mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
469 lines
18 KiB
C#
469 lines
18 KiB
C#
using System.Diagnostics;
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using System.Reflection.Metadata.Ecma335;
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using System.Runtime.InteropServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.Utils;
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using Microsoft.Extensions.Logging;
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namespace WeaponPaints;
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public partial class WeaponPaints
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{
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private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
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var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
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(isKnife && g_playersKnife[player.Slot] < 500)) return;
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int[] newPaints =
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[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
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if (isKnife)
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{
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//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
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//if (newDefIndex.Key == 0) return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
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SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
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weapon.AttributeManager.Item.EntityQuality = 3;
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}
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UpdatePlayerEconItemId(weapon.AttributeManager.Item);
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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var fallbackPaintKit = 0;
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weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
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if (_config.Additional.GiveRandomSkin &&
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!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
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{
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.01f;
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
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CAttributeListSetOrAddAttributeValueByName.Invoke(
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
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GetRandomPaint(weaponDefIndex));
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CAttributeListSetOrAddAttributeValueByName.Invoke(
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
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CAttributeListSetOrAddAttributeValueByName.Invoke(
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
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"set item texture prefab", GetRandomPaint(weaponDefIndex));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
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"set item texture seed", 0);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
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"set item texture wear", 0.01f);
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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return;
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if (isKnife) return;
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UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
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return;
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}
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if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
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var weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeListSetOrAddAttributeValueByName.Invoke(
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
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weapon.FallbackPaintKit);
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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return;
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if (isKnife) return;
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UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
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}
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private static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (PlayerHasKnife(player)) return;
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//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
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player.GiveNamedItem(CsItem.Knife);
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}
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private static bool PlayerHasKnife(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
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player.PlayerPawn.Value.ItemServices == null)
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return false;
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var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
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if (weapons == null) return false;
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foreach (var weapon in weapons)
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{
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if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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return true;
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}
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return false;
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}
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private void RefreshWeapons(CCSPlayerController? player)
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{
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if (!g_bCommandsAllowed) return;
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
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(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
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return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons.Count == 0)
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return;
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if (player.Team is CsTeam.None or CsTeam.Spectator)
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return;
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int playerTeam = player.TeamNum;
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Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
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foreach (var weapon in weapons)
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{
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if (!weapon.IsValid || weapon.Value == null ||
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!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
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continue;
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var gun = weapon.Value.As<CCSWeaponBaseGun>();
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if (weapon.Value.Entity == null) continue;
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if (!weapon.Value.OwnerEntity.IsValid) continue;
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if (gun.Entity == null) continue;
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if (!gun.IsValid) continue;
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if (!gun.VisibleinPVS) continue;
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try
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{
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var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
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if (weaponData == null) continue;
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if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
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weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
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{
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if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
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out var weaponByDefindex))
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continue;
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var clip1 = weapon.Value.Clip1;
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var reservedAmmo = weapon.Value.ReserveAmmo[0];
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if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
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{
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value = [];
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weaponsWithAmmo.Add(weaponByDefindex, value);
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}
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value.Add((clip1, reservedAmmo));
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if (gun.VData == null) return;
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weapon.Value.Remove();
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}
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex.Message);
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}
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}
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try
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{
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player.ExecuteClientCommand("slot 3");
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player.ExecuteClientCommand("slot 3");
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
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if (!weapon.IsValid || weapon.Value == null) return;
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var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
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if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
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{
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CCSWeaponBaseGun gun;
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AddTimer(0.3f, () =>
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{
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if (player.TeamNum != playerTeam) return;
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player.ExecuteClientCommand("slot 3");
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gun = weapon.Value.As<CCSWeaponBaseGun>();
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player.DropActiveWeapon();
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AddTimer(0.7f, () =>
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{
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if (player.TeamNum != playerTeam) return;
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if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
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gun.Remove();
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});
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GiveKnifeToPlayer(player);
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});
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}
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}
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catch (Exception ex)
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{
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Logger.LogWarning($"Cannot remove knife: {ex.Message}");
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}
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AddTimer(0.6f, () =>
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{
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if (!g_bCommandsAllowed) return;
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foreach (var entry in weaponsWithAmmo)
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foreach (var ammo in entry.Value)
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{
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
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Server.NextFrame(() =>
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{
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try
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{
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newWeapon.Clip1 = ammo.Item1;
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newWeapon.ReserveAmmo[0] = ammo.Item2;
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}
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catch (Exception ex)
