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https://github.com/Nereziel/cs2-WeaponPaints.git
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2 Commits
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646050fb72 | ||
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87dadb9c62 |
@@ -113,10 +113,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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{
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for (int i = 1; i <= Server.MaxPlayers; i++)
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for (int i = 1; i <= Server.MaxPlayers; i++)
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{
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{
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if (Config.Additional.KnifeEnabled)
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await GetKnifeFromDatabase(i);
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if (Config.Additional.SkinEnabled)
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if (Config.Additional.SkinEnabled)
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await GetWeaponPaintsFromDatabase(i);
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await GetWeaponPaintsFromDatabase(i);
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if (Config.Additional.KnifeEnabled)
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await GetKnifeFromDatabase(i);
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}
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}
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});
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});
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}
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}
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@@ -340,15 +341,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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if (Config.Additional.KnifeEnabled)
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if (Config.Additional.KnifeEnabled)
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{
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{
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/*
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if (!PlayerHasKnife(player))
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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GiveKnifeToPlayer(player);
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*/
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RemoveKnifeFromPlayer(player);
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AddTimer(0.2f, () =>
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{
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GiveKnifeToPlayer(player);
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});
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}
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}
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return HookResult.Continue;
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return HookResult.Continue;
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@@ -376,10 +370,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
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g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
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{
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{
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RemoveKnifeFromPlayer(player);
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RemoveKnifeFromPlayer(player);
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AddTimer(0.2f, () =>
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AddTimer(0.1f, () =>
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{
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{
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GiveKnifeToPlayer(player);
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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});
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});
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if (Config.Additional.SkinVisibilityFix)
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{
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AddTimer(0.25f, () => RefreshSkins(player));
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}
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}
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}
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}
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}
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return HookResult.Continue;
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return HookResult.Continue;
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@@ -472,25 +473,23 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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}
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private void GiveKnifeToPlayer(CCSPlayerController? player)
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private void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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{
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if (!Config.Additional.KnifeEnabled) return;
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if (!Config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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{
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{
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player.GiveNamedItem(knife);
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player.GiveNamedItem(knife);
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}
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}
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else if (Config.Additional.GiveRandomKnife)
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{
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Random random = new Random();
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int index = random.Next(knifeTypes.Count);
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var randomKnife = knifeTypes.Values.ElementAt(index);
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player.GiveNamedItem(randomKnife);
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}
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else
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else
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{
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{
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if (Config.Additional.GiveRandomKnife)
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var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
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{
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player.GiveNamedItem(defaultKnife);
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Random random = new Random();
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int index = random.Next(knifeTypes.Count);
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player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
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}
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else
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{
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player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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}
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}
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}
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}
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}
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private void RemoveKnifeFromPlayer(CCSPlayerController? player)
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private void RemoveKnifeFromPlayer(CCSPlayerController? player)
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