Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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eae091b59a | ||
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a89593f6a2 | ||
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c418de1e17 | ||
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82e73e764e | ||
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ad6c7df357 | ||
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a1fa8f37c7 | ||
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475e91e779 | ||
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a136f5472e |
13
Commands.cs
@@ -153,18 +153,15 @@ public partial class WeaponPaints
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|||||||
{
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{
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if (player == null || !player.IsValid) return;
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if (player == null || !player.IsValid) return;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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if (weapon == null || !weapon.IsValid)
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if (weapon == null || !weapon.IsValid)
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return;
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return;
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if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
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return;
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teamWeapon.StatTrak = !teamWeapon.StatTrak;
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if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
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return;
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weaponInfo.StatTrak = !weaponInfo.StatTrak;
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RefreshWeapons(player);
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RefreshWeapons(player);
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if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
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if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
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@@ -337,7 +334,7 @@ public partial class WeaponPaints
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value.Seed = 0;
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value.Seed = 0;
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}
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}
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PlayerInfo playerInfo = new PlayerInfo
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var playerInfo = new PlayerInfo
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{
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{
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UserId = p.UserId,
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UserId = p.UserId,
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Slot = p.Slot,
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Slot = p.Slot,
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31
Events.cs
@@ -2,7 +2,6 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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@@ -194,7 +193,7 @@ namespace WeaponPaints
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return HookResult.Continue;
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return HookResult.Continue;
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}
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}
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public HookResult OnGiveNamedItemPost(DynamicHook hook)
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private HookResult OnGiveNamedItemPost(DynamicHook hook)
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{
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{
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try
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try
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{
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{
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@@ -206,15 +205,7 @@ namespace WeaponPaints
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var player = GetPlayerFromItemServices(itemServices);
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var player = GetPlayerFromItemServices(itemServices);
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if (player != null)
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if (player != null)
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{
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{
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var weaponServices = player.PlayerPawn.Value?.WeaponServices;
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GivePlayerWeaponSkin(player, weapon);
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GivePlayerWeaponSkin(player, weapon);
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if (weaponServices is { MyWeapons.Count: 1 })
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{
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// player.GiveNamedItem(CsItem.Healthshot);
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// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
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}
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}
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}
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}
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}
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catch { }
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catch { }
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@@ -222,7 +213,7 @@ namespace WeaponPaints
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return HookResult.Continue;
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return HookResult.Continue;
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}
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}
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public void OnEntityCreated(CEntityInstance entity)
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private void OnEntityCreated(CEntityInstance entity)
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{
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{
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var designerName = entity.DesignerName;
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var designerName = entity.DesignerName;
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@@ -289,9 +280,15 @@ namespace WeaponPaints
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{
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{
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// if (!IsWindows) return HookResult.Continue;
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// if (!IsWindows) return HookResult.Continue;
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var player = @event.Userid;
