Compare commits

..

55 Commits

Author SHA1 Message Date
Dawid Bepierszcz
959123344f Merge pull request #165 from daffyyyy/main
1.8d
2024-02-21 12:06:08 +01:00
Dawid Bepierszcz
14b0b8153f Merge branch 'Nereziel:main' into main 2024-02-21 12:04:41 +01:00
Dawid Bepierszcz
fa48245b34 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-21 12:03:52 +01:00
Dawid Bepierszcz
5d5e0f2bd1 1.8d
- Small changes
- Fixed gloves command
2024-02-21 12:03:48 +01:00
Dawid Bepierszcz
726e67865c Merge pull request #163 from daffyyyy/main
1.8c
2024-02-20 12:54:31 +01:00
Dawid Bepierszcz
868e6c8746 Merge branch 'Nereziel:main' into main 2024-02-20 12:52:33 +01:00
Dawid Bepierszcz
a1285bef26 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-20 12:51:15 +01:00
Dawid Bepierszcz
b1920f312c 1.8c
- Better gloves operations
- Changed gloves table
2024-02-20 12:51:14 +01:00
Dawid Bepierszcz
5e9850bece Merge pull request #162 from daffyyyy/main
1.8b
2024-02-20 01:57:01 +01:00
Dawid Bepierszcz
e1802fd0f0 Merge branch 'Nereziel:main' into main 2024-02-20 01:55:45 +01:00
Dawid Bepierszcz
267de3c4de 1.8b
- Fixed gloves changing?
2024-02-20 01:54:54 +01:00
Dawid Bepierszcz
9f24fbf3ef test 2024-02-20 01:51:25 +01:00
Dawid Bepierszcz
9c23545173 test 2024-02-20 01:48:41 +01:00
Dawid Bepierszcz
40d1088ee6 test 2024-02-20 01:46:41 +01:00
Dawid Bepierszcz
e7f546ed58 test 2024-02-20 01:43:27 +01:00
Dawid Bepierszcz
beab940ebb test 2024-02-20 01:38:22 +01:00
Dawid Bepierszcz
7dc78e7706 test 2024-02-20 01:30:09 +01:00
Dawid Bepierszcz
02208095f0 test 2024-02-20 01:28:25 +01:00
Dawid Bepierszcz
63f4b4c43d Merge pull request #161 from daffyyyy/main
1.8a
2024-02-19 14:02:02 +01:00
Dawid Bepierszcz
a6821b85b4 Merge branch 'Nereziel:main' into main 2024-02-19 14:00:14 +01:00
Dawid Bepierszcz
a37f4e9e58 1.8a
- Gloves?

Currently only in plugin, website update soon
2024-02-19 13:59:26 +01:00
Dawid Bepierszcz
fb4340cc1d Merge pull request #157 from daffyyyy/main
1.7a
2024-02-16 15:58:14 +01:00
Dawid Bepierszcz
bbbf27a751 Merge branch 'Nereziel:main' into main 2024-02-16 14:05:29 +01:00
Dawid Bepierszcz
c9d8bb9b5f 1.7a
- Fixed hotreloading
- Minor changes
2024-02-16 14:04:36 +01:00
Dawid Bepierszcz
1109c0cf56 Merge pull request #148 from daffyyyy/main
1.6c
2024-02-11 04:00:07 +01:00
Dawid Bepierszcz
63869f4c94 Merge branch 'Nereziel:main' into main 2024-02-11 03:58:49 +01:00
Dawid Bepierszcz
fa284678e8 1.6c
- Fix for invalid players
2024-02-11 03:58:32 +01:00
Dawid Bepierszcz
558f3178f2 Update WeaponAction.cs 2024-02-10 15:34:34 +01:00
Dawid Bepierszcz
c5f9cc6429 Merge pull request #145 from daffyyyy/main
1.6b
2024-02-10 13:00:48 +01:00
Dawid Bepierszcz
4087d3d016 Merge branch 'Nereziel:main' into main 2024-02-10 13:00:04 +01:00
Dawid Bepierszcz
e7919bb468 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-10 12:59:45 +01:00
Dawid Bepierszcz
33bd83d0a1 1.6b
- Closing menu
2024-02-10 12:59:41 +01:00
Dawid Bepierszcz
73d989c0ce Merge pull request #144 from daffyyyy/main
1.6b
2024-02-10 12:25:38 +01:00
Dawid Bepierszcz
f1cecfc73e Merge branch 'Nereziel:main' into main 2024-02-10 12:24:35 +01:00
Dawid Bepierszcz
aae6f7e260 1.6b
- Minor changes
- Fixed tables creation
2024-02-10 12:23:56 +01:00
Dawid Bepierszcz
171d520cc0 Merge pull request #136 from daffyyyy/main
1.6a
2024-02-08 19:37:40 +01:00
Dawid Bepierszcz
deac9bab97 Merge branch 'Nereziel:main' into main 2024-02-08 19:35:57 +01:00
Dawid Bepierszcz
8a76530302 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-08 19:35:40 +01:00
Dawid Bepierszcz
d1cbecaecb 1.6a
- Major changes
- Better sql stuff
- Temp fix for crashes on skins reload
2024-02-08 19:35:29 +01:00
Dawid Bepierszcz
ebc932e47c Merge pull request #135 from daffyyyy/main
Updated min. css version
2024-02-08 10:53:34 +01:00
Dawid Bepierszcz
e258ed8c92 Merge branch 'Nereziel:main' into main 2024-02-08 10:53:08 +01:00
Dawid Bepierszcz
e44af369bb Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-08 10:52:32 +01:00
Dawid Bepierszcz
47055ad6f7 Updated min. css version 2024-02-08 10:52:22 +01:00
Dawid Bepierszcz
d9166253b3 Merge pull request #134 from daffyyyy/main
1.5a
2024-02-08 10:51:44 +01:00
Dawid Bepierszcz
4e90506645 Merge branch 'Nereziel:main' into main 2024-02-08 10:50:08 +01:00
Dawid Bepierszcz
bd93936fab 1.5a
- Minor changes
- New skins
2024-02-08 10:49:53 +01:00
Dawid Bepierszcz
63403dfc8e new skins
New skins
2024-02-07 22:08:26 +01:00
Nereziel
b24a2bd04e Update README.md 2024-02-03 20:27:29 +01:00
Dawid Bepierszcz
dbc652a68c Merge pull request #129 from daffyyyy/main
1.4c
2024-02-03 17:26:12 +01:00
Dawid Bepierszcz
a59ce8f1a5 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-03 17:24:46 +01:00
Dawid Bepierszcz
baaa47d837 1.4c 2024-02-03 17:24:26 +01:00
Dawid Bepierszcz
7dcfea3e17 Merge branch 'Nereziel:main' into main 2024-02-03 17:23:44 +01:00
Dawid Bepierszcz
4eab8f0a87 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-03 17:23:16 +01:00
Dawid Bepierszcz
236c79c4b9 1.4c
- Minor changes
- Better loading skins
2024-02-03 17:23:12 +01:00
Nereziel
83084452df Update README.md 2024-02-03 16:51:13 +01:00
3413 changed files with 13633 additions and 1422 deletions

View File

@@ -60,12 +60,10 @@ jobs:
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \ ${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins.json - name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Zip - name: Zip
uses: thedoctor0/zip-release@0.7.5 run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.OUTPUT_PATH }}
- name: Clean files Website - name: Clean files Website
run: | run: |
rm -rf website/img/ rm -rf website/img/

