2b
- Schema for stickers when using custom coords
- Fixed some not found team key
2024-10-24 18:02:25 +02:00
Dawid Bepierszcz
ea9963b920 Merge pull request #342 from daffyyyy/main
3.1a
2024-10-24 14:16:22 +02:00
Dawid Bepierszcz
4a5a08aca9 Merge branch 'Nereziel:main' into main 2024-10-24 14:14:32 +02:00
Dawid Bepierszcz
573604a9d9 3.1a
- Possibility to change menu type by config

`MenuType:`
- selectable (each player can change menu type by command css_menus)
- dynamic (center + keys)
- center (center + chat)
- chat
- console
2024-10-24 14:14:10 +02:00
Dawid Bepierszcz
3929a43e46 Merge pull request #336 from daffyyyy/main
3.0c
2024-10-21 21:05:20 +02:00
Dawid Bepierszcz
f7f18b7919 Merge branch 'Nereziel:main' into main 2024-10-21 21:04:08 +02:00
Dawid Bepierszcz
0d110d83c7 3.0c
- Temp fix for knife (one weapon)
- Fix for stattrak saving
2024-10-21 21:01:38 +02:00
1746 changed files with 211 additions and 139 deletions

View File

@@ -153,18 +153,15 @@ public partial class WeaponPaints
{ {
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value; var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid) if (weapon == null || !weapon.IsValid)
return; return;
if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
return;
teamWeapon.StatTrak = !teamWeapon.StatTrak; if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
return;
weaponInfo.StatTrak = !weaponInfo.StatTrak;
RefreshWeapons(player); RefreshWeapons(player);
if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"])) if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
@@ -181,7 +178,7 @@ public partial class WeaponPaints
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")) .Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value); .ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]); var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) => var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{ {
@@ -265,7 +262,7 @@ public partial class WeaponPaints
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")]) .Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key); .ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]); var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon // Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) => var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -280,7 +277,7 @@ public partial class WeaponPaints
weaponName?.ToString() == selectedWeaponClassname weaponName?.ToString() == selectedWeaponClassname
)?.ToList(); )?.ToList();
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]); var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon // Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) => var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -337,7 +334,7 @@ public partial class WeaponPaints
value.Seed = 0; value.Seed = 0;
} }
PlayerInfo playerInfo = new PlayerInfo var playerInfo = new PlayerInfo
{ {
UserId = p.UserId, UserId = p.UserId,
Slot = p.Slot, Slot = p.Slot,
@@ -416,7 +413,7 @@ public partial class WeaponPaints
private void SetupGlovesMenu() private void SetupGlovesMenu()
{ {
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]); var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
if (glovesSelectionMenu == null) return; if (glovesSelectionMenu == null) return;
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close; glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -625,7 +622,7 @@ public partial class WeaponPaints
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) || if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]); var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
if (agentsSelectionMenu == null) return; if (agentsSelectionMenu == null) return;
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close; agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -665,7 +662,7 @@ public partial class WeaponPaints
private void SetupMusicMenu() private void SetupMusicMenu()
{ {
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]); var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
if (musicSelectionMenu == null) return; if (musicSelectionMenu == null) return;
musicSelectionMenu.PostSelectAction = PostSelectAction.Close; musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -800,7 +797,7 @@ public partial class WeaponPaints
private void SetupPinsMenu() private void SetupPinsMenu()
{ {
var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]); var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
if (pinsSelectionMenu == null) return; if (pinsSelectionMenu == null) return;
pinsSelectionMenu.PostSelectAction = PostSelectAction.Close; pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;

View File

@@ -99,5 +99,8 @@ namespace WeaponPaints
[JsonPropertyName("Additional")] [JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new(); public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
} }
} }