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
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if (!@event.Item.Contains("knife")) return HookResult.Continue;
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if (!@event.Item.Contains("knife")) return HookResult.Continue;
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var weaponDefIndex = (int)@event.Defindex;
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|
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if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
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return HookResult.Continue;
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if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
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if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
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{
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{
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GiveOnItemPickup(player);
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GiveOnItemPickup(player);
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}
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}
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@@ -309,20 +306,16 @@ namespace WeaponPaints
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if (victim == null || !victim.IsValid || victim == player)
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if (victim == null || !victim.IsValid || victim == player)
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return HookResult.Continue;
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return HookResult.Continue;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return HookResult.Continue;
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CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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if (weapon == null) return HookResult.Continue;
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if (weapon == null) return HookResult.Continue;
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
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if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
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return HookResult.Continue;
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return HookResult.Continue;
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if (!weaponInfo.StatTrak) return HookResult.Continue;
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if (!weaponInfo.StatTrak) return HookResult.Continue;
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weaponInfo.StatTrakCount += 1;
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weaponInfo.StatTrakCount += 1;
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@@ -78,7 +78,6 @@ public partial class WeaponPaints
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
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internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
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internal static List<JObject> SkinsList = [];
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internal static List<JObject> SkinsList = [];
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internal static List<JObject> PinsList = [];
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internal static List<JObject> PinsList = [];
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@@ -20,29 +20,30 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
|
switch (isKnife)
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!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
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GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
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return;
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if (isKnife)
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{
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{
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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case true when !HasChangedKnife(player, out var _):
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if (newDefIndex.Key == 0) return;
|
return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
case true:
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{
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{
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
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}
|
if (newDefIndex.Key == 0) return;
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|
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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weapon.AttributeManager.Item.EntityQuality = 3;
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{
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|
SubclassChange(weapon, (ushort)newDefIndex.Key);
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|
}
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|
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|
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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|
weapon.AttributeManager.Item.EntityQuality = 3;
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|
break;
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|
}
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|
default:
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|
weapon.AttributeManager.Item.EntityQuality = 0;
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|
break;
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}
|
}
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else
|
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{
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weapon.AttributeManager.Item.EntityQuality = 0;
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}
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|
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UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
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|
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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@@ -54,9 +55,7 @@ namespace WeaponPaints
|
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bool isLegacyModel;
|
bool isLegacyModel;
|
||||||
|
|
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if (_config.Additional.GiveRandomSkin &&
|
if (_config.Additional.GiveRandomSkin &&
|
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GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
|
!HasChangedPaint(player, weaponDefIndex, out _))
|
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(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
|
|
||||||
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
|
|
||||||
{
|
{
|
||||||
// Random skins
|
// Random skins
|
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||||
@@ -89,13 +88,9 @@ namespace WeaponPaints
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
