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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
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6 Commits
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363
WeaponPaints.cs
363
WeaponPaints.cs
@@ -7,14 +7,14 @@ using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Utils;
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using Nexd.MySQL;
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using MySqlConnector;
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using Dapper;
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using System.Runtime.ExceptionServices;
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using static CounterStrikeSharp.API.Core.Listeners;
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using System.Reflection;
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namespace WeaponPaints;
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[MinimumApiVersion(50)]
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[MinimumApiVersion(54)]
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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public override string ModuleName => "WeaponPaints";
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@@ -24,7 +24,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public WeaponPaintsConfig Config { get; set; } = new();
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MySqlDb? MySql = null;
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private string DatabaseConnectionString = string.Empty;
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private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
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@@ -67,9 +67,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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};
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public override void Load(bool hotReload)
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{
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base.Load(hotReload);
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base.Load(hotReload);
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BuildDatabaseConnectionString();
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TestDatabaseConnection();
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SetGlobalExceptionHandler();
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MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
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//MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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@@ -90,15 +92,80 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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Config = config;
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}
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// TODO: fix for map which change mp_t_default_melee
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/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
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private void BuildDatabaseConnectionString()
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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return HookResult.Continue;
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var builder = new MySqlConnectionStringBuilder
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{
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Server = Config.DatabaseHost,
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UserID = Config.DatabaseUser,
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Password = Config.DatabasePassword,
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Database = Config.DatabaseName,
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Port = (uint)Config.DatabasePort,
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};
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DatabaseConnectionString = builder.ConnectionString;
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}
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*/
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public override void Unload(bool hotReload)
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private void TestDatabaseConnection()
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{
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try
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{
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using var connection = new MySqlConnection(DatabaseConnectionString);
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connection.Open();
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if (connection.State != System.Data.ConnectionState.Open)
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{
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throw new Exception("Unable connect to database!");
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}
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}
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catch (Exception ex)
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{
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throw new Exception("Unknown mysql exception! " + ex.Message);
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}
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CheckDatabaseTables();
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}
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private void CheckDatabaseTables()
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{
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try
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{
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using var connection = new MySqlConnection(DatabaseConnectionString);
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connection.OpenAsync();
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using var transaction = connection.BeginTransaction();
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try
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{
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string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci;";
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string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB;";
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connection.ExecuteAsync(createTable1);
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connection.ExecuteAsync(createTable2);
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transaction.Commit();
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}
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catch (Exception)
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{
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transaction.RollbackAsync();
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throw new Exception("Unable to create tables!");
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}
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}
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catch (Exception ex)
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{
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throw new Exception("Unknown mysql exception! " + ex.Message);
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}
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}
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// TODO: fix for map which change mp_t_default_melee
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/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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return HookResult.Continue;
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}
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*/
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public override void Unload(bool hotReload)
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{
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RemoveGlobalExceptionHandler();
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base.Unload(hotReload);
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@@ -152,12 +219,16 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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private void OnClientDisconnect(int playerSlot)
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{
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// TODO: Clean up after player
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if (Config.Additional.KnifeEnabled)
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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// TODO: Clean up after player
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove(playerSlot+1);
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}
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || !player.PlayerPawn.IsValid)
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@@ -174,9 +245,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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if (Config.Additional.SkinVisibilityFix)
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{
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// Check the best slot and set it. Weird solution but works xD
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AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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}
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return HookResult.Continue;
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@@ -195,37 +263,39 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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Server.NextFrame(() =>
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{
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if (!weapon.IsValid) return;
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if (weapon.OwnerEntity.Value == null) return;
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if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
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int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot) return;
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// TODO: Remove knife crashes here, needs another solution
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/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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{
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RemoveKnifeFromPlayer(player);
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return;
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}*/
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var steamId = new SteamID(player.SteamID);
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if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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});
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try {
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if (!weapon.IsValid) return;
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if (weapon.OwnerEntity.Value == null) return;
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if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
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int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot) return;
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// TODO: Remove knife crashes here, needs another solution
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/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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{
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RemoveKnifeFromPlayer(player);
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return;
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}*/
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var steamId = new SteamID(player.SteamID);
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if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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} catch(Exception) {}
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});
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}
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public void GiveKnifeToPlayer(CCSPlayerController player)
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{
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@@ -267,64 +337,69 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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public void RefreshPlayerKnife(CCSPlayerController player)
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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}
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// Unused method, only for testing
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// public void RefreshPlayerKnife(CCSPlayerController player)
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// {
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// if (!Config.Additional.KnifeEnabled) return;
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// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
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// // if (!PlayerHasKnife(player))
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// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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}
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// Unused method, only for testing
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// public void RefreshPlayerKnife(CCSPlayerController player)
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// {
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// if (!Config.Additional.KnifeEnabled) return;
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// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
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// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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// foreach (var weapon in weapons)
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// {
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// if (weapon.IsValid && weapon.Value.IsValid)
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// {
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// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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// if (weapon.Value.DesignerName.Contains("knife"))
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// {
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// weapon.Value.Remove();
|
||||
// break;
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||||
// }
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||||
// }
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// }
|
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// // if (!PlayerHasKnife(player))
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// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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|
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// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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// foreach (var weapon in weapons)
|
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// {
|
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// if (weapon.IsValid && weapon.Value.IsValid)
|
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// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// var temp = weapon.Value;
|
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// var steamId = new SteamID(player.SteamID);
|
||||
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
// temp.AttributeManager.Item.ItemID = 16384;
|
||||
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
|
||||
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
// foreach (var weapon in weapons)
|
||||
// {
|
||||
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||
// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// weapon.Value.Remove();
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public bool PlayerHasKnife(CCSPlayerController player)
|
||||
// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
// foreach (var weapon in weapons)
|
||||
// {
|
||||
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||
// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// var temp = weapon.Value;
|
||||
// var steamId = new SteamID(player.SteamID);
|
||||
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
// temp.AttributeManager.Item.ItemID = 16384;
|
||||
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
|
||||
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public bool PlayerHasKnife(CCSPlayerController player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return true;
|
||||
if (!Config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (!player.IsValid || !player.PlayerPawn.IsValid)
|
||||
if (!player.IsValid || !player.PawnIsAlive)
|
||||
{
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
@@ -427,38 +502,40 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||
if (result.Rows < 1) return;
|
||||
result.ToList().ForEach(pair =>
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
||||
await connection.OpenAsync();
|
||||
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
}
|
||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||
});
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -472,23 +549,23 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
|
||||
if (result.Rows < 1)
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
//g_playersKnife[playerIndex] = "weapon_knife";
|
||||
return;
|
||||
}
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
{
|
||||
g_playersKnife[playerIndex] = knife;
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
g_playersKnife[playerIndex] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
@@ -506,7 +583,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
-- phpMyAdmin SQL Dump
|
||||
-- version 5.2.1
|
||||
-- https://www.phpmyadmin.net/
|
||||
--
|
||||
-- Host: localhost
|
||||
-- Generation Time: Nov 02, 2023 at 11:12 AM
|
||||
-- Server version: 10.11.2-MariaDB
|
||||
-- PHP Version: 8.2.3
|
||||
|
||||
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
|
||||
START TRANSACTION;
|
||||
SET time_zone = "+00:00";
|
||||
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8mb4 */;
|
||||
|
||||
--
|
||||
-- Database: `cs2server`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_skins`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.0001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci;
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_knife`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB;
|
||||
Reference in New Issue
Block a user