using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Timers; using CounterStrikeSharp.API.Modules.Utils; using Microsoft.Extensions.Logging; using System.Collections.Concurrent; using System.Linq.Expressions; using System.Runtime.InteropServices; namespace WeaponPaints { public partial class WeaponPaints { private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon) { if (!Config.Additional.SkinEnabled) return; if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return; bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet"); if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return; int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 }; if (isKnife) { var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]); if (newDefIndex.Key == 0) return; if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key) { SubclassChange(weapon, (ushort)newDefIndex.Key); } weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key; weapon.AttributeManager.Item.EntityQuality = 3; } UpdatePlayerEconItemId(weapon.AttributeManager.Item); int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int fallbackPaintKit = 0; weapon.AttributeManager.Item.AccountID = (uint)player.SteamID; if (_config.Additional.GiveRandomSkin && !GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) { // Random skins weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackSeed = 0; weapon.FallbackWear = 0.01f; weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll(); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f); weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll(); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f); fallbackPaintKit = weapon.FallbackPaintKit; if (fallbackPaintKit == 0) return; if (isKnife) return; UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit)); return; } if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return; var weaponInfo = value; //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}"); weapon.AttributeManager.Item.ItemID = 16384; weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF; weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32; weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag; weapon.FallbackPaintKit = weaponInfo.Paint; weapon.FallbackSeed = weaponInfo.Seed; weapon.FallbackWear = weaponInfo.Wear; CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit); if (weaponInfo.StatTrak) { CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0); } fallbackPaintKit = weapon.FallbackPaintKit; if (fallbackPaintKit == 0) return; if (isKnife) return; if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon); if (weaponInfo.KeyChain != null) SetKeychain(player, weapon); UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit)); } // silly method to update sticker when call RefreshWeapons() private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon) { int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) || !playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Stickers.Count <= 0) return; float wearIncrement = 0.001f; float currentWear = weaponInfo.Wear; var playerWear = _temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary()); float incrementedWear = playerWear.AddOrUpdate( weaponDefIndex, currentWear + wearIncrement, (_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f) ); weapon.FallbackWear = incrementedWear; } private void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon) { if (player == null || !player.IsValid) return; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) || !playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo)) { return; } foreach (var sticker in weaponInfo.Stickers) { int stickerSlot = weaponInfo.Stickers.IndexOf(sticker); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} schema", sticker.Schema); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} offset x", sticker.OffsetX); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} offset y", sticker.OffsetY); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} wear", sticker.Wear); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} scale", sticker.Scale); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, $"sticker slot {stickerSlot} rotation", sticker.Rotation); } if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) && playerWear.TryGetValue(weaponDefIndex, out float storedWear)) { weapon.FallbackWear = storedWear; } } private void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon) { if (player == null || !player.IsValid) return; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) || !playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) || value.KeyChain == null) return; var keyChain = value.KeyChain; CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "keychain slot 0 id", ViewAsFloat(keyChain.Id)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "keychain slot 0 offset x", keyChain.OffsetX); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "keychain slot 0 offset y", keyChain.OffsetY); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "keychain slot 0 offset z", keyChain.OffsetZ); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "keychain slot 0 seed", keyChain.Seed); } private static void GiveKnifeToPlayer(CCSPlayerController? player) { if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return; if (PlayerHasKnife(player)) return; //string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife"; player.GiveNamedItem(CsItem.Knife); } private static bool PlayerHasKnife(CCSPlayerController? player) { if (!_config.Additional.KnifeEnabled) return false; if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) { return false; } if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return false; var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons; if (weapons == null) return false; foreach (var weapon in weapons) { if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue; if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) { return true; } } return false; } private void RefreshWeapons(CCSPlayerController? player) { if (!_gBCommandsAllowed) return; if (player == null || !player.IsValid || player.PlayerPawn.