using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core.Attributes.Registration; using CounterStrikeSharp.API.Modules.Entities; namespace WeaponPaints { public partial class WeaponPaints { [GameEventHandler] public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info) { CCSPlayerController? player = @event.Userid; if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 || weaponSync == null || _database == null) return HookResult.Continue; PlayerInfo playerInfo = new PlayerInfo { UserId = player.UserId, Slot = player.Slot, Index = (int)player.Index, SteamId = player.SteamID.ToString(), Name = player.PlayerName, IpAddress = player.IpAddress?.Split(":")[0] }; try { _ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo)); /* if (Config.Additional.SkinEnabled) { _ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo)); } if (Config.Additional.KnifeEnabled) { _ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo)); } if (Config.Additional.GloveEnabled) { _ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo)); } if (Config.Additional.AgentEnabled) { _ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo)); } if (Config.Additional.MusicEnabled) { _ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo)); } */ } catch (Exception) { } return HookResult.Continue; } [GameEventHandler] public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info) { CCSPlayerController player = @event.Userid; if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue; PlayerInfo playerInfo = new PlayerInfo { UserId = player.UserId, Slot = player.Slot, Index = (int)player.Index, SteamId = player.SteamID.ToString(), Name = player.PlayerName, IpAddress = player.IpAddress?.Split(":")[0] }; if (Config.Additional.SkinEnabled) { gPlayerWeaponsInfo.TryRemove(player.Slot, out _); } if (Config.Additional.KnifeEnabled) { g_playersKnife.TryRemove(player.Slot, out _); } if (Config.Additional.GloveEnabled) { g_playersGlove.TryRemove(player.Slot, out _); } if (Config.Additional.AgentEnabled) { g_playersAgent.TryRemove(player.Slot, out _); } if (Config.Additional.MusicEnabled) { g_playersMusic.TryRemove(player.Slot, out _); } commandsCooldown.Remove(player.Slot); return HookResult.Continue; } private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon) { if (!Config.Additional.SkinEnabled) return; if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return; bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet"); if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return; int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 }; if (isKnife) { var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]); if (newDefIndex.Key == 0) return; if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key) { SubclassChange(weapon, (ushort)newDefIndex.Key); } weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key; weapon.AttributeManager.Item.EntityQuality = 3; } int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int fallbackPaintKit = 0; if (_config.Additional.GiveRandomSkin && !gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) { // Random skins weapon.AttributeManager.Item.ItemID = 16384; weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF; weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32; weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackSeed = 0; weapon.FallbackWear = 0.000001f; CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit); fallbackPaintKit = weapon.FallbackPaintKit; if (fallbackPaintKit == 0) return; if (!isKnife) { if (newPaints.Contains(fallbackPaintKit)) { UpdatePlayerWeaponMeshGroupMask(player, weapon, false); } else { UpdatePlayerWeaponMeshGroupMask(player, weapon, true); } } return; } if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value) || value.Paint == 0) return; WeaponInfo weaponInfo = value; //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}"); weapon.AttributeManager.Item.ItemID = 16384; weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF; weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32; weapon.FallbackPaintKit = weaponInfo.Paint; weapon.FallbackSeed = weaponInfo.Seed; weapon.FallbackWear = weaponInfo.Wear; CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit); fallbackPaintKit = weapon.FallbackPaintKit; if (fallbackPaintKit == 0) return; if (!isKnife) { if (newPaints.Contains(fallbackPaintKit)) { UpdatePlayerWeaponMeshGroupMask(player, weapon, false); } else { UpdatePlayerWeaponMeshGroupMask(player, weapon, true); } } } private void OnMapStart(string mapName) { if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return; if (_database != null) weaponSync = new WeaponSynchronization(_database, Config); } private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info) { CCSPlayerController? player = @event.Userid; if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled) return HookResult.Continue; CCSPlayerPawn? pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid) return HookResult.Continue; g_knifePickupCount[player.Slot] = 0; GivePlayerMusicKit(player); GivePlayerAgent(player); Server.NextFrame(() => { RefreshGloves(player); }); return HookResult.Continue; } private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info) { g_bCommandsAllowed = false; return HookResult.Continue; } private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info) { /* NativeAPI.IssueServerCommand("mp_t_default_melee \"\""); NativeAPI.IssueServerCommand("mp_ct_default_melee \"\""); NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0"); */ g_bCommandsAllowed = true; return HookResult.Continue; } /* public HookResult OnGiveNamedItemPost(DynamicHook hook) { var itemServices = hook.GetParam(0); var weapon = hook.GetReturn(0); if (!weapon.DesignerName.Contains("weapon")) return HookResult.Continue; var player = GetPlayerFromItemServices(itemServices); if (player != null) GivePlayerWeaponSkin(player, weapon); return HookResult.Continue; } */ public void OnEntitySpawned(CEntityInstance entity) { var designerName = entity.DesignerName; if (designerName.Contains("weapon")) { Server.NextFrame(() => { var weapon = new CBasePlayerWeapon(entity.Handle); if (weapon == null || !weapon.IsValid) return; try { SteamID? _steamid = null; if (weapon.OriginalOwnerXuidLow > 0) _steamid = new(weapon.OriginalOwnerXuidLow); CCSPlayerController? player = null; if (_steamid != null && _steamid.IsValid()) { player = Utilities.GetPlayers().Where(p => p is not null && p.IsValid && p.SteamID == _steamid.SteamId64).FirstOrDefault(); if (player == null) player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow); } else { CCSWeaponBaseGun gun = weapon.As(); player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index); } if (string.IsNullOrEmpty(player?.PlayerName)) return; if (player is null || !Utility.IsPlayerValid(player)) return; GivePlayerWeaponSkin(player, weapon); } catch (Exception) { return; } }); } } private void OnTick() { if (!Config.Additional.ShowSkinImage) return; foreach (var player in Utilities.GetPlayers().Where(p => p is not null && p.IsValid && p.PlayerPawn != null && p.PlayerPawn.IsValid && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17 && !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected ) ) { if (PlayerWeaponImage.TryGetValue(player.Slot, out string? value) && !string.IsNullOrEmpty(value)) { player.PrintToCenterHtml("".Replace("{PATH}", value)); } } } private void RegisterListeners() { RegisterListener(OnMapStart); RegisterEventHandler(OnPlayerSpawn); RegisterEventHandler(OnRoundStart); RegisterEventHandler(OnRoundEnd); RegisterListener(OnEntitySpawned); if (Config.Additional.ShowSkinImage) RegisterListener(OnTick); //VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post); } } }