3
.gitignore vendored
View File

@@ -1,5 +1,4 @@
.vs/ .vs/
bin/ bin/
obj/ obj/
.test/ website/getskins.php

View File

@@ -1,4 +1,5 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands; using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu; using CounterStrikeSharp.API.Modules.Menu;
@@ -8,47 +9,62 @@ namespace WeaponPaints
{ {
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command) private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{ {
if (!Config.AdditionalSetting.CommandWpEnabled || !Config.AdditionalSetting.SkinEnabled || !g_bCommandsAllowed) return; if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
if (player == null || !player.IsValid || player.UserId == null || player.Index <= 0 || player.IsBot) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
int playerIndex = (int)player!.Index;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64, SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
if (!commandsCooldown.TryGetValue((int)player!.UserId, out DateTime cooldownEndTime) || if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.AdditionalSetting.KnifeEnabled)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player); try
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
player!.Print(Localizer["wp_command_refresh_done"]);
}
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{ {
player!.Print(Localizer["wp_command_cooldown"]); if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.GloveEnabled)
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player);
RefreshGloves(player);
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
player!.Print(Localizer["wp_command_refresh_done"]);
}
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
} }
catch (Exception) { }
} }
private void OnCommandWS(CCSPlayerController? player, CommandInfo command) private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{ {
if (!Config.AdditionalSetting.SkinEnabled) return; if (!Config.Additional.SkinEnabled) return;
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_website"])) if (!string.IsNullOrEmpty(Localizer["wp_info_website"]))
@@ -59,28 +75,35 @@ namespace WeaponPaints
{ {
player!.Print(Localizer["wp_info_refresh"]); player!.Print(Localizer["wp_info_refresh"]);
} }
if (!Config.AdditionalSetting.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"])) if (Config.Additional.GloveEnabled)
{ if (!string.IsNullOrEmpty(Localizer["wp_info_glove"]))
player!.Print(Localizer["wp_info_knife"]); {
} player!.Print(Localizer["wp_info_glove"]);
}
if (Config.Additional.KnifeEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
player!.Print(Localizer["wp_info_knife"]);
}
} }
private void RegisterCommands() private void RegisterCommands()
{ {
AddCommand($"css_{Config.AdditionalSetting.CommandSkin}", "Skins info", (player, info) => AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info); OnCommandWS(player, info);
}); });
AddCommand($"css_{Config.AdditionalSetting.CommandRefresh}", "Skins refresh", (player, info) => AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return; if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info); OnCommandRefresh(player, info);
}); });
if (Config.AdditionalSetting.CommandKillEnabled) if (Config.Additional.CommandKillEnabled)
{ {
AddCommand($"css_{Config.AdditionalSetting.CommandKill}", "kill yourself", (player, info) => AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
{ {
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return; if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
@@ -91,58 +114,55 @@ namespace WeaponPaints
private void SetupKnifeMenu() private void SetupKnifeMenu()
{ {
if (!Config.AdditionalSetting.KnifeEnabled || !g_bCommandsAllowed) return; if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
var knivesOnly = weaponList var knivesOnly = weaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")) .Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value); .ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]); var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController? player, ChatMenuOption option) => var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{ {
if (Utility.IsPlayerValid(player)) if (!Utility.IsPlayerValid(player)) return;
var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (!string.IsNullOrEmpty(knifeKey))
{ {
if (player == null) return; if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (!string.IsNullOrEmpty(knifeKey))
{ {
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"])) player!.Print(Localizer["wp_knife_menu_select", knifeName]);
{
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.AdditionalSetting.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
g_playersKnife[(int)player!.Index] = knifeKey;
if (player!.PawnIsAlive && g_bCommandsAllowed)
{
RefreshWeapons(player);
}
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
} }
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersKnife[(int)player!.Index] = knifeKey;
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.2f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
} }
}; };
foreach (var knifePair in knivesOnly) foreach (var knifePair in knivesOnly)
{ {
giveItemMenu.AddMenuOption(knifePair.Value, handleGive); giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
} }
AddCommand($"css_{Config.AdditionalSetting.CommandKnife}", "Knife Menu", (player, info) => AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return; if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
@@ -152,7 +172,8 @@ namespace WeaponPaints
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, giveItemMenu); giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu);
return; return;
} }
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"])) if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
@@ -166,6 +187,7 @@ namespace WeaponPaints
{ {
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key); var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]); var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
weaponSelectionMenu.PostSelectAction = PostSelectAction.Close;
// Function to handle skin selection for a specific weapon // Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) => var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -184,17 +206,16 @@ namespace WeaponPaints
)?.ToList(); )?.ToList();
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]); var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
skinSubMenu.PostSelectAction = PostSelectAction.Close;
// Function to handle skin selection for the chosen weapon // Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) => var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
{ {
if (p == null || !p.IsValid || p.Index <= 0) return; if (!Utility.IsPlayerValid(p)) return;
playerIndex = (int)p.Index; playerIndex = (int)p.Index;
if (p.AuthorizedSteamID == null) return; string steamId = p.SteamID.ToString();
string steamId = p.AuthorizedSteamID.SteamId64.ToString();
var firstSkin = skinsList?.FirstOrDefault(skin => var firstSkin = skinsList?.FirstOrDefault(skin =>
{ {
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName)) if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
@@ -203,40 +224,50 @@ namespace WeaponPaints
} }
return false; return false;
}); });
string selectedSkin = opt.Text; string selectedSkin = opt.Text;
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim(); string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
if (firstSkin != null && if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) && firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null && weaponDefIndexObj != null &&
ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) && int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
ushort.TryParse(selectedPaintID, out var paintID)) int.TryParse(selectedPaintID, out var paintID))
{ {
p!.Print(Localizer["wp_skin_menu_select", selectedSkin]); if (Config.Additional.ShowSkinImage && skinsList != null)
{
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintID &&
skin?["image"] != null
);
string image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
if (!gPlayerWeaponsInfo[playerIndex].TryGetValue(weaponDefIndex, out _)) p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
{
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
}
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID; if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.00001f; {
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
}
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.01f;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0; gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = p.UserId,
Index = (int)player.Index, Index = (int)p.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64, SteamId = p.SteamID.ToString(),
Name = player?.PlayerName, Name = p.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = p.IpAddress?.Split(":")[0]
}; };
if (!Config.GlobalShare) if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
{ AddTimer(0.2f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintToDatabase(playerInfo, weaponDefIndex));
}
} }
}; };
@@ -259,7 +290,7 @@ namespace WeaponPaints
} }
// Open the submenu for skin selection of the chosen weapon // Open the submenu for skin selection of the chosen weapon
ChatMenus.OpenMenu(player, skinSubMenu); MenuManager.OpenChatMenu(player, skinSubMenu);
} }
}; };
@@ -270,24 +301,127 @@ namespace WeaponPaints
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection); weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
} }
// Command to open the weapon selection menu for players // Command to open the weapon selection menu for players
AddCommand($"css_{Config.AdditionalSetting.CommandSkinSelection}", "Skins selection menu", (player, info) => AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupGlovesMenu()
{
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{ {
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return; uint playerIndex = player!.Index;
string selectedPaintName = option.Text;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) || var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
if (selectedGlove != null)
{
if (
selectedGlove != null &&
selectedGlove.ContainsKey("weapon_defindex") &&
selectedGlove.ContainsKey("paint") &&
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
)
{
if (Config.Additional.ShowSkinImage)
{
string image = selectedGlove["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersGlove[playerIndex] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new();
weaponInfo.Paint = paint;
gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(playerIndex, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
Server.NextFrame(() =>
{
RefreshGloves(player);
});
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
}
}
};
};
// Add weapon options to the weapon selection menu
foreach (var gloveObject in glovesList)
{
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
if (paintName.Length > 0)
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, weaponSelectionMenu); MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return; return;
} }
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"])) if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{ {
player!.Print(Localizer["wp_command_cooldown"]); player!.Print(Localizer["wp_command_cooldown"]);
} }
}); });
} }
} }
} }

