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8 Commits

Author SHA1 Message Date
Dawid Bepierszcz
eae091b59a Merge pull request #356 from stefanx111/fix-invariant
fix float parsing to use invariant culture
2024-11-19 17:02:43 +01:00
StefanX
a89593f6a2 fx float parsing to use invariant culture 2024-11-18 21:09:34 +02:00
Dawid Bepierszcz
c418de1e17 Merge pull request #349 from daffyyyy/main
3.1c
2024-10-28 21:15:27 +01:00
Dawid Bepierszcz
82e73e764e Merge branch 'Nereziel:main' into main 2024-10-28 21:13:38 +01:00
Dawid Bepierszcz
ad6c7df357 3.1c
- Fix for custom weapons
2024-10-28 21:13:12 +01:00
Dawid Bepierszcz
a1fa8f37c7 Merge pull request #345 from daffyyyy/main
Website fix
2024-10-24 21:06:49 +02:00
Dawid Bepierszcz
475e91e779 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 21:00:59 +02:00
Dawid Bepierszcz
a136f5472e Website fix
- Website fix (still missing new features)
2024-10-24 21:00:44 +02:00
1744 changed files with 119 additions and 110 deletions

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@@ -153,18 +153,15 @@ public partial class WeaponPaints
{ {
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value; var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid) if (weapon == null || !weapon.IsValid)
return; return;
if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
return;
teamWeapon.StatTrak = !teamWeapon.StatTrak; if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
return;
weaponInfo.StatTrak = !weaponInfo.StatTrak;
RefreshWeapons(player); RefreshWeapons(player);
if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"])) if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
@@ -337,7 +334,7 @@ public partial class WeaponPaints
value.Seed = 0; value.Seed = 0;
} }
PlayerInfo playerInfo = new PlayerInfo var playerInfo = new PlayerInfo
{ {
UserId = p.UserId, UserId = p.UserId,
Slot = p.Slot, Slot = p.Slot,

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@@ -2,7 +2,6 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration; using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities; using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -194,7 +193,7 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
public HookResult OnGiveNamedItemPost(DynamicHook hook) private HookResult OnGiveNamedItemPost(DynamicHook hook)
{ {
try try
{ {
@@ -206,15 +205,7 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices); var player = GetPlayerFromItemServices(itemServices);
if (player != null) if (player != null)
{ {
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon); GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
} }
} }
catch { } catch { }
@@ -222,7 +213,7 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
public void OnEntityCreated(CEntityInstance entity) private void OnEntityCreated(CEntityInstance entity)
{ {
var designerName = entity.DesignerName; var designerName = entity.DesignerName;
@@ -289,9 +280,15 @@ namespace WeaponPaints
{ {
// if (!IsWindows) return HookResult.Continue; // if (!IsWindows) return HookResult.Continue;
var player = @event.Userid; var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue; if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true }) if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{ {
GiveOnItemPickup(player); GiveOnItemPickup(player);
} }
@@ -309,20 +306,16 @@ namespace WeaponPaints
if (victim == null || !victim.IsValid || victim == player) if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue; return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value; CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue; if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0) if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return HookResult.Continue; return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue; if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1; weaponInfo.StatTrakCount += 1;

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@@ -1 +1 @@
3.1b 3.1c

View File

@@ -78,7 +78,6 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new(); internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = []; internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = []; internal static List<JObject> PinsList = [];

View File

@@ -20,29 +20,30 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet"); bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) || switch (isKnife)
!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
return;
if (isKnife)
{ {
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]); case true when !HasChangedKnife(player, out var _):
if (newDefIndex.Key == 0) return; return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key) case true:
{ {
SubclassChange(weapon, (ushort)newDefIndex.Key); var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
} if (newDefIndex.Key == 0) return;
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key; if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
weapon.AttributeManager.Item.EntityQuality = 3; {
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
break;
}
default:
weapon.AttributeManager.Item.EntityQuality = 0;
break;
} }
else
{
weapon.AttributeManager.Item.EntityQuality = 0;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item); UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
@@ -54,9 +55,7 @@ namespace WeaponPaints
bool isLegacyModel; bool isLegacyModel;
if (_config.Additional.GiveRandomSkin && if (_config.Additional.GiveRandomSkin &&
GPlayerWeaponsInfo.ContainsKey(player.Slot) && !HasChangedPaint(player, weaponDefIndex, out _))
(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
{ {
// Random skins // Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -89,13 +88,9 @@ namespace WeaponPaints
return; return;
} }
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) || if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
return; return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}"); //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll(); weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
@@ -146,9 +141,7 @@ namespace WeaponPaints
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon) private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{ {
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) || if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo.Stickers.Count <= 0) return; weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f; float wearIncrement = 0.001f;
@@ -171,11 +164,8 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) || if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
{
return; return;
}
foreach (var sticker in weaponInfo.Stickers) foreach (var sticker in weaponInfo.Stickers)
{ {
@@ -211,10 +201,7 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) || if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null)
return; return;
var keyChain = value.KeyChain; var keyChain = value.KeyChain;
@@ -406,9 +393,7 @@ namespace WeaponPaints
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || !gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 || gloveId == 0 ||
!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) || !HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
return; return;
item.ItemDefinitionIndex = gloveId; item.ItemDefinitionIndex = gloveId;
@@ -583,6 +568,36 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value; return viewModel.Value == null ? null : viewModel.Value;
} }
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;
// Check if player has knife info for their slot and team
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
!knife.TryGetValue(player.Team, out var value) ||
value == "weapon_knife") return false;
knifeValue = value; // Assign the knife value to the out parameter
return true;
}
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
{
weaponInfo = null;
// Check if player has weapons info for their slot and team
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
{
return false;
}
// Check if the specified weapon has a paint/skin change
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
weaponInfo = value; // Assign the out variable when it exists
return true;
}
private static float ViewAsFloat(uint value) private static float ViewAsFloat(uint value)
{ {
return BitConverter.Int32BitsToSingle((int)value); return BitConverter.Int32BitsToSingle((int)value);

View File

@@ -1,7 +1,6 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using MySqlConnector; using MySqlConnector;
@@ -17,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1b"; public override string ModuleVersion => "3.1c";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
@@ -40,7 +39,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
!string.IsNullOrEmpty(player.IpAddress) && player is !string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected })) { IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{ {
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo var playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,

View File

@@ -2,6 +2,7 @@
using MySqlConnector; using MySqlConnector;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using System.Globalization;
namespace WeaponPaints; namespace WeaponPaints;
@@ -49,7 +50,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid"; const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -60,9 +61,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -94,7 +95,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid"; const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -105,9 +106,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>()); var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -171,36 +172,35 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>(); // var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId }); var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins) foreach (var row in playerSkins)
{ {
int weaponDefIndex = row?.weapon_defindex ?? 0; int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0; int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f; float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0; int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? ""; string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false; bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0; int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row?.weapon_team switch CsTeam weaponTeam = row.weapon_team switch
{ {
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';'); string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo(); KeyChainInfo keyChainInfo = new KeyChainInfo();
if (keyChainParts!.Length == 5 && if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) && uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) && float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) && float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) && float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed)) uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{ {
// Successfully parsed the values // Successfully parsed the values
@@ -247,11 +247,11 @@ internal class WeaponSynchronization
if (parts.Length != 7 || if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) || !uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) || !uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], out float stickerOffsetX) || !float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) || !float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) || !float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) || !float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue; !float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo StickerInfo stickerInfo = new StickerInfo
{ {
@@ -302,7 +302,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid"; const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -313,9 +313,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -347,7 +347,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId)) if (string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid"; const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -358,9 +358,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist 3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot

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