mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
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6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@@ -5,6 +5,10 @@ on:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
paths-ignore:
|
||||
- 'README.md'
|
||||
- '.gitignore'
|
||||
- 'LICENSE'
|
||||
|
||||
env:
|
||||
BUILD_NUMBER: ${{ github.run_number }}
|
||||
@@ -12,7 +16,6 @@ env:
|
||||
PROJECT_NAME: "WeaponPaints"
|
||||
OUTPUT_PATH: "./WeaponPaints"
|
||||
|
||||
|
||||
jobs:
|
||||
build:
|
||||
permissions: write-all
|
||||
@@ -30,6 +33,7 @@ jobs:
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
|
||||
publish:
|
||||
if: github.event_name == 'push'
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
|
||||
@@ -75,6 +75,9 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("GlobalShare")]
|
||||
public bool GlobalShare { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
|
||||
96
README.md
96
README.md
@@ -1,37 +1,81 @@
|
||||
# cs2-WeaponPaints
|
||||
# CS2 Weapon Paints
|
||||
|
||||
### Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
|
||||
## Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
|
||||
|
||||
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
||||
## Created [Discord server](https://discord.gg/EEg6qtNScq) where you can discus about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
### Features
|
||||
- changes only paint, seed and wear on weapons and knives
|
||||
- mysql based
|
||||
- data sync on player connect
|
||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||
- Added command `!ws` to show website
|
||||
- Added command `!knife` to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
|
||||
## Features
|
||||
- Changes only paint, seed and wear on weapons and knives;
|
||||
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website;
|
||||
- Data sync on player connect;
|
||||
- Added command **`!wp`** to refresh skins; ***(with cooldown in second can be configured)***
|
||||
- Added command **`!ws`** to show website;
|
||||
- Added command **`!knife`** to show menu with knives;
|
||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**;
|
||||
|
||||
### CS2 server:
|
||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||
## CS2 Server
|
||||
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/);
|
||||
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials;
|
||||
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**;
|
||||
|
||||
### Web install:
|
||||
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
|
||||
- copy website to web server (img folder not needed)
|
||||
- import `database.sql` to mysql
|
||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||
- fill in database credentials and api key in `class/config.php`
|
||||
- visit website and login via steam
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Spoiler warning</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
|
||||
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
|
||||
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
|
||||
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
|
||||
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
|
||||
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||
"Messages": {
|
||||
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
|
||||
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
|
||||
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
"KnifeEnabled": true, // Enable or disable knife feature
|
||||
"SkinEnabled": true, // Enable or disable skin feature
|
||||
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
}</pre></code>
|
||||
</details>
|
||||
|
||||
## Web install
|
||||
Disregard if the config is **`GlobalShare = true`**;
|
||||
- Requires PHP >= 7.4; ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- Copy website to web server; ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey);
|
||||
- Fill in database credentials and api key in `class/config.php`;
|
||||
- Visit website and login via steam;
|
||||
|
||||
## Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
### Preview
|
||||
## Preview
|
||||

|
||||
|
||||
|
||||
333
WeaponPaints.cs
333
WeaponPaints.cs
@@ -1,7 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
@@ -11,20 +10,26 @@ using MySqlConnector;
|
||||
using Dapper;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
[MinimumApiVersion(54)]
|
||||
[MinimumApiVersion(55)]
|
||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
|
||||
public override string ModuleAuthor => "Nereziel";
|
||||
public override string ModuleVersion => "0.9";
|
||||
|
||||
public override string ModuleVersion => "1.0";
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
|
||||
public bool IsMatchZy = false;
|
||||
public int GlobalShareServerId = 0;
|
||||
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||
@@ -56,22 +61,24 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
|
||||
};
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
SetGlobalExceptionHandler();
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
BuildDatabaseConnectionString();
|
||||
TestDatabaseConnection();
|
||||
SetGlobalExceptionHandler();
|
||||
//MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
}
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupMenus();
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventItemPickup>(OnItemPickup, HookMode.Pre);
|
||||
|
||||
RegisterCommands();
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
Task.Run(async () =>
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
@@ -83,13 +90,21 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupMenus();
|
||||
|
||||
RegisterCommands();
|
||||
}
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (!config.GlobalShare)
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
throw new Exception("You need to setup Database credentials in config!");
|
||||
}
|
||||
}
|
||||
|
||||
Config = config;
|
||||
}
|
||||
@@ -124,7 +139,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
|
||||
@@ -183,12 +197,14 @@ public override void Unload(bool hotReload)
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||
}
|
||||
public void RegisterCommands()
|
||||
private void RegisterCommands()
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
|
||||
if (Config.Additional.CommandKillEnabled) {
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) => {
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
return;
|
||||
|
||||
@@ -196,15 +212,63 @@ public override void Unload(bool hotReload)
|
||||
});
|
||||
}
|
||||
}
|
||||
private void IncompatibilityCheck()
|
||||
{
|
||||
// MatchZy
|
||||
if (Directory.Exists(Path.GetDirectoryName(ModuleDirectory) + "/MatchZy"))
|
||||
{
|
||||
Console.WriteLine("[WeaponPaints] Incompatibility found: MatchZy");
|
||||
IsMatchZy = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
// needed for now
|
||||
base.AddTimer(2.0f, () => {
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
IncompatibilityCheck();
|
||||
});
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
}
|
||||
|
||||
private void GlobalShareConnect()
|
||||
{
|
||||
if (!Config.GlobalShare) return;
|
||||
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
||||
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
||||
};
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
|
||||
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
||||