View File

@@ -3,28 +3,21 @@ using System.Text.Json.Serialization;
namespace WeaponPaints namespace WeaponPaints
{ {
public class AdditionalSetting public class Additional
{ {
[JsonPropertyName("SkinVisibilityFix")]
[JsonPropertyName("UseMetamodAlwaysLegacyModel")]
public bool UseMetamodAlwaysLegacyModel { get; set; } = false;
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true; public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")] [JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true; public bool KnifeEnabled { get; set; } = true;
[JsonPropertyName("GloveEnabled")]
public bool GloveEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")] [JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true; public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("MusicKitEnabled")] [JsonPropertyName("CommandWpEnabled")]
public bool MusicKitEnabled { get; set; } = true;
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true; public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")] [JsonPropertyName("CommandKillEnabled")]
@@ -33,6 +26,9 @@ namespace WeaponPaints
[JsonPropertyName("CommandKnife")] [JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife"; public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandSkin")] [JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws"; public string CommandSkin { get; set; } = "ws";
@@ -50,13 +46,17 @@ namespace WeaponPaints
[JsonPropertyName("GiveRandomSkin")] [JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false; public bool GiveRandomSkin { get; set; } = false;
[JsonPropertyName("GiveKnifeAfterRemove")] [JsonPropertyName("GiveKnifeAfterRemove")]
public bool GiveKnifeAfterRemove { get; set; } = false; public bool GiveKnifeAfterRemove { get; set; } = false;
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
} }
public class WeaponPaintsConfig : BasePluginConfig public class WeaponPaintsConfig : BasePluginConfig
{ {
public override int Version { get; set; } = 5; public override int Version { get; set; } = 4;
[JsonPropertyName("DatabaseHost")] [JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = ""; public string DatabaseHost { get; set; } = "";
@@ -85,8 +85,7 @@ namespace WeaponPaints
[JsonPropertyName("Website")] [JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins"; public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("AdditionalSetting")] [JsonPropertyName("Additional")]
public AdditionalSetting AdditionalSetting { get; set; } = new AdditionalSetting(); public Additional Additional { get; set; } = new Additional();
} }
}
}

28
Database.cs Normal file
View File

@@ -0,0 +1,28 @@
using MySqlConnector;
namespace WeaponPaints
{
public class Database
{
private readonly string _dbConnectionString;
public Database(string dbConnectionString)
{
_dbConnectionString = dbConnectionString;
}
public async Task<MySqlConnection> GetConnectionAsync()
{
try
{
var connection = new MySqlConnection(_dbConnectionString);
await connection.OpenAsync();
return connection;
}
catch (Exception)
{
throw;
}
}
}
}

350
Events.cs
View File

@@ -1,60 +1,78 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities; using CounterStrikeSharp.API.Core.Attributes.Registration;
using System.Numerics;
namespace WeaponPaints namespace WeaponPaints
{ {
public partial class WeaponPaints public partial class WeaponPaints
{ {
private void OnClientPutInServer(int playerSlot)
[GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info)
{ {
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot); CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player.SteamID, SteamId = player.SteamID.ToString(),
Name = player.PlayerName, Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return; Task.Run(async () =>
Task.Run(async () =>
{ {
await weaponSync.GetPlayerDatabaseIndex(playerInfo); // Run skin, knife, and glove tasks asynchronously
var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask;
var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask;
var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask;
// Await all tasks to complete
await Task.WhenAll(skinTask, knifeTask, gloveTask);
}); });
}
private void OnClientDisconnect(int playerSlot) return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{ {
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot); CCSPlayerController player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return; if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
g_playersDatabaseIndex.TryRemove((int)player.Index, out _); PlayerInfo playerInfo = new PlayerInfo
if (Config.AdditionalSetting.KnifeEnabled) {
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
if (Config.Additional.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _); g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.AdditionalSetting.SkinEnabled) if (Config.Additional.GloveEnabled)
{ g_playersGlove.TryRemove(player.Index, out _);
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
{ commandsCooldown.Remove((int)player.UserId);
innerDictionary.Clear();
} return HookResult.Continue;
}
if (Config.AdditionalSetting.MusicKitEnabled)
g_playersMusicKit.TryRemove((int)player.Index, out _);
if (commandsCooldown.ContainsKey((int)player.UserId))
{
commandsCooldown.Remove((int)player.UserId);
}
} }
private void OnEntityCreated(CEntityInstance entity) private void OnEntityCreated(CEntityInstance entity)
{ {
if (!Config.AdditionalSetting.SkinEnabled) return; if (!Config.Additional.SkinEnabled) return;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return; if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName; string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return; if (!weaponList.ContainsKey(designerName)) return;
@@ -74,7 +92,8 @@ namespace WeaponPaints
if (weapon.OwnerEntity.Value == null) return; if (weapon.OwnerEntity.Value == null) return;
if (weapon.OwnerEntity.Index <= 0) return; if (weapon.OwnerEntity.Index <= 0) return;
int weaponOwner = (int)weapon.OwnerEntity.Index; int weaponOwner = (int)weapon.OwnerEntity.Index;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner)); CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner);
//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
if (!pawn.IsValid) return; if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Index; var playerIndex = (int)pawn.Controller.Index;
@@ -87,166 +106,82 @@ namespace WeaponPaints
}); });
} }
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info) public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
*/
return HookResult.Continue;
}
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true);
if (!PlayerHasKnife(player) && Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
}
}
return HookResult.Continue;
}
*/
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{ {
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value; CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
if (player == null || player.IsBot || player.IsHLTV) if (player == null || player.IsBot || player.IsHLTV ||
return HookResult.Continue; player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
!g_playersKnife.ContainsKey((int)player.Index))
if (player == null || !player.IsValid || player.SteamID.ToString() == "" || {
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue; return HookResult.Continue;
}
CBasePlayerWeapon weapon = new(caller.Handle); CBasePlayerWeapon weapon = new(caller.Handle);
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59) if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
{
return HookResult.Continue; return HookResult.Continue;
}
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue; if (pickupCount >= 2)
{
return HookResult.Continue;
}
if (g_playersKnife[(int)player.Index] != "weapon_knife") if (g_playersKnife[(int)player.Index] != "weapon_knife")
{ {
g_knifePickupCount[(int)player.Index]++; pickupCount++;
player.RemoveItemByDesignerName(weapon.DesignerName); g_knifePickupCount[(int)player.Index] = pickupCount;
if (Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.2f, () => GiveKnifeToPlayer(player)); if (Config.Additional.GiveKnifeAfterRemove)
{
AddTimer(0.10f, () =>
{
RefreshWeapons(player);
});
}
} }
return HookResult.Continue; return HookResult.Continue;
} }
private void OnMapStart(string mapName)
{
if (!Config.AdditionalSetting.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
{
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
// TODO
// needed for now
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\""); NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\""); NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0"); NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (Config.GlobalShare) if (Config.GlobalShare)
GlobalShareConnect(); GlobalShareConnect();
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
}); });
/*
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
{
List<CCSPlayerController> players = Utilities.GetPlayers();
HashSet<int> playerIndexes = new HashSet<int>(gPlayerWeaponsInfo.Keys);
foreach (CCSPlayerController player in players)
{
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
//if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
if (playerIndexes.Contains((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
*/
}
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (!g_playersDatabaseIndex.ContainsKey((int)player!.Index))
{
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
Task.Run(async () =>
{
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
return HookResult.Continue;
} }
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info) private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{ {
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid)
{ if (player is null || !player.IsValid || player.PlayerPawn == null ||
!player.PlayerPawn.IsValid || player.IsHLTV
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
return HookResult.Continue; return HookResult.Continue;
}
if (Config.AdditionalSetting.KnifeEnabled && !PlayerHasKnife(player)) g_knifePickupCount[(int)player.Index] = 0;
{ GiveKnifeToPlayer(player);
g_knifePickupCount[(int)player.Index] = 0;
GiveKnifeToPlayer(player);
//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
}
/* Server.NextFrame(() =>
if (Config.AdditionalSetting.SkinVisibilityFix)
{ {
AddTimer(0.3f, () => RefreshSkins(player)); RefreshGloves(player);
} });
*/
return HookResult.Continue; return HookResult.Continue;
} }
@@ -267,87 +202,84 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
private void OnTick() private void OnTick()
{ {
foreach (var player in Utilities.GetPlayers()) foreach (var player in Utilities.GetPlayers().Where(p =>
p is not null && p.IsValid &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
)
)
{ {
try try
{ {
if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected == PlayerConnectedState.PlayerDisconnecting) continue; if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
}
if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
continue;
var viewModels = GetPlayerViewModels(player); var viewModels = GetPlayerViewModels(player);
if (viewModels == null || viewModels.Length == 0)
if (viewModels == null) continue; continue;
var viewModel = viewModels[0]; var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue; if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value; continue;
if (weapon == null || !weapon.IsValid) continue; var weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
continue;
var isKnife = viewModel.Value.VMName.Contains("knife"); if (viewModel.Value.VMName.Contains("knife"))
continue;
if (!isKnife) var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
if (sceneNode == null)
continue;
var skeleton = GetSkeletonInstance(sceneNode);
if (skeleton == null)
continue;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(weapon.FallbackPaintKit))
{ {
if ( skeleton.ModelState.MeshGroupMask = 1;
viewModel.Value.CBodyComponent != null
&& viewModel.Value.CBodyComponent.SceneNode != null
&& weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2
)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
} }
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
} }
catch (Exception) catch (Exception)
{ } {
}
} }
} }
private void RegisterListeners() private void RegisterListeners()
{ {
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated); RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer); //RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect); //RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart); RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick);
if (!Config.AdditionalSetting.UseMetamodAlwaysLegacyModel)
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn); RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre); RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd); RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
//RegisterEventHandler<EventItemPickup>(OnItemPickup); //RegisterEventHandler<EventItemPickup>(OnItemPickup);
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
}
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
int playerIndex = (int)player.EntityIndex.Value.Value;
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
Task.Run(async () =>
{
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
});
return HookResult.Continue;
} }
*/
} }
} }