View File

@@ -79,15 +79,17 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
if (WeaponSync != null) Task.Run(async () =>
{ {
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo)); if (WeaponSync != null)
} await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
{ {
GPlayersKnife.TryRemove(player.Slot, out _); GPlayersKnife.TryRemove(player.Slot, out _);
@@ -191,7 +193,7 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
public HookResult OnGiveNamedItemPost(DynamicHook hook) private HookResult OnGiveNamedItemPost(DynamicHook hook)
{ {
try try
{ {
@@ -202,14 +204,16 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices); var player = GetPlayerFromItemServices(itemServices);
if (player != null) if (player != null)
{
GivePlayerWeaponSkin(player, weapon); GivePlayerWeaponSkin(player, weapon);
}
} }
catch { } catch { }
return HookResult.Continue; return HookResult.Continue;
} }
public void OnEntityCreated(CEntityInstance entity) private void OnEntityCreated(CEntityInstance entity)
{ {
var designerName = entity.DesignerName; var designerName = entity.DesignerName;
@@ -274,10 +278,17 @@ namespace WeaponPaints
[GameEventHandler] [GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _) public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{ {
if (!IsWindows) return HookResult.Continue; // if (!IsWindows) return HookResult.Continue;
var player = @event.Userid; var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true }) if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{ {
GiveOnItemPickup(player); GiveOnItemPickup(player);
} }
@@ -295,20 +306,16 @@ namespace WeaponPaints
if (victim == null || !victim.IsValid || victim == player) if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue; return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value; CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue; if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0) if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return HookResult.Continue; return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue; if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1; weaponInfo.StatTrakCount += 1;
@@ -336,8 +343,7 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage) if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick); RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows) VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
} }
} }
} }

View File

@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations; using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper; using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
@@ -188,10 +190,32 @@ namespace WeaponPaints
Console.WriteLine("[WeaponPaints] " + message); Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor(); Console.ResetColor();
} }
internal static string ReplaceTags(string message) internal static IMenu? CreateMenu(string title)
{ {
return message.ReplaceColorTags(); var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
} }
internal static async Task CheckVersion(string version, ILogger logger) internal static async Task CheckVersion(string version, ILogger logger)

View File

@@ -1 +1 @@
3.0b 3.1c

View File

@@ -77,7 +77,7 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new(); internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = []; internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = []; internal static List<JObject> PinsList = [];
@@ -92,7 +92,7 @@ public partial class WeaponPaints
internal static Database? Database; internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName")); private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new( private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup")); GameData.GetSignature("CBaseModelEntity_SetBodygroup"));