|
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
|
||||||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
|
|
||||||
return;
|
|
||||||
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var weaponInfo = value;
|
|
||||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
|
|
||||||
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
||||||
@@ -146,9 +141,7 @@ namespace WeaponPaints
|
|||||||
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
|
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||||
{
|
{
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
|
||||||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
|
|
||||||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
|
|
||||||
weaponInfo.Stickers.Count <= 0) return;
|
weaponInfo.Stickers.Count <= 0) return;
|
||||||
|
|
||||||
float wearIncrement = 0.001f;
|
float wearIncrement = 0.001f;
|
||||||
@@ -171,11 +164,8 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
|
||||||
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
|
|
||||||
{
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var sticker in weaponInfo.Stickers)
|
foreach (var sticker in weaponInfo.Stickers)
|
||||||
{
|
{
|
||||||
@@ -211,10 +201,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
|
||||||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
|
|
||||||
!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
|
|
||||||
value.KeyChain == null)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var keyChain = value.KeyChain;
|
var keyChain = value.KeyChain;
|
||||||
@@ -406,9 +393,7 @@ namespace WeaponPaints
|
|||||||
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
|
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
|
||||||
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
|
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
|
||||||
gloveId == 0 ||
|
gloveId == 0 ||
|
||||||
!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
|
||||||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
|
|
||||||
!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
item.ItemDefinitionIndex = gloveId;
|
item.ItemDefinitionIndex = gloveId;
|
||||||
@@ -583,6 +568,36 @@ namespace WeaponPaints
|
|||||||
return viewModel.Value == null ? null : viewModel.Value;
|
return viewModel.Value == null ? null : viewModel.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
|
||||||
|
{
|
||||||
|
knifeValue = null;
|
||||||
|
|
||||||
|
// Check if player has knife info for their slot and team
|
||||||
|
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
|
||||||
|
!knife.TryGetValue(player.Team, out var value) ||
|
||||||
|
value == "weapon_knife") return false;
|
||||||
|
knifeValue = value; // Assign the knife value to the out parameter
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
|
||||||
|
{
|
||||||
|
weaponInfo = null;
|
||||||
|
|
||||||
|
// Check if player has weapons info for their slot and team
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
|
||||||
|
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the specified weapon has a paint/skin change
|
||||||
|
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
|
||||||
|
|
||||||
|
weaponInfo = value; // Assign the out variable when it exists
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
private static float ViewAsFloat(uint value)
|
private static float ViewAsFloat(uint value)
|
||||||
{
|
{
|
||||||
return BitConverter.Int32BitsToSingle((int)value);
|
return BitConverter.Int32BitsToSingle((int)value);
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
using MySqlConnector;
|
using MySqlConnector;
|
||||||
|
|
||||||
@@ -17,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleVersion => "3.1b";
|
public override string ModuleVersion => "3.1c";
|
||||||
|
|
||||||
public override void Load(bool hotReload)
|
public override void Load(bool hotReload)
|
||||||
{
|
{
|
||||||
@@ -40,7 +39,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||||
{
|
{
|
||||||
GPlayersKnivesPickup[player.Slot] = 0;
|
|
||||||
var playerInfo = new PlayerInfo
|
var playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using MySqlConnector;
|
using MySqlConnector;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
|
|
||||||
@@ -49,7 +50,7 @@ internal class WeaponSynchronization
|
|||||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||||
|
|
||||||
foreach (var row in rows)
|
foreach (var row in rows)
|
||||||
@@ -60,9 +61,9 @@ internal class WeaponSynchronization
|
|||||||
// Determine the weapon team based on the query result
|
// Determine the weapon team based on the query result
|
||||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||||
{
|
{
|
||||||
0 => CsTeam.None,
|
|
||||||
2 => CsTeam.Terrorist,
|
2 => CsTeam.Terrorist,
|
||||||
_ => CsTeam.CounterTerrorist
|
3 => CsTeam.CounterTerrorist,
|
||||||
|
_ => CsTeam.None,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Get or create entries for the player’s slot
|
// Get or create entries for the player’s slot
|
||||||
@@ -94,7 +95,7 @@ internal class WeaponSynchronization
|
|||||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||||
|
|
||||||
foreach (var row in rows)
|
foreach (var row in rows)
|
||||||
@@ -105,9 +106,9 @@ internal class WeaponSynchronization
|
|||||||
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
|
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
|
||||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||||
{
|
{
|
||||||
0 => CsTeam.None,
|
|
||||||
2 => CsTeam.Terrorist,
|
2 => CsTeam.Terrorist,
|
||||||
_ => CsTeam.CounterTerrorist
|
3 => CsTeam.CounterTerrorist,
|
||||||
|
_ => CsTeam.None,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Get or create entries for the player’s slot
|
// Get or create entries for the player’s slot
|
||||||
@@ -171,36 +172,35 @@ internal class WeaponSynchronization
|
|||||||
|
|
||||||
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||||
|
|
||||||
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||||
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
foreach (var row in playerSkins)
|
foreach (var row in playerSkins)
|
||||||
{
|
{
|
||||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
int weaponDefIndex = row.weapon_defindex ?? 0;
|
||||||
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
int weaponPaintId = row.weapon_paint_id ?? 0;
|
||||||
float weaponWear = row?.weapon_wear ?? 0f;
|
float weaponWear = row.weapon_wear ?? 0f;
|
||||||
int weaponSeed = row?.weapon_seed ?? 0;
|
int weaponSeed = row.weapon_seed ?? 0;
|
||||||
string weaponNameTag = row?.weapon_nametag ?? "";
|
string weaponNameTag = row.weapon_nametag ?? "";
|
||||||
bool weaponStatTrak = row?.weapon_stattrak ?? false;
|
bool weaponStatTrak = row.weapon_stattrak ?? false;
|
||||||
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
|
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
|
||||||
|
|
||||||
CsTeam weaponTeam = row?.weapon_team switch
|
CsTeam weaponTeam = row.weapon_team switch
|
||||||
{
|
{
|
||||||
null => CsTeam.None,
|
|
||||||
0 => CsTeam.None,
|
|
||||||
2 => CsTeam.Terrorist,
|
2 => CsTeam.Terrorist,
|
||||||
_ => CsTeam.CounterTerrorist
