Files
cs2-WeaponPaints/WeaponSynchronization.cs
Nereziel 56537971ad test update
min CSShrap 155
globalshare not working
db remake
add option to not use ontick fix to cs2 weapon models
!skins will save only changed weapon
2024-02-03 05:34:10 +01:00

331 lines
12 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints
{
internal class WeaponSynchronization
{
private readonly WeaponPaintsConfig _config;
private readonly string _databaseConnectionString;
private readonly Uri _globalShareApi;
private readonly int _globalShareServerId;
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
{
_databaseConnectionString = databaseConnectionString;
_config = config;
_globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId;
}
internal async Task GetPlayerDatabaseIndex(PlayerInfo player)
{
if (player.SteamId == null || player.Index == 0) return;
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
int? databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[player.Index] = (int)databaseIndex;
}
else
{
string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = player.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
WeaponPaints.g_playersDatabaseIndex[(int)player.Index] = (int)databaseIndex;
}
await connection.CloseAsync();
if (databaseIndex != null)
{
if (_config.AdditionalSetting.SkinEnabled)
await GetWeaponPaintsFromDatabase(player);
if (_config.AdditionalSetting.KnifeEnabled)
await GetKnifeFromDatabase(player);
if (_config.AdditionalSetting.MusicKitEnabled)
await GetMusicKitFromDatabase(player);
}
}
}
catch (Exception e)
{
Utility.Log("GetPlayerDatabaseIndex: " + e.Message);
return;
}
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "knife", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string result = await response.Content.ReadAsStringAsync();
if (!string.IsNullOrEmpty(result))
{
WeaponPaints.g_playersKnife[player.Index] = result;
}
else
{
return;
}
}
else
{
return;
}
}
return;
}
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerKnife != null)
{
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetKnifeFromDatabase: " + e.Message);
return;
}
}
internal async Task GetMusicKitFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.MusicKitEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
int? PlayerMusitKit = await connection.QueryFirstOrDefaultAsync<int?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerMusitKit != null)
{
WeaponPaints.g_playersMusicKit[player.Index] = PlayerMusitKit;
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetMusicKitFromDatabase: " + e.Message);
return;
}
}
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<ushort, WeaponInfo>();
}
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
JArray jsonArray = JArray.Parse(responseBody);
if (jsonArray != null && jsonArray.Count > 0)
{
foreach (var weapon in jsonArray)
{
ushort? weaponDefIndex = weapon["weapon_defindex"]?.Value<ushort>();
ushort? weaponPaintId = weapon["weapon_paint_id"]?.Value<ushort>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
ushort? weaponSeed = weapon["weapon_seed"]?.Value<ushort>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.Value,
Seed = weaponSeed.Value,
Wear = weaponWear.Value,
NameTag = null
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
}
}
}
return;
}
else
{
return;
}
}
}
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerSkins != null && PlayerSkins.Any())
{
PlayerSkins.ToList().ForEach(row =>
{
ushort weaponDefIndex = row.weapon ?? default(ushort);
ushort weaponPaintId = row.paint ?? default(ushort);
float weaponWear = row.wear ?? default(float);
ushort weaponSeed = row.seed ?? default(ushort);
string weaponNameTag = row.nametag;
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
NameTag = weaponNameTag
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
});
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetWeaponPaintsFromDatabase: " + e.Message);
return;
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.AdditionalSetting.KnifeEnabled) return;
if(player == null || player.Index <= 0) return;
try
{
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
string query = "INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index], newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
{
Utility.Log(e.Message);
return;
}
}
internal async Task SyncWeaponPaintToDatabase(PlayerInfo player, ushort weaponDefIndex)
{
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player == null || player.Index <= 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out var playerDatabaseIndex))
return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out var playerSavedWeapons))
return;
if (!playerSavedWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
string querySql = @"
INSERT INTO `wp_users_items`
(`user_id`, `weapon`, `paint`, `wear`, `seed`)
VALUES
(@userId, @weaponDefIndex, @paintId, @wear, @seed)
ON DUPLICATE KEY UPDATE
paint = @paintId,
wear = @wear,
seed = @seed";
var queryParams = new { weaponDefIndex, userId = playerDatabaseIndex, paintId = weaponInfo.Paint, wear = weaponInfo.Wear, seed = weaponInfo.Seed };
await connection.ExecuteAsync(querySql, queryParams);
await connection.CloseAsync();
}
}
}