using System.Collections.Concurrent; using Dapper; using MySqlConnector; namespace WeaponPaints; internal class WeaponSynchronization { private readonly WeaponPaintsConfig _config; private readonly Database _database; internal WeaponSynchronization(Database database, WeaponPaintsConfig config) { _database = database; _config = config; } internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo) { if (playerInfo.SteamId == null || playerInfo.Slot == 0) return; try { await using var connection = await _database.GetConnectionAsync(); const string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid"; var databaseIndex = await connection.QueryFirstOrDefaultAsync(query, new { steamid = playerInfo.SteamId }); if (databaseIndex != null) { WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex; } else { const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)"; await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId }); Console.WriteLine("SQL Insert Query: " + insertQuery); databaseIndex = await connection.QueryFirstOrDefaultAsync(query, new { steamid = playerInfo.SteamId }); WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex; } await GetPlayerData(playerInfo, connection); } catch (Exception ex) { Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}"); } } internal async Task GetPlayerData(PlayerInfo? player, MySqlConnection connection) { try { if (_config.Additional.KnifeEnabled) GetKnifeFromDatabase(player, connection); if (_config.Additional.GloveEnabled) GetGloveFromDatabase(player, connection); if (_config.Additional.AgentEnabled) GetAgentFromDatabase(player, connection); if (_config.Additional.MusicEnabled) GetMusicFromDatabase(player, connection); if (_config.Additional.SkinEnabled) GetWeaponPaintsFromDatabase(player, connection); } catch (Exception ex) { // Log the exception or handle it appropriately Console.WriteLine($"An error occurred: {ex.Message}"); } } private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection) { try { if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString())) return; const string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId"; var playerKnife = connection.QueryFirstOrDefault(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] }); if (!string.IsNullOrEmpty(playerKnife)) WeaponPaints.g_playersKnife[player.Slot] = playerKnife; } catch (Exception ex) { Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}"); } } private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection) { try { if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString())) return; const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `userId` = @userId"; var gloveData = connection.QueryFirstOrDefault(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] }); if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value; } catch (Exception ex) { Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}"); } } private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection) { try { if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString())) return; const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId"; var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] }); if (agentData == default) return; var agentCT = agentData.Item1; var agentT = agentData.Item2; if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT)) WeaponPaints.g_playersAgent[player.Slot] = ( agentCT, agentT ); } catch (Exception ex) { Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}"); } } private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection) { try { if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString())) return; var weaponInfos = new ConcurrentDictionary(); const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId"; var playerSkins = connection.Query(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] }); foreach (var row in playerSkins) { ushort weaponDefIndex = row?.weapon_defindex ?? 0; ushort weaponPaintId = row?.weapon_paint_id ?? 0; float weaponWear = row?.weapon_wear ?? 0f; ushort weaponSeed = row?.weapon_seed ?? 0; string weaponNameTag = row?.nametag ?? string.Empty; var weaponInfo = new WeaponInfo { Paint = weaponPaintId, Seed = weaponSeed, Wear = weaponWear, NameTag = weaponNameTag }; weaponInfos[weaponDefIndex] = weaponInfo; } WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos; } catch (Exception ex) { Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}"); } } private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection) { try { if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString())) return; const string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId"; var musicData = connection.QueryFirstOrDefault(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] }); if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value; } catch (Exception ex) { Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}"); } } internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife) { if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString()) || string.IsNullOrEmpty(knife)) return; const string query = "INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife"; try { await using var connection = await _database.GetConnectionAsync(); await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife }); } catch (Exception e) { Utility.Log($"Error syncing knife to database: {e.Message}"); } } internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex) { if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return; try { await using var connection = await _database.GetConnectionAsync(); const string query = "INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex"; await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex }); } catch (Exception e) { Utility.Log($"Error syncing glove to database: {e.Message}"); } } internal async Task SyncAgentToDatabase(PlayerInfo player) { if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return; const string query = """ INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`) VALUES(@userId, @agent_ct, @agent_t) ON DUPLICATE KEY UPDATE `agent_ct` = @agent_ct, `agent_t` = @agent_t """; try { await using var connection = await _database.GetConnectionAsync(); await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T }); } catch (Exception e) { Utility.Log($"Error syncing agents to database: {e.Message}"); } } internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player) { if (string.IsNullOrEmpty(player.SteamId.ToString()) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo)) return; try { await using var connection = await _database.GetConnectionAsync(); foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo) { var paintId = weaponInfo.Paint; var wear = weaponInfo.Wear; var seed = weaponInfo.Seed; const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_users_items` WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex"; var existingRecordCount = await connection.ExecuteScalarAsync(queryCheckExistence, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex }); string query; object parameters; if (existingRecordCount > 0) { query = "UPDATE `wp_users_items` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex"; parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed }; } else { query = "INSERT INTO `wp_users_items` (`user_id`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " + "VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)"; parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed }; } await connection.ExecuteAsync(query, parameters); } } catch (Exception e) { Utility.Log($"Error syncing weapon paints to database: {e.Message}"); } } internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music) { if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return; try { await using var connection = await _database.GetConnectionAsync(); const string query = "INSERT INTO `wp_users_music` (`user_id`, `music_id`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic"; await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music }); } catch (Exception e) { Utility.Log($"Error syncing music kit to database: {e.Message}"); } } }