namespace WeaponPaints { public class WeaponInfo { public ushort Paint { get; set; } public ushort Seed { get; set; } = 0; public float Wear { get; set; } = 0f; public string? NameTag { get; set; } public ushort Quality { get; set; } public uint StatTrack { get; set; } public bool StatTrackEnabled { get; set; } } }