namespace WeaponPaints { public class WeaponInfo { public int Paint { get; set; } public int Seed { get; set; } = 0; public float Wear { get; set; } = 0f; public string Nametag { get; set; } = ""; public KeyChainInfo? KeyChain { get; set; } public List Stickers { get; set; } = new List(); } public class StickerInfo { public uint Id { get; set; } public uint Schema { get; set; } public float OffsetX { get; set; } public float OffsetY { get; set; } public float Wear { get; set; } public float Scale { get; set; } public float Rotation { get; set; } } public class KeyChainInfo { public uint Id { get; set; } public float OffsetX { get; set; } public float OffsetY { get; set; } public float OffsetZ { get; set; } public uint Seed { get; set; } } }