View File

@@ -4,8 +4,8 @@
{ {
public int Index { get; set; } public int Index { get; set; }
public int? UserId { get; set; } public int? UserId { get; set; }
public ulong? SteamId { get; set; } public string? SteamId { get; set; }
public string? Name { get; set; } public string? Name { get; set; }
public string? IpAddress { get; set; } public string? IpAddress { get; set; }
} }
} }

View File

@@ -10,7 +10,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
## Features ## Features
- Changes only paint, seed and wear on weapons and knives - Changes only paint, seed and wear on weapons and knives
- MySQL(min. ver 5.6.5) based or global website, so you dont need MySQL/Website - MySQL based or global website, so you dont need MySQL/Website
- Data syncs on player connect - Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)*** - Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website - Added command **`!ws`** to show website
@@ -23,7 +23,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
## CS2 Server ## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**) - Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins - Download from Release and copy plugin to plugins
- Run server with plugin, it will generate config if installed correctly - Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials - Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`** - In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
@@ -74,9 +74,8 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details> </details>
## Web install ## Web install
Ignore this section if you have in config **`GlobalShare = true`** Disregard if the config is **`GlobalShare = true`**
- Minimum PHP version 5.5 (needs testing) - Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Minimum MySQL version 5.6.5
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website. - **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)*** - Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey) - Get [Steam API Key](https://steamcommunity.com/dev/apikey)
@@ -90,6 +89,7 @@ Ignore this section if you have in config **`GlobalShare = true`**
## Known issues ## Known issues
- Issue on Windows servers, no knives are given. - Issue on Windows servers, no knives are given.
- You can't change knife if it's equpied in cs2 inventory
- Can cause incompatibility with plugins/maps which manipulates weapons and knives - Can cause incompatibility with plugins/maps which manipulates weapons and knives
## Troubleshooting ## Troubleshooting
@@ -102,6 +102,9 @@ Plugin is not loaded or configured with mysql credentials. Tables are auto-creat
**Knives are disappearing:** **Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true Set in config GiveKnifeAfterRemove to true
**Knives are not changing for players:**
You can't change knife if you have your own equipped
</details> </details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/) ### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

24
SchemaString.cs Normal file
View File

@@ -0,0 +1,24 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Memory;
using System.Runtime.CompilerServices;
using System.Text;
namespace WeaponPaints;
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
{
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
{ }
internal unsafe void Set(string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
for (var i = 0; i < bytes.Length; i++)
{
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
}
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
}
}

View File

@@ -1,11 +1,11 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using Dapper; using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System.Reflection;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Reflection;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -23,35 +23,51 @@ namespace WeaponPaints
Password = Config.DatabasePassword, Password = Config.DatabasePassword,
Database = Config.DatabaseName, Database = Config.DatabaseName,
Port = (uint)Config.DatabasePort, Port = (uint)Config.DatabasePort,
Pooling = true
}; };
return builder.ConnectionString; return builder.ConnectionString;
} }
internal static async void CheckDatabaseTables()
internal static async Task CheckDatabaseTables()
{ {
if (WeaponPaints._database is null) return;
try try
{ {
using var connection = new MySqlConnection(BuildDatabaseConnectionString()); await using var connection = await WeaponPaints._database.GetConnectionAsync();
await connection.OpenAsync();
using var transaction = await connection.BeginTransactionAsync(); await using var transaction = await connection.BeginTransactionAsync();
// Minimal version for MySQL 5.6.5 try
string[] sqlCommands = new string[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_items` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knife` (`user_id` INT UNSIGNED NOT NULL, `knife` VARCHAR(32) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_music` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};
try
{ {
foreach (string command in sqlCommands) string[] createTableQueries = new[]
{ {
await connection.ExecuteAsync(command, transaction: transaction); @"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
} `steamid` varchar(64) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(64) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB"
};
await transaction.CommitAsync(); foreach (var query in createTableQueries)
{
await connection.ExecuteAsync(query, transaction: transaction);
}
await transaction.CommitAsync();
} }
catch (Exception) catch (Exception)
{ {
@@ -61,25 +77,43 @@ namespace WeaponPaints
} }
catch (Exception ex) catch (Exception ex)
{ {
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message); throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
} }
} }
internal static bool IsPlayerValid(CCSPlayerController? player) internal static bool IsPlayerValid(CCSPlayerController? player)
{ {
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null); if (player is null) return false;
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
} }
internal static void LoadSkinsFromFile(string filePath) internal static void LoadSkinsFromFile(string filePath)
{ {
if (File.Exists(filePath)) try
{ {
string json = File.ReadAllText(filePath); string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json); var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>(); WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
} }
else catch (FileNotFoundException)
{ {
throw new FileNotFoundException("File not found.", filePath); throw;
}
}
internal static void LoadGlovesFromFile(string filePath)
{
try
{
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
}
catch (FileNotFoundException)
{
throw;
} }
} }
@@ -120,11 +154,11 @@ namespace WeaponPaints
{ {
try try
{ {
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION"); HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode) if (response.IsSuccessStatusCode)
{ {
string remoteVersion = await response.Content.ReadAsStringAsync(); string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim(); remoteVersion = remoteVersion.Trim();
int comparisonResult = string.Compare(version, remoteVersion); int comparisonResult = string.Compare(version, remoteVersion);
@@ -147,9 +181,13 @@ namespace WeaponPaints
logger.LogWarning("Failed to check version"); logger.LogWarning("Failed to check version");
} }
} }
catch (HttpRequestException ex)
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex) catch (Exception ex)
{ {
Console.WriteLine(ex); logger.LogError(ex, "An error occurred while checking version.");
} }
} }
} }
@@ -169,6 +207,7 @@ namespace WeaponPaints
Console.WriteLine(" "); Console.WriteLine(" ");
} }
/*(
internal static void TestDatabaseConnection() internal static void TestDatabaseConnection()
{ {
try try
@@ -187,5 +226,6 @@ namespace WeaponPaints
} }
CheckDatabaseTables(); CheckDatabaseTables();
} }
*/
} }
} }

