Files
cs2-WeaponPaints/Config.cs
2023-11-05 17:34:47 +01:00

60 lines
1.9 KiB
C#

using CounterStrikeSharp.API.Modules.Utils;
using System.Reflection;
using System.Text.Json;
namespace WeaponPaints
{
internal class Cfg
{
public static Config config = new();
public void CheckConfig(string moduleDirectory)
{
string path = Path.Join(moduleDirectory, "config.json");
if (!File.Exists(path))
{
CreateAndWriteFile(path);
}
using FileStream fs = new(path, FileMode.Open, FileAccess.Read);
using StreamReader sr = new(fs);
// Deserialize the JSON from the file and load the configuration.
config = JsonSerializer.Deserialize<Config>(sr.ReadToEnd());
}
private static void CreateAndWriteFile(string path)
{
using (FileStream fs = File.Create(path))
{
// File is created, and fs will automatically be disposed when the using block exits.
}
Console.WriteLine($"File created: {File.Exists(path)}");
config = new Config
{
DatabaseHost = "localhost",
DatabasePort = 3306,
DatabaseUser = "dbuser",
DatabasePassword = "dbpassword",
DatabaseName = "database"
};
// Serialize the config object to JSON and write it to the file.
string jsonConfig = JsonSerializer.Serialize(config, new JsonSerializerOptions()
{
WriteIndented = true
});
File.WriteAllText(path, jsonConfig);
}
}
internal class Config
{
public string? DatabaseHost { get; set; }
public uint DatabasePort { get; set; }
public string? DatabaseUser { get; set; }
public string? DatabasePassword { get; set; }
public string? DatabaseName { get; set; }
}
}