using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Timers; using CounterStrikeSharp.API.Modules.Utils; using Microsoft.Extensions.Logging; using System.Runtime.InteropServices; namespace WeaponPaints { public partial class WeaponPaints { internal static void GiveKnifeToPlayer(CCSPlayerController? player) { if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return; if (PlayerHasKnife(player)) return; string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife"; player.GiveNamedItem(CsItem.Knife); } internal static bool PlayerHasKnife(CCSPlayerController? player) { if (!_config.Additional.KnifeEnabled) return false; if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid) { return false; } if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return false; var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons; if (weapons == null) return false; foreach (var weapon in weapons) { if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) { if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) { return true; } } } return false; } internal void RefreshWeapons(CCSPlayerController? player) { if (!g_bCommandsAllowed) return; if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return; if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return; var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; if (weapons == null || weapons.Count == 0) return; if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator) return; int playerTeam = player.TeamNum; Dictionary> weaponsWithAmmo = new Dictionary>(); foreach (var weapon in weapons) { if (weapon == null || !weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_")) continue; CCSWeaponBaseGun gun = weapon.Value.As(); if (weapon.Value.Entity == null) continue; if (weapon.Value.OwnerEntity == null) continue; if (!weapon.Value.OwnerEntity.IsValid) continue; if (gun == null) continue; if (gun.Entity == null) continue; if (!gun.IsValid) continue; if (!gun.VisibleinPVS) continue; try { string? weaponByDefindex = null; CCSWeaponBaseVData? weaponData = weapon.Value.As().VData; if (weaponData == null) continue; if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL) { if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex)) continue; int clip1 = weapon.Value.Clip1; int reservedAmmo = weapon.Value.ReserveAmmo[0]; if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value)) { value = new List<(int, int)>(); weaponsWithAmmo.Add(weaponByDefindex, value); } value.Add((clip1, reservedAmmo)); if (gun == null || gun.VData == null) return; weapon.Value.Remove(); } } catch (Exception ex) { Logger.LogWarning(ex.Message); continue; } } try { player.ExecuteClientCommand("slot 3"); player.ExecuteClientCommand("slot 3"); var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon; if (weapon is null || !weapon.IsValid || weapon.Value == null) return; CCSWeaponBaseVData? weaponData = weapon.Value.As().VData; if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE) { CCSWeaponBaseGun gun = weapon.Value.As(); AddTimer(0.3f, () => { if (player.TeamNum != playerTeam) return; player.ExecuteClientCommand("slot 3"); gun = weapon.Value.As(); player.DropActiveWeapon(); AddTimer(0.7f, () => { if (player.TeamNum != playerTeam) return; if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return; gun.Remove(); }); GiveKnifeToPlayer(player); }); } } catch (Exception ex) { Logger.LogWarning($"Cannot remove knife: {ex.Message}"); } AddTimer(0.6f, () => { if (!g_bCommandsAllowed) return; foreach (var entry in weaponsWithAmmo) { foreach (var ammo in entry.Value) { var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key)); Server.NextFrame(() => { try { if (newWeapon != null) { newWeapon.Clip1 = ammo.Item1; newWeapon.ReserveAmmo[0] = ammo.Item2; } } catch (Exception ex) { Logger.LogWarning("Error setting weapon properties: " + ex.Message); } }); } } }, TimerFlags.STOP_ON_MAPCHANGE); } private static void RefreshGloves(CCSPlayerController player) { if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return; CCSPlayerPawn? pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty; if (!string.IsNullOrEmpty(model)) { pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl"); pawn.SetModel(model); } Instance.AddTimer(0.06f, () => { try { if (player == null || !player.IsValid) return; if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0) { CCSPlayerPawn? pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo]; CEconItemView item = pawn.EconGloves; item.ItemDefinitionIndex = gloveInfo; item.ItemIDLow = 16384 & 0xFFFFFFFF; item.ItemIDHigh = 16384; CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint); CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed); CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear); item.Initialized = true; CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1); } } catch (Exception) { } }, TimerFlags.STOP_ON_MAPCHANGE); } private static int GetRandomPaint(int defindex) { if (skinsList == null || skinsList.Count == 0) return 0; Random rnd = new Random(); // Filter weapons by the provided defindex var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList(); if (filteredWeapons.Count == 0) return 0; var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)]; if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue)) return paintValue; return 0; } public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD) { var SubclassChangeFunc = VirtualFunction.Create( GameData.GetSignature("ChangeSubclass") ); SubclassChangeFunc(weapon.Handle, itemD.ToString()); } public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false) { if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) { var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance(); if (skeleton != null) { var value = (ulong)(isLegacy ? 2 : 1); if (skeleton.ModelState.MeshGroupMask != value) { skeleton.ModelState.MeshGroupMask = value; } } } } public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy) { UpdateWeaponMeshGroupMask(weapon, isLegacy); var viewModel = GetPlayerViewModel(player); if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index) { UpdateWeaponMeshGroupMask(viewModel, isLegacy); Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent"); } } public static void GivePlayerAgent(CCSPlayerController player) { if (!g_playersAgent.ContainsKey(player.Slot)) return; string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T; if (string.IsNullOrEmpty(model)) return; if (player.PlayerPawn.Value == null) return; try { Server.NextFrame(() => { player.PlayerPawn.Value.SetModel( $"characters/models/{model}.vmdl" ); }); } catch (Exception) { } } public static void GivePlayerMusicKit(CCSPlayerController player) { if (!g_playersMusic.ContainsKey(player.Slot)) return; if (player.InventoryServices == null) return; Console.WriteLine(g_playersMusic[player.Slot]); player.InventoryServices.MusicID = g_playersMusic[player.Slot]; } public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices) { var pawn = itemServices.Pawn.Value; if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null; var player = new CCSPlayerController(pawn.Controller.Value.Handle); if (!Utility.IsPlayerValid(player)) return null; return player; } private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player) { if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null; CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle); nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel"); var references = MemoryMarshal.CreateSpan(ref ptr, 3); var viewModel = (CHandle)Activator.CreateInstance(typeof(CHandle), references[0])!; if (viewModel == null || viewModel.Value == null) return null; return viewModel.Value; } public static unsafe T[] GetFixedArray(nint pointer, string @class, string member, int length) where T : CHandle { nint ptr = pointer + Schema.GetSchemaOffset(@class, member); Span references = MemoryMarshal.CreateSpan(ref ptr, length); T[] values = new T[length]; for (int i = 0; i < length; i++) { values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!; } return values; } } }