View File

@@ -1 +1 @@
1.4b 1.8d

View File

@@ -1,6 +1,7 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@@ -11,7 +12,7 @@ namespace WeaponPaints
{ {
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false) internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{ {
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return; if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player.Index; int playerIndex = (int)player.Index;
@@ -19,14 +20,16 @@ namespace WeaponPaints
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return; if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
ushort weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife) if (isKnife)
{ {
weapon.AttributeManager.Item.EntityQuality = 3; weapon.AttributeManager.Item.EntityQuality = 3;
} }
if (_config.AdditionalSetting.GiveRandomSkin && int fallbackPaintKit = weapon.FallbackPaintKit;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) !gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{ {
// Random skins // Random skins
@@ -35,14 +38,52 @@ namespace WeaponPaints
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32; weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0; weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.00001f; weapon.FallbackWear = 0.000001f;
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2) var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{ {
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2; skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
} }
} }
var viewModels = GetPlayerViewModels(player);
if (viewModels == null || viewModels.Length == 0)
return;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
return; return;
} }
@@ -56,44 +97,83 @@ namespace WeaponPaints
weapon.FallbackSeed = weaponInfo.Seed; weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear; weapon.FallbackWear = weaponInfo.Wear;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
var foundSkin1 = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName1))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2) var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{ {
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2; skeleton.ModelState.MeshGroupMask = 1;
} }
} else
{
} if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
var viewModels1 = GetPlayerViewModels(player);
if (viewModels1 == null || viewModels1.Length == 0)
return;
var viewModel1 = viewModels1[0];
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
}
internal static void GiveKnifeToPlayer(CCSPlayerController? player) internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{ {
if (!_config.AdditionalSetting.KnifeEnabled || player == null || !player.IsValid) return; if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
string knifeToGive;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife)) if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
{ {
player.GiveNamedItem(knife); knifeToGive = knife;
} }
else if (_config.AdditionalSetting.GiveRandomKnife) else if (_config.Additional.GiveRandomKnife)
{ {
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value); var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
if (knifeTypes.Count == 0)
{
Utility.Log("No valid knife types found.");
return;
}
Random random = new(); Random random = new();
int index = random.Next(knifeTypes.Count); int index = random.Next(knifeTypes.Count);
var randomKnifeClass = knifeTypes.Keys.ElementAt(index); knifeToGive = knifeTypes[index].Key;
player.GiveNamedItem(randomKnifeClass);
} }
else else
{ {
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife"; knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(defaultKnife);
} }
player.GiveNamedItem(knifeToGive);
} }
internal static bool PlayerHasKnife(CCSPlayerController? player) internal static bool PlayerHasKnife(CCSPlayerController? player)
{ {
if (!_config.AdditionalSetting.KnifeEnabled) return false; if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive) if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
{ {
@@ -118,207 +198,237 @@ namespace WeaponPaints
return false; return false;
} }
internal void RefreshPlayerKnife(CCSPlayerController? player) internal void RefreshWeapons(CCSPlayerController? player)
{ {
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return; if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return; return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
if (weapons == null || weapons.Count == 0)
return;
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
return;
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
bool bomb = false;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
// Iterate through each weapon
foreach (var weapon in weapons)
{ {
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle); if (weapon == null || !weapon.IsValid || weapon.Value == null ||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon")); !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
foreach (var weapon in weapons) try
{ {
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) string? weaponByDefindex = null;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData != null)
{ {
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59) if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) bomb = true;
if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{ {
if (weapon.Index <= 0) return; int clip1 = weapon.Value.Clip1;
int weaponEntityIndex = (int)weapon.Index; int reservedAmmo = weapon.Value.ReserveAmmo[0];
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
AddTimer(0.22f, () =>
{
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
)
{
if (player.PawnIsAlive)
{
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
service.DropActivePlayerWeapon(weapon.Value);
GiveKnifeToPlayer(player);
}
}
});
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ => weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
{
try
{
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
{
knife.Remove();
}
}
catch (Exception) { }
});
break;
} }
} }
if (!weapon.Value.DesignerName.Contains("knife")
&&
!weapon.Value.DesignerName.Contains("bayonet")
&&
!weapon.Value.DesignerName.Contains("kukri")
&&
WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
} }
} }
}
/*
internal void RefreshSkins(CCSPlayerController? player)
{
return;
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3")); player.RemoveWeapons();
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2")); AddTimer(0.3f, () =>
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1")); {
GiveKnifeToPlayer(player);
if (bomb)
player.GiveNamedItem("weapon_c4");
if (defuser)
{
var itemServ = player.PlayerPawn?.Value?.ItemServices;
if (itemServ != null)
{
var items = new CCSPlayer_ItemServices(itemServ.Handle);
items.HasDefuser = true;
}
}
if (healthshot)
player.GiveNamedItem("weapon_healtshot");
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
if (newWeapon != null)
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
} }
*/
internal void RefreshWeapons(CCSPlayerController? player) internal void RefreshKnife(CCSPlayerController? player)
{ {
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return; if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return; return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0) if (weapons != null && weapons.Count > 0)
{ {
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
foreach (var weapon in weapons) foreach (var weapon in weapons)
{ {
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
{ {
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
try try
{ {
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{ {
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true); RefreshWeapons(player);
GiveKnifeToPlayer(player); break;
}
else
{
if (!WeaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
int clip1, reservedAmmo;
clip1 = weapon.Value.Clip1;
reservedAmmo = weapon.Value.ReserveAmmo[0];
string weaponByDefindex = WeaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
Server.NextFrame(() =>
{
if (newWeapon == null) return;
try
{
newWeapon.Clip1 = clip1;
newWeapon.ReserveAmmo[0] = reservedAmmo;
}
catch (Exception)
{ }
});
} }
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.LogWarning("Refreshing weapons exception"); Logger.LogWarning($"Cannot remove knife: {ex.Message}");
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
Console.WriteLine(ex.Message);
} }
} }
} }
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
RefreshSkins(player);
*/
} }
} }
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false) private static void RefreshGloves(CCSPlayerController player)
{ {
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return; if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (weapons != null && weapons.Count > 0) if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{ {
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle); pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon")); pawn.SetModel(model);
}
foreach (var weapon in weapons) Instance.AddTimer(0.06f, () =>
{
try
{ {
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) if (!player.IsValid)
return;
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
{ {
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59) CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
{ return;
if (!force)
{
if ((int)weapon.Index <= 0) return;
int weaponEntityIndex = (int)weapon.Index;
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
AddTimer(1.0f, () => WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
{
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
if (knife != null && knife.IsValid)
{
knife.Remove();
}
});
}
else
{
weapon.Value.Remove();
}
break; CEconItemView item = pawn.EconGloves;
} item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
} }
} }
} catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
} }
private static int GetRandomPaint(int defindex) private static int GetRandomPaint(int defindex)
{ {
if (skinsList == null || skinsList.Count == 0)
return 0;
if (skinsList != null) Random rnd = new Random();
{
Random rnd = new Random(); // Filter weapons by the provided defindex
// Filter weapons by the provided defindex var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
return paintValue;
if (filteredWeapons.Count > 0)
{
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
{
return paintValue;
}
else
{
return 0;
}
}
}
return 0; return 0;
} }
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
}
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player) private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{ {
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null; if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;

