Current Loadout

Hover over items to customize

"; // Check if there's a knife skin equipped (from selectedSkins for knife defindexes) foreach ($selectedSkins as $defindex => $selectedSkin) { if (in_array($defindex, [500, 503, 505, 506, 507, 508, 509, 512, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 525, 526])) { if (isset($skins[$defindex][$selectedSkin['weapon_paint_id']])) { $displayKnifeSkin = $skins[$defindex][$selectedSkin['weapon_paint_id']]; $knifeSource = 'skin'; break; // Use the first knife skin found } } } // If no knife skin, check for basic knife selection if (!$displayKnifeSkin && $selectedKnife != null && !empty($selectedKnife)) { foreach ($knifes as $knifeKey => $knife) { if ($selectedKnife[0]['knife'] == $knife['weapon_name']) { $displayKnife = $knife; $knifeSource = 'basic'; break; } } } // If no knife selected at all, show default knife if (!$displayKnifeSkin && !$displayKnife && isset($knifes[0])) { $displayKnife = $knifes[0]; // Default knife $knifeSource = 'default'; } ?>
<?php echo $displayKnifeSkin['paint_name']; ?> <?php echo $displayKnife['paint_name']; ?>
Knife
$weapon): ?>
<?php echo $skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['paint_name']; ?>
<?php echo $weapon['paint_name']; ?>