View File

@@ -20,27 +20,30 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet"); bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || switch (isKnife)
isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
if (isKnife)
{ {
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]); case true when !HasChangedKnife(player, out var _):
if (newDefIndex.Key == 0) return; return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key) case true:
{ {
SubclassChange(weapon, (ushort)newDefIndex.Key); var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
} if (newDefIndex.Key == 0) return;
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key; if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
weapon.AttributeManager.Item.EntityQuality = 3; {
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
break;
}
default:
weapon.AttributeManager.Item.EntityQuality = 0;
break;
} }
else
{
weapon.AttributeManager.Item.EntityQuality = 0;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item); UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
@@ -52,7 +55,7 @@ namespace WeaponPaints
bool isLegacyModel; bool isLegacyModel;
if (_config.Additional.GiveRandomSkin && if (_config.Additional.GiveRandomSkin &&
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)) !HasChangedPaint(player, weaponDefIndex, out _))
{ {
// Random skins // Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -85,13 +88,9 @@ namespace WeaponPaints
return; return;
} }
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) || if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
return; return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}"); //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll(); weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
@@ -103,21 +102,14 @@ namespace WeaponPaints
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag; weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint; weapon.FallbackPaintKit = weaponInfo.Paint;
if (weaponInfo is { Paint: 38, Seed: 0 }) weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
{
weapon.FallbackSeed = _fadeSeed++;
}
else
{
weapon.FallbackSeed = weaponInfo.Seed;
}
weapon.FallbackWear = weaponInfo.Wear; weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
if (weaponInfo.StatTrak) if (weaponInfo.StatTrak)
{ {
weapon.AttributeManager.Item.EntityQuality = 7; weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -131,8 +123,6 @@ namespace WeaponPaints
if (fallbackPaintKit == 0) if (fallbackPaintKit == 0)
return; return;
if (isKnife) return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon); if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon); if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
@@ -143,6 +133,7 @@ namespace WeaponPaints
.ToList(); .ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model"); isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel); UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
} }
@@ -150,9 +141,7 @@ namespace WeaponPaints
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon) private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{ {
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) || if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo.Stickers.Count <= 0) return; weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f; float wearIncrement = 0.001f;
@@ -175,11 +164,8 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) || if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
{
return; return;
}
foreach (var sticker in weaponInfo.Stickers) foreach (var sticker in weaponInfo.Stickers)
{ {
@@ -187,15 +173,13 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id)); $"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
// $"sticker slot {stickerSlot} schema", stickerSlot); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// if (stickerSlot == 5) $"sticker slot {stickerSlot} schema", 0);
// {
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX); $"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY); $"sticker slot {stickerSlot} offset y", sticker.OffsetY);
// }
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear); $"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -217,9 +201,9 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) || if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) || return;
value.KeyChain == null) return;
var keyChain = value.KeyChain; var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -242,6 +226,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife"; //string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife); player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
} }
private static bool PlayerHasKnife(CCSPlayerController? player) private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -284,6 +269,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator) if (player.Team is CsTeam.None or CsTeam.Spectator)
return; return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = []; Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons) foreach (var weapon in weapons)
@@ -291,7 +278,7 @@ namespace WeaponPaints
if (!weapon.IsValid || weapon.Value == null || if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_")) !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue; continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>(); CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue; if (weapon.Value.Entity == null) continue;
@@ -330,6 +317,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE) if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{ {
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f); weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
} }
} }
catch (Exception ex) catch (Exception ex)
@@ -341,9 +329,16 @@ namespace WeaponPaints
AddTimer(0.23f, () => AddTimer(0.23f, () =>
{ {
if (!_gBCommandsAllowed) return; if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player)) if (!PlayerHasKnife(player) && hasKnife)
GiveKnifeToPlayer(player); {
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo) foreach (var entry in weaponsWithAmmo)
{ {
@@ -396,9 +391,10 @@ namespace WeaponPaints
return; return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return; !gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 ||
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId]; !HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
return;
item.ItemDefinitionIndex = gloveId; item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF; item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -462,6 +458,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player); var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null || if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return; viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy); UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent"); Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
} }
@@ -525,13 +522,22 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons; var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return; if (myWeapons == null) return;
foreach (var handle in myWeapons) foreach (var handle in myWeapons)
{ {
var weapon = handle.Value; var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{ {
GivePlayerWeaponSkin(player, weapon); var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
} }
GivePlayerWeaponSkin(player, weapon);
} }
} }
@@ -562,6 +568,36 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value; return viewModel.Value == null ? null : viewModel.Value;
} }
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;
// Check if player has knife info for their slot and team
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
!knife.TryGetValue(player.Team, out var value) ||
value == "weapon_knife") return false;
knifeValue = value; // Assign the knife value to the out parameter
return true;
}
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
{
weaponInfo = null;
// Check if player has weapons info for their slot and team
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
{
return false;
}
// Check if the specified weapon has a paint/skin change
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
weaponInfo = value; // Assign the out variable when it exists
return true;
}
private static float ViewAsFloat(uint value) private static float ViewAsFloat(uint value)
{ {
return BitConverter.Int32BitsToSingle((int)value); return BitConverter.Int32BitsToSingle((int)value);

View File

@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.0b"; public override string ModuleVersion => "3.1c";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {

View File

@@ -2,7 +2,7 @@
using MySqlConnector; using MySqlConnector;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using System.Globalization;
namespace WeaponPaints; namespace WeaponPaints;
@@ -50,7 +50,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid"; const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -61,9 +61,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -95,7 +95,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid"; const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -106,9 +106,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>()); var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -172,36 +172,35 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>(); // var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId }); var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins) foreach (var row in playerSkins)
{ {
int weaponDefIndex = row?.weapon_defindex ?? 0; int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0; int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f; float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0; int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? ""; string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false; bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0; int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row?.weapon_team switch CsTeam weaponTeam = row.weapon_team switch
{ {
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';'); string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo(); KeyChainInfo keyChainInfo = new KeyChainInfo();
if (keyChainParts!.Length == 5 && if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) && uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) && float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) && float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) && float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed)) uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{ {
// Successfully parsed the values // Successfully parsed the values
@@ -248,11 +247,11 @@ internal class WeaponSynchronization
if (parts.Length != 7 || if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) || !uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) || !uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], out float stickerOffsetX) || !float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) || !float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) || !float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) || !float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue; !float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo StickerInfo stickerInfo = new StickerInfo
{ {
@@ -303,7 +302,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid"; const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -314,9 +313,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -348,7 +347,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId)) if (string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid"; const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -359,9 +358,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot

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