View File

@@ -2,12 +2,8 @@
{ {
public class WeaponInfo public class WeaponInfo
{ {
public ushort Paint { get; set; } public int Paint { get; set; }
public ushort Seed { get; set; } public int Seed { get; set; } = 0;
public float Wear { get; set; } public float Wear { get; set; } = 0f;
public string? NameTag { get; set; } }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
} }

View File

@@ -2,16 +2,19 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Cvars; using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Localization; using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Collections.Concurrent; using System.Collections.Concurrent;
namespace WeaponPaints; namespace WeaponPaints;
[MinimumApiVersion(155)] [MinimumApiVersion(168)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig> public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ {
internal static WeaponPaints Instance { get; private set; } = new();
internal static readonly Dictionary<string, string> weaponList = new() internal static readonly Dictionary<string, string> weaponList = new()
{ {
{"weapon_deagle", "Desert Eagle"}, {"weapon_deagle", "Desert Eagle"},
@@ -36,6 +39,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{"weapon_negev", "Negev"}, {"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"}, {"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"}, {"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"}, {"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"}, {"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"}, {"weapon_mp9", "MP9"},
@@ -67,86 +71,94 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ "weapon_knife_cord", "Paracord Knife" }, { "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" }, { "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" }, { "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" } { "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
}; };
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" }
};
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig(); internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer; internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>(); internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new ConcurrentDictionary<int, int>(); internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>(); internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
internal static ConcurrentDictionary<int, int?> g_playersMusicKit = new ConcurrentDictionary<int, int?>(); internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>(); internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
internal static WeaponSynchronization? weaponSync; internal static WeaponSynchronization? weaponSync;
internal bool g_bCommandsAllowed = true; public static bool g_bCommandsAllowed = true;
internal Dictionary<int, string> PlayerWeaponImage = new();
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php"); internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
internal int GlobalShareServerId = 0; internal int GlobalShareServerId = 0;
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>(); internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private string DatabaseConnectionString = string.Empty; internal static Database? _database;
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public WeaponPaintsConfig Config { get; set; } = new(); internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.5.0"; public override string ModuleVersion => "1.8d";
public static WeaponPaintsConfig GetWeaponPaintsConfig() public static WeaponPaintsConfig GetWeaponPaintsConfig()
{ {
@@ -155,52 +167,52 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
if (!Config.GlobalShare) Instance = this;
{
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
Utility.TestDatabaseConnection();
}
if (hotReload) if (hotReload)
{ {
OnMapStart(string.Empty); OnMapStart(string.Empty);
List<CCSPlayerController> players = Utilities.GetPlayers(); foreach (var player in Utilities.GetPlayers())
foreach (CCSPlayerController player in players)
{ {
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue; if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
if (g_playersDatabaseIndex.ContainsKey((int)player.Index)) continue; player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
PlayerInfo playerInfo = new PlayerInfo
g_knifePickupCount[(int)player.Index] = 0;
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
g_playersKnife.TryRemove((int)player.Index, out _);
PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.SteamID, SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
if (weaponSync != null)
{ if (Config.Additional.SkinEnabled)
_ = weaponSync!.GetPlayerDatabaseIndex(playerInfo); _ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
} if (Config.Additional.KnifeEnabled)
g_knifePickupCount[(int)player!.Index] = 0; _ = weaponSync.GetKnifeFromDatabase(playerInfo);
if (Config.Additional.GloveEnabled)
_ = weaponSync.GetGloveFromDatabase(playerInfo);
} }
/*
RegisterListeners();
RegisterCommands();
*/
} }
if (Config.AdditionalSetting.KnifeEnabled) Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu(); SetupKnifeMenu();
if (Config.AdditionalSetting.SkinEnabled) if (Config.Additional.SkinEnabled)
SetupSkinsMenu(); SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
RegisterListeners(); RegisterListeners();
RegisterCommands(); RegisterCommands();
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
} }
public void OnConfigParsed(WeaponPaintsConfig config) public void OnConfigParsed(WeaponPaintsConfig config)
@@ -209,37 +221,30 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ {
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1) if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{ {
// maybe more spam to get attention? Logger.LogError("You need to setup Database credentials in config!");
for (int i = 1; i <= 30; i++) throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
{ }
Console.WriteLine("[WeaponPaints] You need to setup Database credentials in config!");
} var builder = new MySqlConnectionStringBuilder
Logger.LogError("You need to setup Database credentials in config!"); {
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!"); Server = config.DatabaseHost,
} UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true
};
_database = new(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
} }
else
{
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Logger.LogError("GLOBAL SHARE IS NOT SUPPORTED NOW !!");
throw new Exception("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Config = config; Config = config;
_config = config; _config = config;
_localizer = Localizer; _localizer = Localizer;
/* Utility.Config = config;
* GLOBAL SHARE IS NOT SUPPORTED NOW!
*/
if (Config.GlobalShare)
Config.GlobalShare = false;
Utility.Config = config;
Utility.ShowAd(ModuleVersion); Utility.ShowAd(ModuleVersion);
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger)); Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
} }

View File

@@ -9,9 +9,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" /> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.168" />
<PackageReference Include="Dapper" Version="2.1.28" /> <PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.4" /> <PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup> </ItemGroup>

