using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core.Translations; using CounterStrikeSharp.API.Modules.Menu; using Dapper; using MenuManager; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace WeaponPaints { internal static class Utility { internal static WeaponPaintsConfig? Config { get; set; } internal static async Task CheckDatabaseTables() { if (WeaponPaints.Database is null) return; try { await using var connection = await WeaponPaints.Database.GetConnectionAsync(); await using var transaction = await connection.BeginTransactionAsync(); try { string[] createTableQueries = [ @" CREATE TABLE IF NOT EXISTS `wp_player_skins` ( `steamid` varchar(18) NOT NULL, `weapon_team` int(1) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0, `weapon_nametag` VARCHAR(128) DEFAULT NULL, `weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0, `weapon_stattrak_count` int(10) NOT NULL DEFAULT 0, `weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation', `weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation', `weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation', `weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation', `weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation', `weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed', UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;", @" CREATE TABLE IF NOT EXISTS `wp_player_knife` ( `steamid` varchar(18) NOT NULL, `weapon_team` int(1) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`, `weapon_team`) -- Unique constraint ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;", @" CREATE TABLE IF NOT EXISTS `wp_player_gloves` ( `steamid` varchar(18) NOT NULL, `weapon_team` int(1) NOT NULL, `weapon_defindex` int(11) NOT NULL, UNIQUE (`steamid`, `weapon_team`) -- Unique constraint ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;", @" CREATE TABLE IF NOT EXISTS `wp_player_agents` ( `steamid` varchar(18) NOT NULL, `agent_ct` varchar(64) DEFAULT NULL, `agent_t` varchar(64) DEFAULT NULL, UNIQUE (`steamid`) -- Unique constraint ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;", @" CREATE TABLE IF NOT EXISTS `wp_player_music` ( `steamid` varchar(64) NOT NULL, `weapon_team` int(1) NOT NULL, `music_id` int(11) NOT NULL, UNIQUE (`steamid`, `weapon_team`) -- Unique constraint ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;", @" CREATE TABLE IF NOT EXISTS `wp_player_pins` ( `steamid` varchar(64) NOT NULL, `weapon_team` int(1) NOT NULL, `id` int(11) NOT NULL, UNIQUE (`steamid`, `weapon_team`) -- Unique constraint ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;" ]; foreach (var query in createTableQueries) { await connection.ExecuteAsync(query, transaction: transaction); } await transaction.CommitAsync(); } catch (Exception) { await transaction.RollbackAsync(); throw new Exception("[WeaponPaints] Unable to create tables!"); } } catch (Exception ex) { throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message); } } internal static bool IsPlayerValid(CCSPlayerController? player) { if (player is null || WeaponPaints.WeaponSync is null) return false; return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null }; } internal static void LoadSkinsFromFile(string filePath, ILogger logger) { var json = File.ReadAllText(filePath); try { var deserializedSkins = JsonConvert.DeserializeObject>(json); WeaponPaints.SkinsList = deserializedSkins ?? []; } catch (FileNotFoundException) { logger?.LogError("Not found \"skins.json\" file"); } } internal static void LoadPinsFromFile(string filePath, ILogger logger) { var json = File.ReadAllText(filePath); try { var deserializedPins = JsonConvert.DeserializeObject>(json); WeaponPaints.PinsList = deserializedPins ?? []; } catch (FileNotFoundException) { logger?.LogError("Not found \"pins.json\" file"); } } internal static void LoadGlovesFromFile(string filePath, ILogger logger) { try { var json = File.ReadAllText(filePath); var deserializedSkins = JsonConvert.DeserializeObject>(json); WeaponPaints.GlovesList = deserializedSkins ?? []; } catch (FileNotFoundException) { logger?.LogError("Not found \"gloves.json\" file"); } } internal static void LoadAgentsFromFile(string filePath, ILogger logger) { try { var json = File.ReadAllText(filePath); var deserializedSkins = JsonConvert.DeserializeObject>(json); WeaponPaints.AgentsList = deserializedSkins ?? []; } catch (FileNotFoundException) { logger?.LogError("Not found \"agents.json\" file"); } } internal static void LoadMusicFromFile(string filePath, ILogger logger) { try { var json = File.ReadAllText(filePath); var deserializedSkins = JsonConvert.DeserializeObject>(json); WeaponPaints.MusicList = deserializedSkins ?? []; } catch (FileNotFoundException) { logger?.LogError("Not found \"music.json\" file"); } } internal static void Log(string message) { Console.BackgroundColor = ConsoleColor.DarkGray; Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("[WeaponPaints] " + message); Console.ResetColor(); } internal static IMenu? CreateMenu(string title) { var menuType = WeaponPaints.Instance.Config.MenuType.ToLower(); var menu = menuType switch { _ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) => WeaponPaints.MenuApi?.NewMenu(title), _ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) => WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu), _ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) => WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu), _ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) => WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu), _ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) => WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu), _ => WeaponPaints.MenuApi?.NewMenu(title) }; return menu; } internal static async Task CheckVersion(string version, ILogger logger) { using HttpClient client = new(); try { var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false); if (response.IsSuccessStatusCode) { var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false); remoteVersion = remoteVersion.Trim(); var comparisonResult = string.CompareOrdinal(version, remoteVersion); switch (comparisonResult) { case < 0: logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints"); break; case > 0: logger.LogInformation("Probably dev version detected"); break; default: logger.LogInformation("Plugin is up to date"); break; } } else { logger.LogWarning("Failed to check version"); } } catch (HttpRequestException ex) { logger.LogError(ex, "Failed to connect to the version server."); } catch (Exception ex) { logger.LogError(ex, "An error occurred while checking version."); } } internal static void ShowAd(string moduleVersion) { Console.WriteLine(" "); Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ "); Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |"); Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|"); Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ "); Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |"); Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |"); Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|"); Console.WriteLine(" >> Version: " + moduleVersion); Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints"); Console.WriteLine(" "); } } }