|
3 => CsTeam.CounterTerrorist,
|
||||||
|
_ => CsTeam.None,
|
||||||
};
|
};
|
||||||
|
|
||||||
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
|
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
|
||||||
|
|
||||||
KeyChainInfo keyChainInfo = new KeyChainInfo();
|
KeyChainInfo keyChainInfo = new KeyChainInfo();
|
||||||
|
|
||||||
if (keyChainParts!.Length == 5 &&
|
if (keyChainParts!.Length == 5 &&
|
||||||
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
|
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
|
||||||
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
|
float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
|
||||||
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
|
float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
|
||||||
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
|
float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
|
||||||
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
|
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
|
||||||
{
|
{
|
||||||
// Successfully parsed the values
|
// Successfully parsed the values
|
||||||
@@ -247,11 +247,11 @@ internal class WeaponSynchronization
|
|||||||
if (parts.Length != 7 ||
|
if (parts.Length != 7 ||
|
||||||
!uint.TryParse(parts[0], out uint stickerId) ||
|
!uint.TryParse(parts[0], out uint stickerId) ||
|
||||||
!uint.TryParse(parts[1], out uint stickerSchema) ||
|
!uint.TryParse(parts[1], out uint stickerSchema) ||
|
||||||
!float.TryParse(parts[2], out float stickerOffsetX) ||
|
!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
|
||||||
!float.TryParse(parts[3], out float stickerOffsetY) ||
|
!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
|
||||||
!float.TryParse(parts[4], out float stickerWear) ||
|
!float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
|
||||||
!float.TryParse(parts[5], out float stickerScale) ||
|
!float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
|
||||||
!float.TryParse(parts[6], out float stickerRotation)) continue;
|
!float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
|
||||||
|
|
||||||
StickerInfo stickerInfo = new StickerInfo
|
StickerInfo stickerInfo = new StickerInfo
|
||||||
{
|
{
|
||||||
@@ -302,7 +302,7 @@ internal class WeaponSynchronization
|
|||||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||||
|
|
||||||
foreach (var row in rows)
|
foreach (var row in rows)
|
||||||
@@ -313,9 +313,9 @@ internal class WeaponSynchronization
|
|||||||
// Determine the weapon team based on the query result
|
// Determine the weapon team based on the query result
|
||||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||||
{
|
{
|
||||||
0 => CsTeam.None,
|
|
||||||
2 => CsTeam.Terrorist,
|
2 => CsTeam.Terrorist,
|
||||||
_ => CsTeam.CounterTerrorist
|
3 => CsTeam.CounterTerrorist,
|
||||||
|
_ => CsTeam.None,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Get or create entries for the player’s slot
|
// Get or create entries for the player’s slot
|
||||||
@@ -347,7 +347,7 @@ internal class WeaponSynchronization
|
|||||||
if (string.IsNullOrEmpty(player?.SteamId))
|
if (string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
|
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||||
|
|
||||||
foreach (var row in rows)
|
foreach (var row in rows)
|
||||||
@@ -358,9 +358,9 @@ internal class WeaponSynchronization
|
|||||||
// Determine the weapon team based on the query result
|
// Determine the weapon team based on the query result
|
||||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||||
{
|
{
|
||||||
0 => CsTeam.None,
|
|
||||||
2 => CsTeam.Terrorist,
|
2 => CsTeam.Terrorist,
|
||||||
_ => CsTeam.CounterTerrorist
|
3 => CsTeam.CounterTerrorist,
|
||||||
|
_ => CsTeam.None,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Get or create entries for the player’s slot
|
// Get or create entries for the player’s slot
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 93 KiB |
|
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 73 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-113.png
Normal file
|
After Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 102 KiB After Width: | Height: | Size: 102 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-1179.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 95 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47-142.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 77 KiB |
|
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
|
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 91 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-912.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 89 KiB |
|
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 117 KiB |
|
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 108 KiB |
|
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 107 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 117 KiB |
|
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 112 KiB |
BIN
website/img/skins/weapon_aug-121.png
Normal file
|
After Width: | Height: | Size: 104 KiB |
|
Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 123 KiB |
BIN
website/img/skins/weapon_aug-134.png
Normal file
|
After Width: | Height: | Size: 127 KiB |
BIN
website/img/skins/weapon_aug-173.png
Normal file
|
After Width: | Height: | Size: 116 KiB |
|
Before Width: | Height: | Size: 102 KiB After Width: | Height: | Size: 104 KiB |
|
Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 105 KiB |
|
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 109 KiB |
|
Before Width: | Height: | Size: 101 KiB After Width: | Height: | Size: 103 KiB |
|
Before Width: | Height: | Size: 101 KiB After Width: | Height: | Size: 103 KiB |
|
Before Width: | Height: | Size: 112 KiB After Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 121 KiB |
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 116 KiB |
|
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 107 KiB |
|
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 123 KiB After Width: | Height: | Size: 124 KiB |
|
Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 116 KiB |
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 115 KiB |
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 115 KiB |
|
Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 122 KiB |
|
Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 115 KiB |
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 109 KiB |
|
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 106 KiB |
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 118 KiB |
|
Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 112 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 116 KiB |
|
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 117 KiB |
|
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 108 KiB |
|
Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 116 KiB |
|
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 120 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 118 KiB |
|
Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 114 KiB |
|
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 74 KiB |