View File

@@ -1,7 +1,4 @@
using CounterStrikeSharp.API.Core; using Dapper;
using CounterStrikeSharp.API.Modules.Entities;
using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Collections.Concurrent; using System.Collections.Concurrent;
@@ -10,75 +7,32 @@ namespace WeaponPaints
internal class WeaponSynchronization internal class WeaponSynchronization
{ {
private readonly WeaponPaintsConfig _config; private readonly WeaponPaintsConfig _config;
private readonly string _databaseConnectionString; private readonly Database _database;
private readonly Uri _globalShareApi; private readonly Uri _globalShareApi;
private readonly int _globalShareServerId; private readonly int _globalShareServerId;
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId) internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
{ {
_databaseConnectionString = databaseConnectionString; _database = database;
_config = config; _config = config;
_globalShareApi = globalShareApi; _globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId; _globalShareServerId = globalShareServerId;
} }
internal async Task GetPlayerDatabaseIndex(PlayerInfo player)
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{ {
if (player.SteamId == null || player.Index == 0) return; if (!_config.Additional.KnifeEnabled) return;
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
int? databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[player.Index] = (int)databaseIndex;
}
else
{
string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = player.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
WeaponPaints.g_playersDatabaseIndex[(int)player.Index] = (int)databaseIndex;
}
await connection.CloseAsync();
if (databaseIndex != null)
{
if (_config.AdditionalSetting.SkinEnabled)
await GetWeaponPaintsFromDatabase(player);
if (_config.AdditionalSetting.KnifeEnabled)
await GetKnifeFromDatabase(player);
if (_config.AdditionalSetting.MusicKitEnabled)
await GetMusicKitFromDatabase(player);
}
}
}
catch (Exception e)
{
Utility.Log("GetPlayerDatabaseIndex: " + e.Message);
return;
}
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return; if (player.SteamId == null || player.Index == 0) return;
try try
{ {
if (_config.GlobalShare) if (_config.GlobalShare)
{ {
var values = new Dictionary<string, string> var values = new Dictionary<string, string>
{ {
{ "server_id", _globalShareServerId.ToString() }, { "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! }, { "steamid", player.SteamId },
{ "knife", "1" } { "knife", "1" }
}; };
UriBuilder builder = new UriBuilder(_globalShareApi); UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}")); builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
@@ -109,86 +63,68 @@ namespace WeaponPaints
return; return;
} }
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _)) await using var connection = await _database.GetConnectionAsync();
{ string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
return; string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
}
using (var connection = new MySqlConnection(_databaseConnectionString)) if (!string.IsNullOrEmpty(playerKnife))
{ {
await connection.OpenAsync(); WeaponPaints.g_playersKnife[player.Index] = playerKnife;
string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerKnife != null)
{
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
}
else
{
return;
}
await connection.CloseAsync();
} }
} }
catch (Exception e) catch (Exception e)
{ {
Utility.Log("GetKnifeFromDatabase: " + e.Message); Utility.Log(e.Message);
return; return;
} }
} }
internal async Task GetMusicKitFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.MusicKitEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
int? PlayerMusitKit = await connection.QueryFirstOrDefaultAsync<int?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerMusitKit != null)
{
WeaponPaints.g_playersMusicKit[player.Index] = PlayerMusitKit;
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetMusicKitFromDatabase: " + e.Message);
return;
}
}
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player) internal async Task GetGloveFromDatabase(PlayerInfo player)
{ {
if (!_config.AdditionalSetting.SkinEnabled) return; if (!_config.Additional.GloveEnabled) return;
if (player.SteamId == null || player.Index == 0) return; try
{
// Ensure proper disposal of resources using "using" statement
await using var connection = await _database.GetConnectionAsync();
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _)) // Construct the SQL query with specific columns for better performance
{ string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<ushort, WeaponInfo>();
}
try // Execute the query and retrieve glove data
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
// Check if glove data is retrieved successfully
if (gloveData != null)
{
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
}
}
catch (Exception e)
{
// Log any exceptions occurred during database operation
Utility.Log("An error occurred while fetching glove data: " + e.Message);
}
}
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
if (!_config.Additional.SkinEnabled) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
}
try
{ {
if (_config.GlobalShare) if (_config.GlobalShare)
{ {
var values = new Dictionary<string, string> var values = new Dictionary<string, string>
{ {
{ "server_id", _globalShareServerId.ToString() }, { "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! }, { "steamid", player.SteamId },
{ "skins", "1" } { "skins", "1" }
}; };
UriBuilder builder = new UriBuilder(_globalShareApi); UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}")); builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
@@ -206,20 +142,19 @@ namespace WeaponPaints
{ {
foreach (var weapon in jsonArray) foreach (var weapon in jsonArray)
{ {
ushort? weaponDefIndex = weapon["weapon_defindex"]?.Value<ushort>(); int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
ushort? weaponPaintId = weapon["weapon_paint_id"]?.Value<ushort>(); int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>(); float? weaponWear = weapon["weapon_wear"]?.Value<float>();
ushort? weaponSeed = weapon["weapon_seed"]?.Value<ushort>(); int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null) if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{ {
WeaponInfo weaponInfo = new WeaponInfo WeaponInfo weaponInfo = new WeaponInfo
{ {
Paint = weaponPaintId.Value, Paint = weaponPaintId.Value,
Seed = weaponSeed.Value, Seed = weaponSeed.Value,
Wear = weaponWear.Value, Wear = weaponWear.Value
NameTag = null };
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo; WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
} }
} }
@@ -233,99 +168,93 @@ namespace WeaponPaints
} }
} }
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _)) await using var connection = await _database.GetConnectionAsync();
{ string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
return; var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
}
using (var connection = new MySqlConnection(_databaseConnectionString)) foreach (var row in playerSkins)
{ {
await connection.OpenAsync(); int? weaponDefIndex = row.weapon_defindex;
string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId"; int? weaponPaintId = row.weapon_paint_id;
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] }); float? weaponWear = row.weapon_wear;
if (PlayerSkins != null && PlayerSkins.Any()) int? weaponSeed = row.weapon_seed;
{
PlayerSkins.ToList().ForEach(row =>
{
ushort weaponDefIndex = row.weapon ?? default(ushort);
ushort weaponPaintId = row.paint ?? default(ushort);
float weaponWear = row.wear ?? default(float);
ushort weaponSeed = row.seed ?? default(ushort);
string weaponNameTag = row.nametag;
WeaponInfo weaponInfo = new WeaponInfo WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
NameTag = weaponNameTag
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
});
}
else
{ {
return; Paint = weaponPaintId.HasValue ? weaponPaintId.Value : 0,
} Seed = weaponSeed.HasValue ? weaponSeed.Value : 0,
await connection.CloseAsync(); Wear = weaponWear.HasValue ? weaponWear.Value : 0f
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.GetValueOrDefault()] = weaponInfo;
} }
} }
catch (Exception e) catch (Exception e)
{
Utility.Log("GetWeaponPaintsFromDatabase: " + e.Message);
return;
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.AdditionalSetting.KnifeEnabled) return;
if(player == null || player.Index <= 0) return;
try
{
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
string query = "INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index], newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
{ {
Utility.Log(e.Message); Utility.Log(e.Message);
return; return;
} }
} }
internal async Task SyncWeaponPaintToDatabase(PlayerInfo player, ushort weaponDefIndex)
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{ {
if (!_config.AdditionalSetting.SkinEnabled) return; if (!_config.Additional.KnifeEnabled) return;
if (player == null || player.Index <= 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out var playerDatabaseIndex)) try
return; {
await using var connection = await _database.GetConnectionAsync();
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out var playerSavedWeapons)) string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
return; await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
if (!playerSavedWeapons.TryGetValue(weaponDefIndex, out var weaponInfo)) catch (Exception e)
return; {
Utility.Log(e.Message);
}
}
using var connection = new MySqlConnection(_databaseConnectionString); internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
string querySql = @" {
INSERT INTO `wp_users_items` if (!_config.Additional.GloveEnabled) return;
(`user_id`, `weapon`, `paint`, `wear`, `seed`)
VALUES try
(@userId, @weaponDefIndex, @paintId, @wear, @seed) {
ON DUPLICATE KEY UPDATE await using var connection = await _database.GetConnectionAsync();
paint = @paintId, string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
wear = @wear, await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
seed = @seed"; }
var queryParams = new { weaponDefIndex, userId = playerDatabaseIndex, paintId = weaponInfo.Paint, wear = weaponInfo.Wear, seed = weaponInfo.Seed }; catch (Exception e)
await connection.ExecuteAsync(querySql, queryParams); {
await connection.CloseAsync(); Utility.Log(e.Message);
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (player == null || player.Index <= 0 || player.SteamId == null) return;
await using var connection = await _database.GetConnectionAsync();
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
return;
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index])
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " +
"`weapon_wear` = @wear, `weapon_seed` = @seed";
var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
await connection.ExecuteAsync(updateSql, updateParams);
}
} }
} }
} }

16
gamedata/gloves.json Normal file
View File

@@ -0,0 +1,16 @@
{
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
}
}
}

View File

@@ -3,11 +3,14 @@
"wp_info_website": "Visit {lime}{0}{default} where you can change skins", "wp_info_website": "Visit {lime}{0}{default} where you can change skins",
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins", "wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu", "wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now", "wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints", "wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife", "wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Knife Menu", "wp_knife_menu_title": "Knife Menu",
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
"wp_glove_menu_title": "Gloves Menu",
"wp_skin_menu_weapon_title": "Weapon Menu", "wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}", "wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin" "wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus", "wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus", "wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni", "wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...", "wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti", "wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi", "wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}", "wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
"wp_knife_menu_title": "Nažu Izvēlne", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Nazis Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
"wp_glove_menu_title": "Cimdu Izvēlne",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne", "wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}", "wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu" "wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
} }