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return; if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return; var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; if (weapons.Count == 0) return; if (player.Team is CsTeam.None or CsTeam.Spectator) return; int playerTeam = player.TeamNum; Dictionary> weaponsWithAmmo = []; foreach (var weapon in weapons) { if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_")) continue; CCSWeaponBaseGun gun = weapon.Value.As(); if (weapon.Value.Entity == null) continue; if (!weapon.Value.OwnerEntity.IsValid) continue; if (gun.Entity == null) continue; if (!gun.IsValid) continue; if (!gun.VisibleinPVS) continue; try { CCSWeaponBaseVData? weaponData = weapon.Value.As().VData; if (weaponData == null) continue; if (weaponData.GearSlot is gear_slot_t.GEAR_SLOT_RIFLE or gear_slot_t.GEAR_SLOT_PISTOL) { if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex)) continue; int clip1 = weapon.Value.Clip1; int reservedAmmo = weapon.Value.ReserveAmmo[0]; if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value)) { value = []; weaponsWithAmmo.Add(weaponByDefindex, value); } value.Add((clip1, reservedAmmo)); if (gun.VData == null) return; weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f); } if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE) { weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f); } } catch (Exception ex) { Logger.LogWarning(ex.Message); } } AddTimer(0.23f, () => { if (!_gBCommandsAllowed) return; if (!PlayerHasKnife(player)) GiveKnifeToPlayer(player); foreach (var entry in weaponsWithAmmo) { foreach (var ammo in entry.Value) { var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key)); Server.NextFrame(() => { try { newWeapon.Clip1 = ammo.Item1; newWeapon.ReserveAmmo[0] = ammo.Item2; IncrementWearForWeaponWithStickers(player, newWeapon); } catch (Exception ex) { Logger.LogWarning("Error setting weapon properties: " + ex.Message); } }); } } }, TimerFlags.STOP_ON_MAPCHANGE); } private void GivePlayerGloves(CCSPlayerController player) { if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return; CCSPlayerPawn? pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid) return; var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty; if (!string.IsNullOrEmpty(model)) { pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl"); pawn.SetModel(model); } Instance.AddTimer(0.08f, () => { CEconItemView item = pawn.EconGloves; try { if (!player.IsValid) return; if (!player.PawnIsAlive) return; if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return; WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo]; item.ItemDefinitionIndex = gloveInfo; item.ItemIDLow = 16384 & 0xFFFFFFFF; item.ItemIDHigh = 16384; CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint); CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed); CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear); item.Initialized = true; SetBodygroup(pawn.Handle, "default_gloves", 1); } catch (Exception) { } }, TimerFlags.STOP_ON_MAPCHANGE); } private static int GetRandomPaint(int defindex) { if (SkinsList.Count == 0) return 0; Random rnd = new Random(); // Filter weapons by the provided defindex var filteredWeapons = SkinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList(); if (filteredWeapons.Count == 0) return 0; var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)]; return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0; } private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD) { var subclassChangeFunc = VirtualFunction.Create( GameData.GetSignature("ChangeSubclass") ); subclassChangeFunc(weapon.Handle, itemD.ToString()); } private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false) { if (weapon.CBodyComponent?.SceneNode == null) return; var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance(); var value = (ulong)(isLegacy ? 2 : 1); if (skeleton.ModelState.MeshGroupMask != value) { skeleton.ModelState.MeshGroupMask = value; } } private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy) { UpdateWeaponMeshGroupMask(weapon, isLegacy); var viewModel = GetPlayerViewModel(player); if (viewModel == null || viewModel.Weapon.Value == null || viewModel.Weapon.Value.Index != weapon.Index) return; UpdateWeaponMeshGroupMask(viewModel, isLegacy); Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent"); } private static void GivePlayerAgent(CCSPlayerController player) { if (!GPlayersAgent.TryGetValue(player.Slot, out var value)) return; var model = player.TeamNum == 3 ? value.CT : value.T; if (string.IsNullOrEmpty(model)) return; if (player.PlayerPawn.Value == null) return; try { Server.NextFrame(() => { player.PlayerPawn.Value.SetModel( $"characters/models/{model}.vmdl" ); }); } catch (Exception) { } } private static void GivePlayerMusicKit(CCSPlayerController player) { if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return; if (player.InventoryServices == null) return; player.InventoryServices.MusicID = value; Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices"); player.MusicKitID = value; Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID"); } private static void GivePlayerPin(CCSPlayerController player) { if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return; if (player.InventoryServices == null) return; for (var index = 0; index < player.InventoryServices.Rank.Length; index++) { player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE; Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices"); } } private void GiveOnItemPickup(CCSPlayerController player) { var pawn = player.PlayerPawn.Value; if (pawn == null) return; var myWeapons = pawn.WeaponServices?.MyWeapons; if (myWeapons == null) return; foreach (var handle in myWeapons) { var weapon = handle.Value; if (weapon != null && weapon.DesignerName.Contains("knife")) { GivePlayerWeaponSkin(player, weapon); } } } private void UpdatePlayerEconItemId(CEconItemView econItemView) { var itemId = _nextItemId++; econItemView.ItemID = itemId; econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF; econItemView.ItemIDHigh = (uint)itemId >> 32; } private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices) { var pawn = itemServices.Pawn.Value; if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null; var player = new CCSPlayerController(pawn.Controller.Value.Handle); return !Utility.IsPlayerValid(player) ? null : player; } private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player) { if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null; CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle); var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel"); var references = MemoryMarshal.CreateSpan(ref ptr, 3); var viewModel = (CHandle)Activator.CreateInstance(typeof(CHandle), references[0])!; return viewModel.Value == null ? null : viewModel.Value; } public static unsafe T[] GetFixedArray(nint pointer, string @class, string member, int length) where T : CHandle { var ptr = pointer + Schema.GetSchemaOffset(@class, member); var references = MemoryMarshal.CreateSpan(ref ptr, length); var values = new T[length]; for (var i = 0; i < length; i++) { values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!; } return values; } private float ViewAsFloat(uint value) { return BitConverter.Int32BitsToSingle((int)value); } } }