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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-02 14:20:35 +00:00
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7 Commits
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573604a9d9 |
14
Commands.cs
14
Commands.cs
@@ -181,7 +181,7 @@ public partial class WeaponPaints
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
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var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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{
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@@ -265,7 +265,7 @@ public partial class WeaponPaints
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.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
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.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
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.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
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var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
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// Function to handle skin selection for a specific weapon
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// Function to handle skin selection for a specific weapon
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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@@ -280,7 +280,7 @@ public partial class WeaponPaints
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weaponName?.ToString() == selectedWeaponClassname
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weaponName?.ToString() == selectedWeaponClassname
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)?.ToList();
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)?.ToList();
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var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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// Function to handle skin selection for the chosen weapon
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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@@ -416,7 +416,7 @@ public partial class WeaponPaints
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private void SetupGlovesMenu()
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private void SetupGlovesMenu()
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{
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{
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var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
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var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
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if (glovesSelectionMenu == null) return;
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if (glovesSelectionMenu == null) return;
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glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
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glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -625,7 +625,7 @@ public partial class WeaponPaints
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if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
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var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
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if (agentsSelectionMenu == null) return;
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if (agentsSelectionMenu == null) return;
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agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -665,7 +665,7 @@ public partial class WeaponPaints
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private void SetupMusicMenu()
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private void SetupMusicMenu()
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{
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{
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var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
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var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
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if (musicSelectionMenu == null) return;
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if (musicSelectionMenu == null) return;
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musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
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musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -800,7 +800,7 @@ public partial class WeaponPaints
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private void SetupPinsMenu()
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private void SetupPinsMenu()
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{
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{
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var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]);
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var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
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if (pinsSelectionMenu == null) return;
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if (pinsSelectionMenu == null) return;
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pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -99,5 +99,8 @@ namespace WeaponPaints
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[JsonPropertyName("Additional")]
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new();
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public Additional Additional { get; set; } = new();
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[JsonPropertyName("MenuType")]
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public string MenuType { get; set; } = "selectable";
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}
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}
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}
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}
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30
Utility.cs
30
Utility.cs
@@ -1,6 +1,8 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Translations;
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using CounterStrikeSharp.API.Core.Translations;
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using CounterStrikeSharp.API.Modules.Menu;
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using Dapper;
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using Dapper;
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using MenuManager;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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@@ -188,10 +190,32 @@ namespace WeaponPaints
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Console.WriteLine("[WeaponPaints] " + message);
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Console.WriteLine("[WeaponPaints] " + message);
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Console.ResetColor();
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Console.ResetColor();
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}
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}
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internal static string ReplaceTags(string message)
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internal static IMenu? CreateMenu(string title)
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{
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{
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return message.ReplaceColorTags();
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var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
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var menu = menuType switch
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{
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_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenu(title),
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_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
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_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
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_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
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_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
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_ => WeaponPaints.MenuApi?.NewMenu(title)
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};
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return menu;
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}
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}
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internal static async Task CheckVersion(string version, ILogger logger)
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internal static async Task CheckVersion(string version, ILogger logger)
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@@ -20,8 +20,10 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
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if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
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isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
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!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
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GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
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return;
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if (isKnife)
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if (isKnife)
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{
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{
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@@ -52,7 +54,9 @@ namespace WeaponPaints
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bool isLegacyModel;
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bool isLegacyModel;
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if (_config.Additional.GiveRandomSkin &&
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if (_config.Additional.GiveRandomSkin &&
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
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GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
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(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
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{
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{
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// Random skins
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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@@ -103,14 +107,7 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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if (weaponInfo is { Paint: 38, Seed: 0 })
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weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
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{
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weapon.FallbackSeed = _fadeSeed++;
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}
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else
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{
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weapon.FallbackSeed = weaponInfo.Seed;
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}
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weapon.FallbackWear = weaponInfo.Wear;
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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@@ -186,15 +183,13 @@ namespace WeaponPaints
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
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$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
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// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
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// $"sticker slot {stickerSlot} schema", stickerSlot);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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// if (stickerSlot == 5)
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$"sticker slot {stickerSlot} schema", 0);
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// {
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
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$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
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$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
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// }
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} wear", sticker.Wear);
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$"sticker slot {stickerSlot} wear", sticker.Wear);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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@@ -217,8 +212,11 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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value.KeyChain == null) return;
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!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
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value.KeyChain == null)
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return;
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var keyChain = value.KeyChain;
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var keyChain = value.KeyChain;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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@@ -406,9 +404,12 @@ namespace WeaponPaints
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return;
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return;
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
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!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
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!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
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gloveId == 0 ||
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WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
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!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
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return;
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item.ItemDefinitionIndex = gloveId;
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item.ItemDefinitionIndex = gloveId;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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@@ -542,7 +543,6 @@ namespace WeaponPaints
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var weapon = handle.Value;
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var weapon = handle.Value;
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if (weapon == null || !weapon.IsValid) continue;
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if (weapon == null || !weapon.IsValid) continue;
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if (myWeapons.Count == 1)
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if (myWeapons.Count == 1)
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{
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{
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
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@@ -17,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "3.0c";
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public override string ModuleVersion => "3.1b";
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public override void Load(bool hotReload)
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public override void Load(bool hotReload)
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{
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{
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Reference in New Issue
Block a user