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny", "wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny", "wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<EFBFBD>wietlić menu no<EFBFBD>y", "wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...", "wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny", "wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż", "wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu noży", "wp_knife_menu_title": "Menu Noży",
"wp_skin_menu_weapon_title": "Menu broni", "wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}", "wp_glove_menu_title": "Menu Rękawiczek",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin" "wp_skin_menu_weapon_title": "Menu Broni",
} "wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
}

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca", "wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins", "wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas", "wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora", "wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_command_refresh_done": "{lime}Sincronizando as suas skins", "wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca", "wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas", "wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_title": "Menu de Luvas",
"wp_skin_menu_weapon_title": "Menu de Armas", "wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}", "wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin" "wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
} }

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins", "wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins", "wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas", "wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins", "wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins", "wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca", "wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}", "wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_title": "Menu Facas", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_title": "Menu de Luvas",
"wp_skin_menu_weapon_title": "Menu de Armas", "wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}", "wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin" "wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
} }

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин", "wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов", "wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож", "wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас", "wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_command_refresh_done": "{lime}Обновление скинов для оружия", "wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа", "wp_command_refresh_done": "{lime}Обновление скинов оружия",
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}", "wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
"wp_knife_menu_title": "Меню ножей", "wp_knife_menu_kill": "",
"wp_skin_menu_weapon_title": "Меню оружия", "wp_knife_menu_title": "Меню Ножей",
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
"wp_glove_menu_title": "Меню Перчаток",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}", "wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия" "wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
} }

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin", "wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın", "wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın", "wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz", "wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor", "wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz", "wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir", "wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Bıçak Menüsü", "wp_knife_menu_title": "Bıçak Menüsü",
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
"wp_glove_menu_title": "Eldiven Menüsü",
"wp_skin_menu_weapon_title": "Silah Menüsü", "wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}", "wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz" "wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
} }

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин", "wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів", "wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж", "wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз", "wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї", "wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа", "wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}", "wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
"wp_knife_menu_title": "Меню ножів", "wp_knife_menu_kill": "",
"wp_skin_menu_weapon_title": "Меню зброї", "wp_knife_menu_title": "Меню Ножів",
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}", "wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї" "wp_glove_menu_title": "Меню Рукавичок",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
} }

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[武器皮肤] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤", "wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步", "wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单", "wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中", "wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_command_refresh_done": "{lime}刷新武器皮肤", "wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀", "wp_command_refresh_done": "{lime}刷新武器皮肤",
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新", "wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
"wp_knife_menu_title": "刀菜单", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "刀具菜单",
"wp_glove_menu_select": "您已选择 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_title": "手套菜单",
"wp_skin_menu_weapon_title": "武器菜单", "wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 皮肤", "wp_skin_menu_skin_title": " {lime}{0}{default} 选择皮肤",
"wp_skin_menu_select": "选择 {lime}{0}{default} 作为的皮肤" "wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为的皮肤"
} }

View File

@@ -1,66 +1,29 @@
<?php <?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase { class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO; private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() { public function __construct() {
try { try {
// Establish a connection to the database using PDO $this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
} }
catch(PDOException $ex) { catch(PDOException $ex)
// Display error message if connection fails {
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>"; echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>"); die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
} }
} }
public function select($query, $bindings = []) {
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query); $STH = $this->PDO->prepare($query);
$STH->execute($bindings); $STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC); $result = $STH->fetchAll(PDO::FETCH_ASSOC);
if ($result === false) { $result ??= false;
$result = array(); // Set $result to an empty array if no results found return $result;
}
return $result;
} }
/** public function query($query, $bindings = []){
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query); $STH = $this->PDO->prepare($query);
return $STH->execute($bindings); return $STH->execute($bindings);
} }
}
}

View File

@@ -1,71 +0,0 @@
<?php
// Set security headers to enhance security
header("X-Frame-Options: SAMEORIGIN");
header("X-XSS-Protection: 1; mode=block");
header("X-Content-Type-Options: nosniff");
header("Referrer-Policy: no-referrer-when-downgrade");
header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_items SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_items (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,112 +1,99 @@
<?php <?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass class UtilsClass
{ {
/** public static function skinsFromJson(): array
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{ {
$skins = array(); $skins = [];
$jsonFilePath = __DIR__ . "/../data/skins.json"; $json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) { foreach ($json as $skin) {
$json = json_decode(file_get_contents($jsonFilePath), true); $skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
foreach ($json as $skin) { 'paint_name' => $skin['paint_name'],
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array( 'image_url' => $skin['image'],
'weapon_name' => $skin['weapon_name'], ];
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
} }
return $skins; return $skins;
} }
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray() public static function getWeaponsFromArray()
{ {
$weapons = array(); $weapons = [];
$skinsData = self::skinsFromJson(); $temp = self::skinsFromJson();
foreach ($skinsData as $key => $value) { foreach ($temp as $key => $value) {
$weapons[$key] = array( if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'], 'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'], 'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'], 'image_url' => $value[0]['image_url'],
); ];
} }
return $weapons; return $weapons;
} }
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes() public static function getKnifeTypes()
{ {
$knifes = array(); $knifes = [];
$weaponsData = self::getWeaponsFromArray(); $temp = self::getWeaponsFromArray();
$allowedKnifeKeys = array( foreach ($temp as $key => $weapon) {
500, 503, 505, 506, 507, 508, 509, 512, 514, 515, if (
516, 517, 518, 519, 520, 521, 522, 523, 525 !in_array($key, [
); 500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
foreach ($weaponsData as $key => $weapon) { $knifes[$key] = [
if (in_array($key, $allowedKnifeKeys)) { 'weapon_name' => $weapon['weapon_name'],
$knifes[$key] = array( 'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'weapon_name' => $weapon['weapon_name'], 'image_url' => $weapon['image_url'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]), ];
'image_url' => $weapon['image_url'], $knifes[0] = [
); 'weapon_name' => "weapon_knife",
} 'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
} }
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes); ksort($knifes);
return $knifes; return $knifes;
} }
/** public static function getSelectedSkins(array $temp)
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{ {
$selected = array(); $selected = [];
foreach ($temp as $weapon) { foreach ($temp as $weapon) {
$selected[$weapon['weapon']] = array( $selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['paint'], 'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['seed'], 'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['wear'], 'weapon_wear' => $weapon['weapon_wear'],
); ];
} }
return $selected; return $selected;

1
website/data/gloves.json Normal file

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -8,7 +8,7 @@ $weapons = array (
"weapon_aug" => 8, "weapon_aug" => 8,
"weapon_awp" => 9, "weapon_awp" => 9,
"weapon_famas" => 10, "weapon_famas" => 10,
"weapon_g3sg1" => 10, "weapon_g3sg1" => 11,
"weapon_galilar" => 13, "weapon_galilar" => 13,
"weapon_m249" => 14, "weapon_m249" => 14,
"weapon_m4a1" => 16, "weapon_m4a1" => 16,
@@ -53,7 +53,14 @@ $weapons = array (
"weapon_knife_stiletto" => 522, "weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523, "weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525); "weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
$
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
die(var_dump($json));
echo "<pre>"; echo "<pre>";
foreach($json as $skin) foreach($json as $skin)
{ {

Binary file not shown.

After

Width:  |  Height:  |  Size: 169 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 171 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 162 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 163 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 168 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 182 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 166 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 171 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 179 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 179 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 169 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 232 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 237 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 241 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 242 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 232 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 238 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 238 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 235 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 240 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 215 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 217 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 215 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 232 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 244 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 218 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 228 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 218 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 224 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 235 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 227 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 216 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 244 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 260 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 245 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 256 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 252 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 257 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 259 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 256 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 249 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 248 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 257 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 249 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 269 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 258 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 251 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 236 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 234 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 199 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 187 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 200 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 201 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 196 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 198 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 197 KiB

Some files were not shown because too many files have changed in this diff Show More