responseTask.Wait();
|
||||
HttpResponseMessage response = responseTask.Result;
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||
responseBodyTask.Wait();
|
||||
string responseBody = responseBodyTask.Result;
|
||||
GlobalShareServerId = Int32.Parse(responseBody);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Unable to retrieve serverid from GlobalShare!");
|
||||
}
|
||||
}
|
||||
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||
}
|
||||
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
@@ -222,9 +286,9 @@ public override void Unload(bool hotReload)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
if (!player.IsValid || player.IsBot) return;
|
||||
|
||||
// TODO: Clean up after player
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove(playerSlot+1);
|
||||
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
|
||||
}
|
||||
@@ -237,19 +301,42 @@ public override void Unload(bool hotReload)
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled) {
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
AddTimer(0.1f, () => RefreshPlayerKnife(player));
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
// Check the best slot and set it. Weird solution but works xD
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
if (!IsMatchZy) return HookResult.Continue;
|
||||
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
CCSPlayerController player = @event.Userid;
|
||||
|
||||
if (player.IsValid && !player.IsBot && @event.Item == "knife")
|
||||
{
|
||||
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
|
||||
&&
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||
{
|
||||
RefreshPlayerKnife(player, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
@@ -264,7 +351,8 @@ public override void Unload(bool hotReload)
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try {
|
||||
try
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||
@@ -295,12 +383,14 @@ public override void Unload(bool hotReload)
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
} catch(Exception) {}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
public void GiveKnifeToPlayer(CCSPlayerController player)
|
||||
public void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
{
|
||||
@@ -320,8 +410,9 @@ public override void Unload(bool hotReload)
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
@@ -336,69 +427,31 @@ public override void Unload(bool hotReload)
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RefreshPlayerKnife(CCSPlayerController player)
|
||||
public void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
|
||||
if (remove == true)
|
||||
RemoveKnifeFromPlayer(player);
|
||||
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
AddTimer(0.3f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.36f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
}
|
||||
// Unused method, only for testing
|
||||
// public void RefreshPlayerKnife(CCSPlayerController player)
|
||||
// {
|
||||
// if (!Config.Additional.KnifeEnabled) return;
|
||||
// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||
|
||||
// // if (!PlayerHasKnife(player))
|
||||
// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
|
||||
// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
// foreach (var weapon in weapons)
|
||||
// {
|
||||
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||
// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// weapon.Value.Remove();
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
// foreach (var weapon in weapons)
|
||||
// {
|
||||
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||
// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// var temp = weapon.Value;
|
||||
// var steamId = new SteamID(player.SteamID);
|
||||
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
// temp.AttributeManager.Item.ItemID = 16384;
|
||||
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
|
||||
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public bool PlayerHasKnife(CCSPlayerController player)
|
||||
}
|
||||
public bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (!player.IsValid || !player.PawnIsAlive)
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -427,11 +480,13 @@ public override void Unload(bool hotReload)
|
||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||
{
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
@@ -453,19 +508,25 @@ public override void Unload(bool hotReload)
|
||||
if (player == null) return;
|
||||
string temp = "";
|
||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
||||
RemoveKnifeFromPlayer(player);
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
@@ -478,16 +539,19 @@ public override void Unload(bool hotReload)
|
||||
|
||||
string temp = "";
|
||||
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
@@ -500,12 +564,61 @@ public override void Unload(bool hotReload)
|
||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
if (Config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", GlobalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string responseBody = await response.Content.ReadAsStringAsync();
|
||||
JArray jsonArray = JArray.Parse(responseBody);
|
||||
if (jsonArray.Count > 0)
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
|
||||
foreach (var weapon in jsonArray)
|
||||
{
|
||||
int weaponDefIndex = weapon["weapon_defindex"].Value<int>();
|
||||
int weaponPaintId = weapon["weapon_paint_id"].Value<int>();
|
||||
float weaponWear = weapon["weapon_wear"].Value<float>();
|
||||
int weaponSeed = weapon["weapon_seed"].Value<int>();
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
@@ -553,6 +666,44 @@ public override void Unload(bool hotReload)
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
if (Config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", GlobalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string result = await response.Content.ReadAsStringAsync();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
{
|
||||
g_playersKnife[playerIndex] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -7,9 +7,7 @@ require_once 'class/utils.php';
|
||||
|
||||
$db = new DataBase();
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
|
||||
include('steamauth/userInfo.php');
|
||||
$steamid = $steamprofile['steamid'];
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
@@ -24,6 +22,8 @@ if (isset($_SESSION['steamid'])) {
|
||||
if ($ex[0] == "knife") {
|
||||
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||
} else {
|
||||
if (!is_int($ex[1]))
|
||||
header("Location: index.php");
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]])) {
|
||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
||||
@@ -85,7 +85,7 @@ if (isset($_SESSION['steamid'])) {
|
||||
<div class="card-footer">
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option>Select knife</option>
|
||||
<option disabled>Select knife</option>
|
||||
<?php
|
||||
foreach ($knifes as $knifeKey => $knife) {
|
||||
if ($selectedKnife['knife'] == $knife['weapon_name'])
|
||||
@@ -122,7 +122,7 @@ if (isset($_SESSION['steamid'])) {
|
||||
<div class="card-footer">
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option>Select skin</option>
|
||||
<option disabled>Select skin</option>
|
||||
<?php
|
||||
foreach ($skins[$defindex] as $paintKey => $paint) {
|
||||
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey)
|
||||
|
||||
Reference in New Issue
Block a user