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{
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Logger.LogWarning("Error setting weapon properties: " + ex.Message);
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}
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});
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}
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}, TimerFlags.STOP_ON_MAPCHANGE);
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}
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private void GivePlayerGloves(CCSPlayerController player)
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{
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if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid)
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return;
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var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
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if (!string.IsNullOrEmpty(model))
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{
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pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
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pawn.SetModel(model);
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}
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Instance.AddTimer(0.06f, () =>
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{
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var item = pawn.EconGloves;
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try
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{
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if (!player.IsValid)
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return;
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if (!player.PawnIsAlive)
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return;
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if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
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var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
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item.ItemDefinitionIndex = gloveInfo;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDHigh = 16384;
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
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"set item texture prefab", weaponInfo.Paint);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
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"set item texture seed", weaponInfo.Seed);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
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"set item texture wear", weaponInfo.Wear);
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item.Initialized = true;
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SetBodygroup(pawn.Handle, "default_gloves", 1);
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}
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catch (Exception)
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{
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}
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}, TimerFlags.STOP_ON_MAPCHANGE);
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}
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private static int GetRandomPaint(int defindex)
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{
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if (skinsList.Count == 0)
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return 0;
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var rnd = new Random();
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// Filter weapons by the provided defindex
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var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
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if (filteredWeapons.Count == 0)
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return 0;
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var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
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return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
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}
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private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
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{
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var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
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GameData.GetSignature("ChangeSubclass")
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);
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subclassChangeFunc(weapon.Handle, itemD.ToString());
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}
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private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
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{
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if (weapon.CBodyComponent?.SceneNode == null) return;
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var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
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var value = (ulong)(isLegacy ? 2 : 1);
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if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
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}
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private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
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bool isLegacy)
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{
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UpdateWeaponMeshGroupMask(weapon, isLegacy);
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var viewModel = GetPlayerViewModel(player);
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if (viewModel == null || viewModel.Weapon.Value == null ||
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viewModel.Weapon.Value.Index != weapon.Index) return;
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UpdateWeaponMeshGroupMask(viewModel, isLegacy);
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Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
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}
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private static void GivePlayerAgent(CCSPlayerController player)
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{
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if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
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var model = player.TeamNum == 3 ? value.CT : value.T;
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if (string.IsNullOrEmpty(model)) return;
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if (player.PlayerPawn.Value == null)
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return;
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try
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{
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Server.NextFrame(() =>
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{
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player.PlayerPawn.Value.SetModel(
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$"characters/models/{model}.vmdl"
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);
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});
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}
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catch (Exception)
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{
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}
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}
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private static void GivePlayerMusicKit(CCSPlayerController player)
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{
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if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
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if (player.InventoryServices == null) return;
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player.InventoryServices.MusicID = value;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
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player.MusicKitID = value;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
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}
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private static void GivePlayerPin(CCSPlayerController player)
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{
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if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
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if (player.InventoryServices == null) return;
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for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
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{
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player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
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}
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}
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private void GiveOnItemPickup(CCSPlayerController player)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null) return;
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var myWeapons = pawn.WeaponServices?.MyWeapons;
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if (myWeapons == null) return;
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foreach (var handle in myWeapons)
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{
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var weapon = handle.Value;
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if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
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}
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}
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private void UpdatePlayerEconItemId(CEconItemView econItemView)
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{
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var itemId = _nextItemId++;
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econItemView.ItemID = itemId;
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econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
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econItemView.ItemIDHigh = (uint)itemId >> 32;
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}
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private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
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{
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var pawn = itemServices.Pawn.Value;
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if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
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var player = new CCSPlayerController(pawn.Controller.Value.Handle);
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return !Utility.IsPlayerValid(player) ? null : player;
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}
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private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
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{
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
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CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
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var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
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var references = MemoryMarshal.CreateSpan(ref ptr, 3);
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var viewModel =
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(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
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return viewModel.Value == null ? null : viewModel.Value;
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}
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public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
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where T : CHandle<CBaseViewModel>
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{
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var ptr = pointer + Schema.GetSchemaOffset(@class, member);
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var references = MemoryMarshal.CreateSpan(ref ptr, length);
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var values = new T[length];
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for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
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return values;
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}
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} |